Brambleten
08-01-2009, 06:51 AM
All i have for the guard so far is a reasonable chunk of the infantry, so a lot of this list can be pulled apart. however, where there is a grenade launcher, it stays, unless someone comes up with a good reason not to have one there.
I made this list in 3 chunks - the first being the standard 1k list, then the other 2 500 point blocks being either anti infantry or anti tank, depending on who i play at 1500, or all together at 2k.
section 1 - 1K
HQ
company command squad
plasma pistol (commander)
power weapon (commander)
regimantal standard
medi-kit
meltagun
vox caster
Primaris Psyker
HQ total - 200
Troops
Platoon 1
platoon command squad
bolt pistol (officer)
Commissar
power fist (commissar)
vox caster
grenade launcher
infantry squad 1
vox caster
grenade launcher
infantry squad 2
vox caster
grenade launcher
special weapons squad
3 sniper rifles
total platoon cost - 162
platoon 2
platoon command squad
bolt pistol (officer)
Commissar
power weapon (commissar)
vox caster
grenade launcher
infantry squad 1
vox caster
grenade launcher
infantry squad 2
vox caster
plasma gun
platoon total 217
Elites
stormtrooper squad
5 additional stormtroopers
Chimera
Elites total 220
Fast Attack
Devil Dog
scout sentinel
Autocannon
scout sentinel
Autocannon
total fast attack - 200
total points - 999
The basic idea is that the platoons are there to just provide lots of shots as a distraction for the stormtroopers in their chimera. the Devil Dog and the sentinels will hopefully proved some anti tank solutions, thanks to the melta cannon and the autocannons hopefully into rear or side armour thanks to the scouting.
section 2 (Anti infantry) - 500 points
Addition to Platoon 1
Heavy Weapons team
3 heavy bolters
Addition to Platoon 2
Heavy weapons team
3 heavy bolters
Penal Legion Squad
Total Troops - 230
Psyker Battle squad
4 additional psykers
Elite total total 100
Leman Russ Battle Tank
heavy bolter sponsons
Heavy Support total - 170
The Psykers are included to make the most of either their nice template of doom, or their leadership reduction combined with heavy fire from the heavy bolters and battle cannon on the Russ. The Penal Legion adds numbers and a slightly more close combat area to the army which previously relied too much on the commander and his squad.
section 3 (anti-tank) - 500 points
Veteran squad
vox caster
3 meltaguns
Sgt Bastonne
chimera
Troops total - 220
Basilisk
Leman Russ Vanquisher
Heavy Support total 280
Does what it says on the tin really.
This is my first real attempt at a guard list, and as I said, only the command squad and 4 of the infantry squads have been bought, so anything other than them are pretty much easy targets for you to rip the list apart
I made this list in 3 chunks - the first being the standard 1k list, then the other 2 500 point blocks being either anti infantry or anti tank, depending on who i play at 1500, or all together at 2k.
section 1 - 1K
HQ
company command squad
plasma pistol (commander)
power weapon (commander)
regimantal standard
medi-kit
meltagun
vox caster
Primaris Psyker
HQ total - 200
Troops
Platoon 1
platoon command squad
bolt pistol (officer)
Commissar
power fist (commissar)
vox caster
grenade launcher
infantry squad 1
vox caster
grenade launcher
infantry squad 2
vox caster
grenade launcher
special weapons squad
3 sniper rifles
total platoon cost - 162
platoon 2
platoon command squad
bolt pistol (officer)
Commissar
power weapon (commissar)
vox caster
grenade launcher
infantry squad 1
vox caster
grenade launcher
infantry squad 2
vox caster
plasma gun
platoon total 217
Elites
stormtrooper squad
5 additional stormtroopers
Chimera
Elites total 220
Fast Attack
Devil Dog
scout sentinel
Autocannon
scout sentinel
Autocannon
total fast attack - 200
total points - 999
The basic idea is that the platoons are there to just provide lots of shots as a distraction for the stormtroopers in their chimera. the Devil Dog and the sentinels will hopefully proved some anti tank solutions, thanks to the melta cannon and the autocannons hopefully into rear or side armour thanks to the scouting.
section 2 (Anti infantry) - 500 points
Addition to Platoon 1
Heavy Weapons team
3 heavy bolters
Addition to Platoon 2
Heavy weapons team
3 heavy bolters
Penal Legion Squad
Total Troops - 230
Psyker Battle squad
4 additional psykers
Elite total total 100
Leman Russ Battle Tank
heavy bolter sponsons
Heavy Support total - 170
The Psykers are included to make the most of either their nice template of doom, or their leadership reduction combined with heavy fire from the heavy bolters and battle cannon on the Russ. The Penal Legion adds numbers and a slightly more close combat area to the army which previously relied too much on the commander and his squad.
section 3 (anti-tank) - 500 points
Veteran squad
vox caster
3 meltaguns
Sgt Bastonne
chimera
Troops total - 220
Basilisk
Leman Russ Vanquisher
Heavy Support total 280
Does what it says on the tin really.
This is my first real attempt at a guard list, and as I said, only the command squad and 4 of the infantry squads have been bought, so anything other than them are pretty much easy targets for you to rip the list apart