Learn2Eel
04-13-2013, 11:57 PM
Hey guys, I'm trying to get a nice, balanced army list up for a friend of mine. Now, what you will all probably notice is the lack of Velocity Trackers here - I've found that each two-strong Broadside team with missiles averages two Strength 7 hits and two Strength 5 hits even without Velocity Trackers when Snap Firing, which given that there are three teams, should be fine against most armies featuring fliers. Our meta usually sees two fliers maximum per army list - no one (except me) ever runs more than two fliers/flying monstrous creatures in an army list, and Stormtalons are more the norm than Stormravens. Plus, if my Riptides take Fusion Blasters, that is five twin-linked Fusion Blasters and two non twin-linked Fusion Blasters to use in a pinch against pesky fliers. And of course, with fourteen Markerlights in the army, I should be getting some good Ballistic Skill boosts if I really need to take any fliers out. I'm not sold on the Troops, as I think an Ethereal providing Stubborn to the three Fire Warrior teams is necessary, but I'm not sure where to drop the points. I was also unsure as to what is a good size for Pathfinder teams. Shadowsun joins the Crisis Team - I thought about a Commander with Iridium Armour to soak up Strength 8 wounds, but Shadowsun providing Stealth and Shrouded whilst Infiltrating them forward for less seemed a better deal. The Riptides are modeled with all secondary weapon systems so that I could test them and see what works, though I feel in an army where most of its anti-AV14 firepower is found in the one unit, the fusion blasters may be preferable. Thanks for any and all feedback!
Tau 1500
HQ
Commander Shadowsun - 135 (Warlord)
Troops
Fire Warriors (10) - 90
Fire Warriors (10) - 90
Fire Warriors (10) - 90
Elites
Crisis Team (3) all w/ plasma gun, twin-linked fusion blaster - 171
Riptide w/ ion accelerator, early warning override - 190
Riptide w/ ion accelerator, early warning override - 190
Fast Attack
Pathfinders (7) - 77
Pathfinders (7) - 77
Heavy Support
Broadsides (2) w/ high yield missile pods - 130
Broadsides (2) w/ high yield missile pods - 130
Broadsides (2) w/ high yield missile pods - 130
1500 on the dot.
Tau 1500
HQ
Commander Shadowsun - 135 (Warlord)
Troops
Fire Warriors (10) - 90
Fire Warriors (10) - 90
Fire Warriors (10) - 90
Elites
Crisis Team (3) all w/ plasma gun, twin-linked fusion blaster - 171
Riptide w/ ion accelerator, early warning override - 190
Riptide w/ ion accelerator, early warning override - 190
Fast Attack
Pathfinders (7) - 77
Pathfinders (7) - 77
Heavy Support
Broadsides (2) w/ high yield missile pods - 130
Broadsides (2) w/ high yield missile pods - 130
Broadsides (2) w/ high yield missile pods - 130
1500 on the dot.