Chexmix282
04-22-2013, 03:59 PM
This is the latest list i have been bouncing around in my head. I think I have all my bases covered, but let me know what you think!
Primary Detachment - Space Wolves
HQ
Rune Priest 120
-Terminator Armor, Divination
Elites
Lone Wolf 85
-Terminator Armor, Chainfist, Storm Shield
Lone Wolf 85
-Terminator Armor, Chainfist, Storm Shield
5 Wolf Scouts 85 (they outflank and target a key vehicle... most useful against IG)
-Meltagun
Troops
10 Grey Hunters 170
-2 Plasmaguns, Wolf Banner
10 Grey Hunters 170
-2 Plasmaguns, Wolf Banner
Heavy Support
5 Long Fangs 175
-4 Lascannons
5 Long Fangs 115
-4 Missile Launchers
5 Long Fangs 115
-4 Missile Launchers
1,120
Allied Detachment - Imperial Guard
HQ
Company command Squad 80 (they ride in the vendetta)
-3 Meltaguns
Elites
5 Storm Troopers 105 (they likely will deep strike)
-2 Meltaguns
Troops
Infantry Platoon 235
Platoon Command Squad
-Missile Launcher
2x Infantry Squad
-Missile Launcher
Heavy Weapon Team
-Mortars
Fast Attack
Vendetta 130
Heavy Support
2x Leman Russ Demolisher 330
880
Total: 2,000
My concern is that I may have overloaded on anti-tank and will have a hard time against hordes. This concern is why I haven opted for Missile Launchers where possible, giving me the option to frag enemy units. This is also why I have included a Mortar team (even though they are usually regarded as sub-par).
The Lone Wolves and Grey Hunters are my sole CC units, meaning that the army will likely fold to an opposing force with a strong and durable CC presence (TH/SS Termies come to mind). This is why I took Demolishers and Plasmaguns :P
Primary Detachment - Space Wolves
HQ
Rune Priest 120
-Terminator Armor, Divination
Elites
Lone Wolf 85
-Terminator Armor, Chainfist, Storm Shield
Lone Wolf 85
-Terminator Armor, Chainfist, Storm Shield
5 Wolf Scouts 85 (they outflank and target a key vehicle... most useful against IG)
-Meltagun
Troops
10 Grey Hunters 170
-2 Plasmaguns, Wolf Banner
10 Grey Hunters 170
-2 Plasmaguns, Wolf Banner
Heavy Support
5 Long Fangs 175
-4 Lascannons
5 Long Fangs 115
-4 Missile Launchers
5 Long Fangs 115
-4 Missile Launchers
1,120
Allied Detachment - Imperial Guard
HQ
Company command Squad 80 (they ride in the vendetta)
-3 Meltaguns
Elites
5 Storm Troopers 105 (they likely will deep strike)
-2 Meltaguns
Troops
Infantry Platoon 235
Platoon Command Squad
-Missile Launcher
2x Infantry Squad
-Missile Launcher
Heavy Weapon Team
-Mortars
Fast Attack
Vendetta 130
Heavy Support
2x Leman Russ Demolisher 330
880
Total: 2,000
My concern is that I may have overloaded on anti-tank and will have a hard time against hordes. This concern is why I haven opted for Missile Launchers where possible, giving me the option to frag enemy units. This is also why I have included a Mortar team (even though they are usually regarded as sub-par).
The Lone Wolves and Grey Hunters are my sole CC units, meaning that the army will likely fold to an opposing force with a strong and durable CC presence (TH/SS Termies come to mind). This is why I took Demolishers and Plasmaguns :P