ElectricPaladin
03-20-2013, 07:33 AM
My FLGS - Endgame Oakland - is putting on a Xenos Kill Team campaign. Basically, the background is that all of us are portraying various xenos kill teams kidnapped by the Chaos Gods from around the world and dumped on a hellish deathscape. Our job? Survive as we are forced into conflict with each other again and again. The winner? He gets to take his soldiers home. Maybe...
If you live in the Oakland area and want to participate, here's the link (http://www.endgameoakland.com/2013/03/14/40k-xenosdaemon-kill-team-campaign/).
This campaign will be using GW's Kill Team rules, which can be found here (http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2860630a_40K_Kill_Team_Pack_2013_%286%29.pdf).
But, to summarize for the folks at home:
My list must be 200 points and may expand to 250 points over the course of the campiagn (the organizers are still mulling that one over).
The force org chart is 0-1 Elite, 0-2 Troops, 0-1 Fast Attack
All 1+ requirements are still in place.
1+ requirements on HQ units are waived.
No Forgeworld, no allies or fortifications, all squads must be at minimum numbers or more, no reserves (and thus no fliers).
Three models in the force get to be specialists and may earn special rules. There's a list of them in GW's pdf.
One model gets to be the leader. He gets to roll on a chart after every game - if he lives - and may gain special benefits.
My first question is this: what to bring? I can use any army, as long as its xenos.
I'm tempted to bring my Eldar. They're my new shiny army, and I think they are well suited to this kind of game. I could totally see doing very well in this sort of game with a force composed of an upgraded-as-all-cr@p farseer creeping around with a band of pathfinders (I have it on good authority that the table will be terrain-heavy). On the other hand, my Tau will have had a new codex for about two weeks by the time this starts, and I've been looking for an excuse to get back to my boys-that-are-blue. I also see how the Tau could do well here. A squad of fire warriors providing covering fire for battlesuits could do well in this kind of game... though the battlesuits might be too expensive to really use.
But there's very little I can do to list build for the Tau at the moment.
That's all I'm going to say for now. I'll be back later today with a preliminary Tau list (because why not?) and an Eldar list.
If you have any insight about which race you think I should play as - any general advice about which you think would do better in this kind of environment - let me know.
If you live in the Oakland area and want to participate, here's the link (http://www.endgameoakland.com/2013/03/14/40k-xenosdaemon-kill-team-campaign/).
This campaign will be using GW's Kill Team rules, which can be found here (http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2860630a_40K_Kill_Team_Pack_2013_%286%29.pdf).
But, to summarize for the folks at home:
My list must be 200 points and may expand to 250 points over the course of the campiagn (the organizers are still mulling that one over).
The force org chart is 0-1 Elite, 0-2 Troops, 0-1 Fast Attack
All 1+ requirements are still in place.
1+ requirements on HQ units are waived.
No Forgeworld, no allies or fortifications, all squads must be at minimum numbers or more, no reserves (and thus no fliers).
Three models in the force get to be specialists and may earn special rules. There's a list of them in GW's pdf.
One model gets to be the leader. He gets to roll on a chart after every game - if he lives - and may gain special benefits.
My first question is this: what to bring? I can use any army, as long as its xenos.
I'm tempted to bring my Eldar. They're my new shiny army, and I think they are well suited to this kind of game. I could totally see doing very well in this sort of game with a force composed of an upgraded-as-all-cr@p farseer creeping around with a band of pathfinders (I have it on good authority that the table will be terrain-heavy). On the other hand, my Tau will have had a new codex for about two weeks by the time this starts, and I've been looking for an excuse to get back to my boys-that-are-blue. I also see how the Tau could do well here. A squad of fire warriors providing covering fire for battlesuits could do well in this kind of game... though the battlesuits might be too expensive to really use.
But there's very little I can do to list build for the Tau at the moment.
That's all I'm going to say for now. I'll be back later today with a preliminary Tau list (because why not?) and an Eldar list.
If you have any insight about which race you think I should play as - any general advice about which you think would do better in this kind of environment - let me know.