DoomMouse
05-01-2013, 01:25 PM
Grey Knights
Inquisitor Coteaz (using two powers from divination, hoping for ignores cover or the re-roll armour saves one and the primaris power) 100pts
Henchmen Warband with 3 Warrior acolytes with plasma guns and 2 servitors with multi meltas in chimera 117pts (Coteaz joins this unit)
Henchmen Warband with 3 Warrior acolytes with plasma guns and 1 psyker in chimera 107pts
Henchmen Warband with 3 Warrior acolytes with plasma guns and 1 psyker in chimera 107pts
Henchmen Warband with 3 Warrior acolytes with plasma guns and 1 psyker in chimera 107pts
Henchmen Warband with 3 Warrior acolytes with melta guns and 1 psyker in chimera 107pts
Dreadnought with two autocannons and psybolt ammunition 135pts
Dreadnought with two autocannons and psybolt ammunition 135pts
Imperial Guard
Company Command Squad with 3 meltaguns in chimera 135pts
Veteran Squad with 3 grenade launchers and autocannon in chimera 145pts
Vendetta with Heavy Bolter Sponsons 140pts
2 Griffons in a Squadron 150pts
Can anyone suggest any weaknesses or point out any other possible configurations for the squads? Flyers concern me (imperial guard and necrons) and I was wondering if I should put plasmas on the IG command squad - they are more expensive, but can re-roll with 'bring it down'. I could also swap out the psykers for two henchmen with bolters maybe?
Inquisitor Coteaz (using two powers from divination, hoping for ignores cover or the re-roll armour saves one and the primaris power) 100pts
Henchmen Warband with 3 Warrior acolytes with plasma guns and 2 servitors with multi meltas in chimera 117pts (Coteaz joins this unit)
Henchmen Warband with 3 Warrior acolytes with plasma guns and 1 psyker in chimera 107pts
Henchmen Warband with 3 Warrior acolytes with plasma guns and 1 psyker in chimera 107pts
Henchmen Warband with 3 Warrior acolytes with plasma guns and 1 psyker in chimera 107pts
Henchmen Warband with 3 Warrior acolytes with melta guns and 1 psyker in chimera 107pts
Dreadnought with two autocannons and psybolt ammunition 135pts
Dreadnought with two autocannons and psybolt ammunition 135pts
Imperial Guard
Company Command Squad with 3 meltaguns in chimera 135pts
Veteran Squad with 3 grenade launchers and autocannon in chimera 145pts
Vendetta with Heavy Bolter Sponsons 140pts
2 Griffons in a Squadron 150pts
Can anyone suggest any weaknesses or point out any other possible configurations for the squads? Flyers concern me (imperial guard and necrons) and I was wondering if I should put plasmas on the IG command squad - they are more expensive, but can re-roll with 'bring it down'. I could also swap out the psykers for two henchmen with bolters maybe?