chilledmonkeybrains
04-12-2013, 03:13 AM
http://images.dakkadakka.com/gallery/2013/3/31/479170_md-D%20R%20E%20A%20D%20H%20U%20L%20K%20banner%201.0.p ng
[or 'How I learnt to stop worrying and love crazy mahoosive space hulks']
"The silent leviathan drifted inexorably through the cold harshness of the void; its massive, scabrous hull pitted and scarred from millennia of meteoritic bombardment. The aeons spent lost in this sea of darkness had been cruel. Now it was nothing but an eroded, lifeless carcass; its husk a tomb for a hundred thousand piteous souls..."
+++ INQUISITION HEALTH WARNING: THE SCOPE OF THIS PROJECT IS COMPLETELY BONKERS AND QUITE POSSIBLY WARP-SPAWNED. YOU HAVE BEEN WARNED... +++
The basic goal of this project is to design and produce a massive, modular 3D space hulk gaming board for an upcoming narrative campaign weekend in 2014. The hulk needs to be large enough for up to 16 players to participate simultaneously in a game. The design of the hulk needs to be original, eye-catching and finished to a professional standard. It should also incorporate many unique components not currently available elsewhere within the industry.
You have probably noticed that this sounds like an incredibly challenging project, with highly ambitious targets. The reasons for this are two-fold: Firstly, we want to produce a truly amazing gaming experience. Secondly, we are quite possibly a few sandwiches short of a picnic. Whether or not we have bitten off more than we can chew; only time will tell!
Within this basic – if somewhat punishing – overall project objective are several vital sub-objectives, and these include:
High level of detail – Where possible, components will feature ‘realistic’ detailing (control terminals, power conduits, rivets etc)
Professional quality – All models will be finished to a professional standard
Original components – Including seldom-seen or even unique elements
Total modularity – This means a fully customisable gaming board offering many different layout options
Taking the aim even further, there is a definite requirement to design and produce components that are at least the equal of, if not superior to, existing space hulk terrain pieces on the market, as well as those individual scratch-built projects to be found on the internet. We have lots of ideas on how to achieve this, and we are very excited by some of them, too. You will find out about these in due course, as the project unfolds…
To begin with, we need to start small. It would be all too easy to become overwhelmed by the sheer scope of the project build before us – after all, this is a space hulk, and these badboys are kinda big! So, with that in mind, it would be sensible to begin with small parts such as:
Doors
Corridors
Deck plating
These are the fundamental components of the hulk, since you need a floor to walk on, corridors to walk through and doors to open (or, indeed, to keep things out). Once these sections are sorted out, we’ll move on to grander elements such as rooms, intersections, embarkation decks and so forth.
Keep checking back for updates and progress reports! You can also follow this build on the D R E A D H U L K blog: http://www.dreadhulk.blog.com.
Peace!
[or 'How I learnt to stop worrying and love crazy mahoosive space hulks']
"The silent leviathan drifted inexorably through the cold harshness of the void; its massive, scabrous hull pitted and scarred from millennia of meteoritic bombardment. The aeons spent lost in this sea of darkness had been cruel. Now it was nothing but an eroded, lifeless carcass; its husk a tomb for a hundred thousand piteous souls..."
+++ INQUISITION HEALTH WARNING: THE SCOPE OF THIS PROJECT IS COMPLETELY BONKERS AND QUITE POSSIBLY WARP-SPAWNED. YOU HAVE BEEN WARNED... +++
The basic goal of this project is to design and produce a massive, modular 3D space hulk gaming board for an upcoming narrative campaign weekend in 2014. The hulk needs to be large enough for up to 16 players to participate simultaneously in a game. The design of the hulk needs to be original, eye-catching and finished to a professional standard. It should also incorporate many unique components not currently available elsewhere within the industry.
You have probably noticed that this sounds like an incredibly challenging project, with highly ambitious targets. The reasons for this are two-fold: Firstly, we want to produce a truly amazing gaming experience. Secondly, we are quite possibly a few sandwiches short of a picnic. Whether or not we have bitten off more than we can chew; only time will tell!
Within this basic – if somewhat punishing – overall project objective are several vital sub-objectives, and these include:
High level of detail – Where possible, components will feature ‘realistic’ detailing (control terminals, power conduits, rivets etc)
Professional quality – All models will be finished to a professional standard
Original components – Including seldom-seen or even unique elements
Total modularity – This means a fully customisable gaming board offering many different layout options
Taking the aim even further, there is a definite requirement to design and produce components that are at least the equal of, if not superior to, existing space hulk terrain pieces on the market, as well as those individual scratch-built projects to be found on the internet. We have lots of ideas on how to achieve this, and we are very excited by some of them, too. You will find out about these in due course, as the project unfolds…
To begin with, we need to start small. It would be all too easy to become overwhelmed by the sheer scope of the project build before us – after all, this is a space hulk, and these badboys are kinda big! So, with that in mind, it would be sensible to begin with small parts such as:
Doors
Corridors
Deck plating
These are the fundamental components of the hulk, since you need a floor to walk on, corridors to walk through and doors to open (or, indeed, to keep things out). Once these sections are sorted out, we’ll move on to grander elements such as rooms, intersections, embarkation decks and so forth.
Keep checking back for updates and progress reports! You can also follow this build on the D R E A D H U L K blog: http://www.dreadhulk.blog.com.
Peace!