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Bigred
03-12-2013, 01:28 PM
via BoLS 3-12-2013



Said to be some ways off and in testing.

NEW HQs
"Grot Boss" Grot with a stateline of a Ork Boy, but higher BS. Equipped with a nice kustom-mega-shoota as an option. Can also get a Buggy or take a Killa-kan as a transport/upgrade

"Da Crew" An HQ unit of even bigger Nobs. They have odd LoS modifications, One Nob must be nominated as "Da Boss", and if Da Boss is killed, one of Da Crew is promoted. This interacts in some new way with "Kill the Warlord" victory conditions, and is effectively an entire "warlord unit".

NEW UNITS
Grot Whirlybird: Rotored transport: Capacity 20 Grots. They get dumped on the battlefield roughly from the Whirlybird taking a mandatory DT test, and cause mayhem if they fall atop another unit.

Grots Buggys: Similar to Nob Bikers, but are buggies with Grots on the back and Orks behind the wheel! Drive-by attacks. Highly likely this will be an "alternate unit" for a buggy combo-unit box.

via BoLS 3-14-2013


NEW UNITS
Mek Tank – Sporting a giant Shokk Attack Gun, firing Bomb Squigs. Tank can purchase a KFF.

UNIT UPDATES
Flashgits - Their Snazz guns roll for random range each turn (12+3d6). On a triple 1 they overheat like Gets Hot. The unit may purchase upgrades like +1 BS, +1A, blast, rapid fire, skyfire, ans others, several are mutually exclusive.

Boys - cheaper!

Meks - Look for ability to field an increased number of Deffdreads and Kanns than currently.

Stormboyz - Gain a "Rocket boost" attack that can target flyers. They must move 18” and if they pass a flyer they each get 2 attacks on it as if assaulting a vehicle. Move as infantry during their next turn. Looks like the designers played a lot of THQ's Space Marine!

Buggys / Trakks - May tank shock if they are upgraded with spiked plates/wheels.

Via BoLS 11-4-2013


Orks in June, after Imperial Guard

Ork models focus on updates/removal of metal and finecast models.

Gutrippa returns as a reimagined halftrack with a Kannon and a nasty spike filled front, and a AAA Flakkwagon alternative build.

Buggy kit
Flashgitz/Tankbustas combo-kit
Meganob kit (Warboss bit included)
Big Gunz/Suppagunz combo-kit
Deffkoptas
Plastic cybork parts are included in one of those kits.

Plastic Weirdboy clampack
Plastic Mek clampack

Last but not least... there is mixed chatter out there about... da CyBoar!

5542

Ork latest 2-13-2014

Orks (medium-low reliability sources)
- June
- A workmanlike release
- Focus on moving range to plastic
- New buggies
- New Koptas
- Plastic Tankbustas/Flashgitz
- Plastic 'Ardboyz/Madboyz
- Plastic Meganobs
- Clampack bigmek
- Clampack warboss

via Juvieus Kaine (http://www.dakkadakka.com/dakkaforum/posts/list/585556.page) 3-20-2014


Orks
Still have the Mob and Furious Charge rules
Orks now have 6+ FNP
Each unit now has Waaagh! points
Waaagh! charge now per unit, not per army.
Sluggas generate 1 Waaagh! point for each turn in combat
Shootas generate 1 point for each unit kill with shooting
Waaagh points also generated from every 3 units of 10+ models (unsure of this one)
Mega Armour now has Deepstrike rule

Boyz
Unit gets 2pts cheaper and weapons are now upgrades.
Choppas are AP6. +1str AP4 on charge. Cost 1pt each
Shootas cost 2pts each
Big Choppas now +2str AP4. AP3 on charge

Lootas
Deffguns are now options
Unit is now cheaper and has more options for weapons
Gains new rule: Loot
- If in base-to-base contact with a destroyed vehicle, they can fire one of its weapons. Not clarified if per turn or per game.

Flash Gitz
Weapons now have random range instead of random AP
New range is 12 + 3D6”. Triple 1 on range causes Overheat
Weapon upgrade options include +1Bs, +1 Attack, Blast, Skyfire

Stormboyz
Can now assault Fliers
Must move 18” on movement if charging a flier

Grots
Whole bunch of Grot units, including Grot Buggies, Whirlybirds, Rokkits and Snotlings
Grot Boss unit – has same stats as an Ork Boy with +1Bs

Gretchin
Now separate from Grots
Units of up to 20, 2pts per model
Has an upgrade called Control Collars: basically, bomb collars that explode when the unit fails Leadership. Think alternative for Runtherders

Weirdboyz
Now have a warp powers table; either Divination, Gork or Mork
Use Waaagh! points for powers
Waaagh points also contribute to Weirdboy’s death. When he dies, casts "Eadbanga" on himself. More points means bigger and more powerful explosions

Bomb squigs now can be taken as units
Includes more options. Can have upgrades for more powerful explosions or melta

Due to Waaagh! changes, Ghaz has 3 Waaaghs! Not sure if armywide or distributed to units
Killa Kanz to Elites – may require Grot boss

NEW UNITS
New unit of Warlord Nobz, can be taken as HQ. One Nob is the Warlord. On death, another Nob is the Warlord. Must kill entire unit for the kill
Possible mek tanks with upgrades
- Upgrades including a KFF and a SAG that shoots bomb squigs – if they miss you place a bomb squig
SAG and Flakk guns might be taken as Big Gunz unit
Halftrakk unit called Gutripper
Multi-wound Squiggoth-like beast

Supplements
Goffs and Blood Axes first
Blood Axes can allow Kommandos as troops and can ally with Guardsmen

NEW BOXES
Snapfit mekboy and weirdboy?
Deffkopta kit
Cybork body parts box
Combi Flash Gitz/Tankbustas box

via Natfka 4-10-2014


This is a large release with five plastic kits and
two codices - the main codex and one supplement for blood axe freebooterz.

- a warboss in mega-armour with a "chainblade cleaver"

- a box that makes 3 behemorks, giant orks, as large as a killa-kan. They are stitched-up painboy experiments with giant chainaxes and a cannon that shoots buzz saw-blades. There is a heavily armoured variant with power drills and some sort of shoulder-mounted beam weapon with a tesla coil muzzle.

- a tankbusta combokit for the specialist ork squads

- buggy kit that also makes defflaunchas, halftrakk multiple-rocket-launchers. There is pirate nob either on foot or on the buggy. He was described as a mix of pirate and mercenary. A giant grappling hook replaces his forearm, a custom energy pistol, a bandana and two crossed belts on his breast with trophy fangs. The nob is a new HQ choice called 'ead'unter.

- The last kit is a battle fortress larger than a baneblade. It has a maritime vibe to it. It is basically a huge platform on three tracks with a round gun turret in the middle and several outer gun emplacements. The gun emplacement are not automated or armoured turrets, but open WW2 flak guns operated by orks and gretchins.

The platform has the shape of a star like renaissance-era fortresses with corrugated metal rails. There is an engine section at the rear end under the platform with exaggerated exhaust-chimneys and a crane that puts scrabs into a tank mouth. The main turret superstructure looks like an igloo. It has either a cannon with three barrels, each with a different size and length or a command bridge. On the platform there is either a landing platform including a killa kopta, a missile silo or two double-barreled armoured turrets.

The last options allegedly makes the fortress look like a battleship. There are galley-like trenches in the platform where ork passengers huddle. They are either empty or covered by canvas, so you can only see the bulges made by their heads.

The model has lots of humorous touches. The gretchins all wear spiked bismarck-like helmets. There is an ork bouncer standing at the bulkhead of the command tower.

via BoLS 4-11-2014


Orks - 5 Kits
1) Plastic Warboss: Multi-part plastic kit which make a warboss in mega armor with new weapon options.

2) Deffkoptas: Plastic box. Dual build kit with a new Grot skimmer.

3) Tankbustas/Flashgitz/Ardboys: Multi-part plastic kit which makes any of the three units.

4) Buggy/Halftrakk Plastic kit with a new Supa-rokkit Launcha option.

5) Mek/Mad-doc/Mega-armor unit (NEW): Plastic dual unit kit - First unit is similar to oversized Cyb-orks. Shoots new saw-cannon. Second unit option makes mega armor Orks

via BoLS 5-4-2014

- A new Ork Boys box triple-combo kit covering: Tank-Bustas, Kommandos, Flashgitz
- Buggie Combo kit (making the existing buggy and a new unknown kit)
- Mega-nobz Combo kit (making the existing Mega-nobz and a new unknown kit)
- Kopta Combo kit (making the existing Kopta and a new unknown kit)

-Stompa is said to included in the codex as a Lord of War

image via Mr.Fixit (http://www.lounge.belloflostsouls.net/showthread.php?30312-Ork-Rumor-Roundup&p=423557&viewfull=1#post423557) 5-24-2014

white Dwarf 18 cover - Gorkanaut!
8914

via La Taberna de Laurana (http://latabernadelaurana.blogspot.com/) 5-25-2014:

Ork Week 1 Accompanying Releases:
Dual Kit Gorkanaught/Morkanaut 1 Model $105
The Crimson Fist: GW Exclusive novel by John French $24
How to Paint Citadel Miniatures: Ork Gorkanaut
Mournfant Brown Spray- Basecoat Spray $18

via La Taberna de Laurana (http://latabernadelaurana.blogspot.com/) 5-26-2014:

8962896389648965

via Games Workshop 5-26-2014


https://www.youtube.com/watch?v=tIjRj-o0xNY

images/info via LaTaberna (http://latabernadelaurana.blogspot.com/) and Grot Orderly (http://grotorderly.blogspot.com.es/2014/05/white-dwarf-18-wycieki-czesc-3-leaks.html) 5-26-2014



First up - Weapon Stats:

Deffstorm mega-shoota: R: 36" S:6 AP:4 Heavy 3d6

Kustom mega-kannon: R: 36" S:8 AP:2 Heavy 1 Blast , Gets Hot

Klaw of Gork: R: -- S:10 AP:1 Melee, Concussive

Grot Riggers: It Will Not Die

Morkanaut Vehicle Stats:

WS:4 BS:2 S:8 F:13 S:13 R:12 I:2 A:4 HP:5
Vehicle, Walker, Transport

2 Twin-linked big shootas
Kustom Mega-blasta
Kustom Mega-kannon
2 Rokkit launchas
Klaw of Gork

Transport (6)
1 Access point (front)

Options:
KFF
Extra Armor
Grot Riggers

8971


images/info via LaTaberna (http://latabernadelaurana.blogspot.com/) and Grot Orderly (http://grotorderly.blogspot.com.es/2014/05/white-dwarf-18-wycieki-czesc-3-leaks.html) 5-27-2014



Point Costs:
245 and 230 for Gork and Mork
898089818982

Mr Mystery
03-12-2013, 01:37 PM
This post commandeered in the name of the Realm!

via redshirtman 5-29-2014:


First sighting of Meganobz?
9007


natfka's anonymous source says: 5-29-2014


Ork units over a certain large size generate a warp charge. Each separate combat Orks are in generate a warp charge.

Multiple units in the same combat are treated as a single group in regards to hit the size threshold for generating warp charges, so that several small units can mob up to generate a charge where they would not be able to otherwise.

via Latabernadelaurana (http://latabernadelaurana.blogspot.com/) 5-31-2014

Flashgitz
Big gunz
Mekboy
902590269027

Ork Rumors 6-3-2014


Ork Buggies
BS:3 (Grot Gunners)
AV and HP unchanged
+5pts apiece

As wide as the Trukk model, but half the length
Ork Trukk-style tires
Hot-rod engine with oversized engine piping along the sides
Turret-gunner is seated behind the driver
Multiple weapon options including:
Supashoota (linked)
Rokkit launcha (linked)
Heavy Flamer (linked)

Big Guns
There is contradictory chatter about a "Flakk" anti-air option for the Big Guns

Rumors reliability is average, coming from both known and unknown sources.

via Descanso Del Escriba (http://http://descansodelescriba.blogspot.com//) 6-04-2014

Flashgitz:
907090719072907390749075


Sounds cool, but all this salt is playing merry hell with my arteries.

via Beasts of War (http://www.beastsofwar.com): 6-6-2014
Rumors of upcoming Ork formations/rules:

Formation - 'ork warband' - warboss, mek, unit of nobs, six boys mobs, one unit of grots. Gives Boss of the Waaagh! Greenskin Hordes and Stampede rules.

Boss of the Waaagh! Lets you re-roll your warlord trait if taken as a primary detachment.

Greenskin Hordes. "Evey unit with ten or more models in the detachment gains the Hammer of Wrath special rule... and in every assault phase in which is successfuly charges an enemy unit the dice rolled for it's charge range in ten or more before modifers..." The wording here is confusing; not sure if it means that Hammer of Wrath only works if you roll ten or more, or if there was another rule which got cut out.

Stampede! If the formation's warboss is your warlord, he can use his Waaagh! special rule each and every turn after the first. This implies that warbosses have a special rule called 'Waaagh!' which usually can't be used every turn.

Detachment 'ork horde'. HQ, three troops, elite, fast attack, heavy support, fortification and Lord of War. Gives Greenskin Hordes and Boss of the Waaagh! Not sure if 'elite, fast attack and heavy support' was meant to mean one of each is compulsory.

via Beasts of War (http://www.beastsofwar.com) 6-7-2014


Meganobz
120 points for 2 Meganobz and a Boss Meganob
WS4 BS2 St4 T4 W2 I3 A3 LD7 SV2+
Special Rules:
'ere we go
Furious charge
Mob rule
(No mention of slow and purposeful)

May add Up to 7 additional Meganobz to a unit at 40 points per model.
Power Klaw and twin linked shoota can be replaced by two kill saws
Twin linked shoota can be replaced with kombi weapons (Rokkit launcher or Skorcha)
Any model can take a boss pole
Unit can take Trukk or Battlewagon as dedicated transport.

via Grot Orderly (http://grotorderly.blogspot.com/)6-9-2014


this weekend (13th June) we will see a new model of Big Mek model (as I wrote couple posts below) with Shokk Attack Gun. The model will be 100% plastic and will cost us 20 pounds / 35 dollars. Additionally we will get a new artillery unit. A Ork Mek Gun with six Gretchin crew. From the parts in the box we will be able to make Smasha Gun, Traktor Kannon, Bubble Chukka, Mega-Kannon. We don't know anything more about it, but I can guess this will swap the old artillery kits. Price: 25 pounds / 38 dollars.

via Grot Orderly (http://grotorderly.blogspot.com/2014/06/white-dwarf-21-wycieki-leaks.html) 6-16-2014


I just got some info:
- 20th June we gonna get new release info for 28th June: codex, two new models
- Ork Codex will have 104 pages. It will be the first codex to sport new organization of unit info in form of Datasheets, each unit will get a one pager (25 quid).
- new models for Painboy and Ork Mek (16 and 15 quid).
- Ork Datacards: 43 cards (7 pyschic cards and 36 Tactical Objective cards). Limited Edition (5 quid).

sangrail777
03-12-2013, 03:08 PM
This Post Commandeered in the Name of the Realm!

Via Descansodelescriba (http://descansodelescriba.blogspot.com/2014/06/ultima-horafiltradas-imagenes-de-la-wdw.html) 6-9-2014


Ork Week 3 Releases: Shokk Attack Gun, Ork Big Guns
9207920892099210

One of Gary's (http://feedproxy.google.com/~r/Faeit212/~3/7OZbPEJ1LOc/next-weeks-pre-orders-revealed.html) commenters says: 6-11-2014
Orks Week 4


-Meganobs
-Warboss (plastik)
-Dok (plastik)
-Codex Orks

Upcoming Orks SKUS: 6-16-2014


99070103001 50-18 ORK MEK Plastic Clam 21-Jun-14 28-Jun-14 RTD $21

99070103002 50-25 ORK PAINBOY Plastic Clam 21-Jun-14 28-Jun-14 RTD $26

60030103005 50-01-60 CODEX: ORKS (ENGLISH) Book (HB) 21-Jun-14 28-Jun-14 RTD $49.5

via La Taberna De Laurana (http://latabernadelaurana.blogspot.com/2014/06/rumores-mas-datos-sobre-orkos-blog-de.html): 6-16-2014


9382
9395939693979398



Gary's anonymous source says (http://feedproxy.google.com/~r/Faeit212/~3/BEPrk4N35I8/ork-army-information-separate-force-org.html): 6-17-2014


Ghazghgull is a lord of war
The stoompa is in the codex
Waaagh- They can run and charge same turn
Boarding planks adds 2inches to your move on disembarking te vehicle
Ere we go- reroll one charge die
In combat they are always fearless
Killa Kanz are now 6 a unit
Bikes are down 7 points Can be 15 a unit
A seperate forceorg chart
9 troops
3 HQs

via Grot Orderly (http://grotorderly.blogspot.com/2014/06/white-dwarf-21-wycieki-czesc-2-leaks.html) 6-17-2014
So look what's showing up in the June 28th White Dwarf:

"The biggest Orks you ever did see" makes it kind of obvious...


"There will be an option to build three Nobz or two and a Warboss."
9414

via grot orderly (http://grotorderly.blogspot.com/2014/06/white-dwarf-21-wycieki-czesc-2-leaks.html) 6-17-2014


ORK CODEX
"There will be two versions of the codex. First is going to be the normal one, and it will cost us 30 pounds. The quality will match other latest GW codices, high quality paper and hard bound.
The other version is called the Warboss Edition and is going to be a limited edition. Apart from the normal codex in another blurb, second book with stories on famous Waaaghs of different Warbosses and 8 cards with some artwork. On top of that we will receive six objective tokens. It will cost us 100 pounds.

The new dex will have an Ork specific FOC, 9 Troops slots and 3 HQ. Additionally it will be the first codex to sport new layout of Dataslates for each unit. Interesting.

DATA CARDS
Together with the codex we will have new cards released with Ork specific psychic powers and 36 objective cards, again, Ork specific. The cards will cost us 5 pounds."
------------------------------------
ORIGINAL POST:

Grot Buggys!! O'please tell me I can really do drive by's with Grots! For some reason this part of the rumor gets me all giddy.

Power Klawz
03-12-2013, 04:00 PM
This Post Commandeered in the Name of the Realm!

via Warboss85 (http://www.dakkadakka.com/dakkaforum/posts/list/4410/585556.page) 6-18-2014
941594169417

Captn Badrukk is HQ choice now
Painboy is HQ
Stompa is in the Dex
No signs of a 6 killa can unit or dual fire weapons

If Orks fail there leadership check they have to roll on the (in german) "grüner Mob Tabelle" something like "green mob spreadsheet" (new mob rule)
where a result of 1 ignores the missed LDCheck or on other results the unit run away or have a little battle on each other.
Bosspole gives you a reroll of this green mob table.

It seems so as Ork flyers become troop choice if a BIg Mek is in the army


So apparently the Full Ork codex as up for sale for a short period of time instead of the preview and a handful of people bought one. Here's what community members Skullchewer and NotmyIfurita hava said:

via Skullchewer and NotmyIfurita (http://www.warseer.com/forums/showthread.php?394043-Ork-Rumours-MorK-II/page100): 6-20-2014



Ghaz is a LOW.
No Wazdakka, no Zogwort.
HQs listed as
Big mek, Zagstruk (!!!), Badrukk (We knew that was coming), Grotsnik, Mek (Not big mek), Painboy, Warboss, Weirdboy.

Megas, they can take up to 9 in a unit, and 1 Boss Meganob. Any model may replace their twin-linked shoota and power klaw with two killsaws

Relics are in. Not had time to read.

Buggys don't get new weapons, do get Grot Riggers at 10 points.

Not seen anything about FNP at all yet.

Grot riggers don't just work for IWND on 'nauts, any vehicle that has them, but cost per vehicle seems to differ. 20 to put them on a 'naut. BW don't seem to have the option.

Looks to be a lot more options with selecting wargear for meks
"A Big Mek may take items from the Mek Weapons, Melee Weapons, Runts & Squigs, Orky Know-wots and/or Gifts of Gork and Mork lists."

Mob rule is replaced by the D6 roll, yes.

Kustom Mega Slugga is a thing.
A Big Mek with mega armour can take one of the following
- Tellyport blasta
- Kustom force field

Relics:

Gifts of Gork and Mork

Da Dead Shiny Shoota
Da Finkin’ Kap
Da Fixer Upperz
Da Lucky Stikk
Headwoppa’s Killchoppa
Warboss Gazbag’s Blitzbike

Ork Morale Chart
D6 Result
1
If the unit is locked in combat, it passes the Morale check or Pinning test. If the unit is not locked in combat, it fails.


2-3
If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test.


4-6
If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. The hits are Randomly Allocated. If the unit has fewer than 10 models, it fails the Morale check or Pinning test.

Boarding Planks is partially true. Disembarking an open topped vehicle adds +2 to charge distance.

Tellyporta blasta is the back mouned thing I've been describing and seems... uh, situational at best? Very short range weapon but causes instant death on a 6 wound. Rolling a 6 on AP causes a penetrating hit regardless of AV.

Killkannon did not change

attack squig nerfed to 1 reroll in melee per turn

Tankbustas can shoot at whatever they like, and Bustas and Burnas can take dedicated trukks

Kommandos get Stealth now, thats nice.. and they didnt see a point hike like burnas and tankbustas

Ramshackle got clobbered.. 6+ save when you take a pen, if successful downgrade to glance

Buggies in units of 5, gained outflank and a minor point decrease.

Snikrot is not HQ, effectively works like before when you add to Kommandos. Listed Elite. No slot if you bring Kommandos. He has Ambush and it gives Shrouded instead of Stealth the turn they arrive... still no charge from Reserves

Codex pic of Buggy is the same old 2nd ed era model..

Killkannon still lowers transport on BW

Deffrolla gains AP4 and loses half the hits

Lootas HS and cheaper

Kans come in 6 packs, LOL

D6 Warlord Trait
1 Prophet of the Waaagh!: Mork (or possibly Gork) has chosen this Warlord for greatness, and every Ork under his command knows it.
The Warlord gains the Waaagh! special rule. If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the ’Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh!, until the start of their next turn.


2 Bellowing Tyrant: This Warlord is an unholy terror, a roaring lunatic whose every (very loud) word is law.
The Warlord, and all friendly units with the Orks Faction within 12" of him, re-roll failed Morale checks and Pinning tests.


3 Like a Thunderbolt!: This Warlord is a master of the all-out, no-holds-barred, headlong charge into battle.
The Warlord, and all friendly units with the Orks Faction within 12" of him, can re-roll all the dice when determining Run moves or charge range.


4 Brutal but Kunnin’: This Warlord has a sneaky streak a mile wide and knows just where to hit his foes.
The Warlord can re-roll one failed To Hit or To Wound roll each turn.


5 Kunnin’ but Brutal: The Warlord knows when to roll with a punch, and can shrug off the hardest blows.
The Warlord can re-roll one failed armour or invulnerable saving throw each turn.


6 Might is Right: Made of muscle and aggression, this Warlord is the embodiment of the Orks’ warlike nature.
The Warlord receives +1 to the Strength characteristic on his profile.


I\f you take an Ork Warband detachment, you can Waaaagh every turn after the first:
Warband is a special formation that gets to Waaaagh every turn. Have to take 1 Warboss, 1 Mek, 1 Nobs or Mega Nobs, and 6 boyz mobs for it

Stompa is in, is a Super Heavy, BW has gone up by 20 points.

Mek is a different HQ to a Big Mek, not an upgrade.
Lootas and Burmas can still upgrade to Meks. (Nauts filled with burnas and meks is go).

Yeah Lootas 5 points cheaper than previous base unit.

Burna Boyz are 5 points more expensive for base unit.
1 Boss Nob per bike unit, 15 bikes total (Including Nob).
Yes, Warbike seems to be optional wargear for some models.

So in the wargear section there is the Orky Know-Wots. Boss poles, Cybork body, Gitfinda and... Warbike. Warbike cannot be taken by a model with Mega Armour.

Warboss WAAAGH!isn't every turn, (Not sure where that came from) but it allows all friendly units made up entirely of models with the ’Ere We Go! special rule, to charge in the assault phase even if they ran that turn.

More from Skullchewer: 6/21/2014



NO FOC SWAPS
Just to clarify, as I am getting a lot of questions about this:
No unit allows other units to change their slot type.
No Bikes as troops, no Dreads as troops, no nobz as troops.

Placing any non troop choice into a troop slot in a Battleforged army is not possible.

ARMY-WIDE RULES
'Ere We Go lets you re-roll 1 charge die.
Waaagh! allows all units with 'Ere We Go to run and and charge in the same turn.

WARBAND FORMATION
So, been going over the Formation for an Ork Warband that's listed, that alone is pretty interesting. You have to take at least 60 boyz (6 units). But as stated previously, with this formation a WAAAGH! can be called every turn after the first.
That's at least 60 Boyz that can run AND charge in the same turn, every turn after the first. And with 'Ere we go they get to reroll one charge die. And this formation gives Hammer of Wrath to every unit over 10 models that has 'Ere we go, providing they roll over 10 for charge range. Looking at the wording, it's roll over 10, not charge over 10. "it successfully charges an enemy unit and the dice rolled for its charge range is 10 or more (before modifiers)".
And for comedy value; the Formation has to have a unit of Gretchin. So technically you get Grots with Hammer of Wrath.


via Grot Orderly (http://grotorderly.blogspot.com/2014/06/white-dwarf-22-wycieki-czesc-1-leaks.html) 6-23-2014


Codex Supplement: Waaagh! Ghazghkull
We got a confirmation it's coming out on 5th of July! Sooner than everybody expected. It will be a limited run (not edition); later on it will be available via Mail Order.

Deff Dread Mob
Two existing models packed together. Limited run. Saving of 15% against two separate boxes.

Ork Trukk Boyz
A set similar to Armoured Fist, meaning Troops and Transport in one box. Potential saving of 10% against when bought separately.

Ork Meganobz
As I wrote previously, 3 MANs with an option to make one as a Big Mek in Mega Armour. Additionally we will get a Grot Oiler model.

via Warseer (http://www.warseer.com/forums/showthread.php?394043-Ork-Rumours-MorK-II/page128) 6-24-2014


Ork Meganobz
95459546


via Skullchewer 6-26-2014

95849585



Ork Red Waaagh 6-30-2014

https://www.youtube.com/watch?v=_9j98esnpuM

--------------------------------------------
Original Post




There will never be a grot boss in 40k. Never in 40 thousand years has a grot ever risen above the station of favorite mascot/stress ball.

It just doesn't make sense. Grots aren't like fantasy gobbos, they don't have that glimmer of ambition that overtakes the best of goblinkind and produces things like Night Goblin Big Bosses and what have you. Not saying that wouldn't be amazing, just pointing out that its never been represented in the fluff ever.

None of these "rumors" feel even remotely real. No salt needed, I simply shall not partake.

Wolfshade
03-13-2013, 03:01 AM
Grotz from da skies!

Incoming!

Newwwaoummmm!


Booom!

Nabterayl
03-13-2013, 03:20 AM
It just doesn't make sense. Grots aren't like fantasy gobbos, they don't have that glimmer of ambition
You may be right that the rumors are false, but I don't think you're right about gretchin lore. As the codex says on page 53, "Gretchin practically queue up for the chance to become a Killa Kan pilot. After a lifetime of menial tasks punctuated by casual violence, the idea of striding about in a hulking metal body and lording it over his Ork oppressors is irresistible to a grot." Consider also the rebel grots in Gorkamorka, led by the infamous Red Gobbo (http://www.dakkadakka.com/s/i/at/2008/8/19_40k_Goblin-01153443.jpg). I don't find the idea of additional gretchin forces, or a gretchin boss, inherently far-fetched.

Mr Mystery
03-13-2013, 05:04 AM
Could also be a misreported 'Boss' Grot'. As in belonging to the Warboss.

But very salty rumours here.

OrksOrksOrks
03-13-2013, 06:34 AM
There will never be a grot boss in 40k. Never in 40 thousand years has a grot ever risen above the station of favorite mascot/stress ball.

It just doesn't make sense. Grots aren't like fantasy gobbos, they don't have that glimmer of ambition that overtakes the best of goblinkind and produces things like Night Goblin Big Bosses and what have you. Not saying that wouldn't be amazing, just pointing out that its never been represented in the fluff ever.

None of these "rumors" feel even remotely real. No salt needed, I simply shall not partake.

Its like you never played GorkaMorka!

The Grot revolution happened, the grots rose up on that planet rebelled aginst the Orks, ok it didn't turn out great, most were massacred, but still, they got their freedom.

The only thing I'd say is that I just can't picture an Ork following a Grot, I'm all for Grot armies, I'd love to do one myself, but it shouldn't allow Boyz!

Brakkart
03-13-2013, 10:33 AM
Grot Whirlybird: Rotored transport: Capacity 20 Grots. They get dumped on the battlefield roughly from the Whirlybird taking a mandatory DT test, and cause mayhem if they fall atop another unit.

Ohh if true, then this is something new for SotonShades infamous Kopta force!

Power Klawz
03-13-2013, 11:27 AM
I never did get a chance to play Gorkamorka unfortunately.(man when did that come out? I was a wee lad and had probably spent all my birthday money on Blood Angels or something.)

I'm all for grots having a personality more involved than a football with legs, it just hasn't been well represented in 40k for quite some time.

Personal preference aside, however, none of these rumors seem remotely true. I could probably throw together a codex wishlist and be more accurate.

Slacker
03-13-2013, 02:19 PM
I would have to agree that the only way a Grot Boss would work is if the army was only Gretchin or there was also another HQ that was an Ork and the Grot couldn't be the warlord. But I can't help but feel that a better possibility than having a Grot HQ is bringing back Zodgrod and his super-grotz.

LordGrise
03-13-2013, 05:46 PM
just sayin'... I think the idea of a Grot force would be funny as hell, and that my wife would probably got onboard if they did one...

Lexington
03-14-2013, 10:38 AM
The Big Nobz Mob rules sound like they'd be an enormous, overcomplicated pain in the tuckus, but that's 6th Ed wound allocation for ya.

Everything sounds fun as all hell, though - especially a big fan of the Rokkit Boost idea, which might be the single Orkiest special rule I've ever heard of. Here's hoping that there's some solid foundation to these rumors.

Dalleron
03-14-2013, 12:48 PM
That Nob unit sounds ridiculous. That wouldn't bog the game down at all.

Cheaper Boyz? Lord I hope not. What are they now, 8 pts with 2 attacks, t4 and furious charge? Lose an attack and Furious charge and maybe being cheaper makes sense.

Rumours sound wishy washy.

Argonwolf
03-14-2013, 12:58 PM
That Nob unit sounds ridiculous. That wouldn't bog the game down at all.

Cheaper Boyz? Lord I hope not. What are they now, 8 pts with 2 attacks, t4 and furious charge? Lose an attack and Furious charge and maybe being cheaper makes sense.

Rumours sound wishy washy.

6pts for a bog standard boy (ws4 bs2 2atk s3 t4 6+ furious charge). Bog standard boy can either have choppa/slugga (pistol and +1 atk) or shoota (assault 2 18")

By far the best most cost effective troop imho. I agree they dont need a pts reduction. Itd be nice to see, but they dont need it

Power Klawz
03-14-2013, 01:00 PM
The cheaper boys comment gives the whole thing away, whoever is posting these things is getting trolled so hard.

Dalleron
03-14-2013, 01:12 PM
I sure hope its a troll.

I remembering being amazed when I saw the stats for a boy when they came out. Such a deal. Forget the point cost though, thx.

MajorWesJanson
03-14-2013, 08:41 PM
The cheaper boys comment gives the whole thing away, whoever is posting these things is getting trolled so hard.

5 point slugga/choppa boy, 6 point shoota boy could work if they also dropped base attack by 1 and added Rage USR.

Wolfshade
03-15-2013, 03:08 AM
Of course cheaper boyz would leave a big problem, I would need to paint more of them! Green Tide FTW!

Power Klawz
03-15-2013, 03:15 PM
5 point slugga/choppa boy, 6 point shoota boy could work if they also dropped base attack by 1 and added Rage USR.

I don't think making ork boys even more dependent on getting the charge off would bode well for orks overall. Overwatch all ready gave them a fat lip, not having the flexibility to take a charge with shoota boys and still pump out a respectable number of attacks would make it much more difficult to hold objectives in my estimation. What you end up with is an overall nerf for no particular reason, its not like your standard boy is overpowered. They die about as fast as guardsmen.

Want to make choppas more desirable? Give them an ap value. Probably something like ap5/4 on the charge. It's not going to make them all MEQ killers, but anything less than that is going to have a real bad day. Would probably warrant a points increase though. 7 point boys don't seem unreasonable, although more expensive infantry is not something GW seems keen on doing ever.

Khorne berserkers pay 3 points for chain axes, but that's on a WS5 power armored platform, and its always ap4. Making the ap4 dependent on the charge combined with the much lower survivability and accuracy of an ork would probably only warrant a 1 point cost.

Renegade
03-15-2013, 04:10 PM
I don't think making ork boys even more dependent on getting the charge off would bode well for orks overall. Overwatch all ready gave them a fat lip, not having the flexibility to take a charge with shoota boys and still pump out a respectable number of attacks would make it much more difficult to hold objectives in my estimation. What you end up with is an overall nerf for no particular reason, its not like your standard boy is overpowered. They die about as fast as guardsmen.

Want to make choppas more desirable? Give them an ap value. Probably something like ap5/4 on the charge. It's not going to make them all MEQ killers, but anything less than that is going to have a real bad day. Would probably warrant a points increase though. 7 point boys don't seem unreasonable, although more expensive infantry is not something GW seems keen on doing ever.

Khorne berserkers pay 3 points for chain axes, but that's on a WS5 power armored platform, and its always ap4. Making the ap4 dependent on the charge combined with the much lower survivability and accuracy of an ork would probably only warrant a 1 point cost.

If those Choppas have an AP value, they better be a lot more than just a point! Some of use have to pay to get a +4, and it is not that cheap.

Why should a choppa have a better AP than a lasgun? There is simple no call for it.

Ork mobs go through IG like a hot knife already in CC, anything that boosts that should have a cost involved at least equal to a guardsman.

Power Klawz
03-17-2013, 11:00 PM
If those Choppas have an AP value, they better be a lot more than just a point! Some of use have to pay to get a +4, and it is not that cheap.

Why should a choppa have a better AP than a lasgun? There is simple no call for it.

Ork mobs go through IG like a hot knife already in CC, anything that boosts that should have a cost involved at least equal to a guardsman.

Well they wouldn't be a lot more than a point, at worst they'd be 3 points. Like... that's what chainaxes are, ap 4 melee weapons. The item all ready exists and has a precedent in terms of in game value, you can't really vary from that point substantially, especially on a lower quality platform like an ork boy.

Berserkers are a much sturdier and more accurate platform and they only pay 3 points per chainaxe. If you made them ap4 only on the charge and put them in the hands of a ws 4 ork with a 6+ armor save you'll never be able to justify anything higher than 3 points, and I doubt you'd ever see 3 at all, at worst 2 points per, and more than likely they'd be about 1 point, making your standard ork boy 7 points, which doesn't seem terribly unreasonable.

Then again I've heard rumbling that they're going to make all ork boys 6+ fnp, which I feel would warrant a 1 point increase by itself, so you could theoretically justify 8 point boys. That's if any of this stuff ever comes to fruition, which to be honest I don't see happening. I'm just trying to think of ways to make choppas and sluggas appealing in relationship to shootas, and like you said ork boys all ready mow through guardsmen and the like with no problems, so buffing them in a capacity in which they all ready excel at doesn't seem too unbalanced to me.

Just off the top of my head if you charge a ten strong guard unit with 10 boys, (and assuming the sergeant doesn't have a powerfist) you'll probably kill 1 or 2 boys before they get a chance to attack. The boys will then, conservatively, have 32 attacks (with choppas and no nob, 8 boys on the charge) Those 32 attacks will statistically wipe all 10 guardsmen with a few bodies to spare, even without an ap value. Even at 4+ with carapace armor, you're going to lose about 7 dudes and take a test at -5, which doesn't bode well for your infantrymen. The point being that if you let enough orks get into chopping range with your guardsmen you probably did something wrong all ready, and whether or not they have an ap value is irrelevant.

The things it would impact negatively would probably be stuff like eldar aspect warriors. Specifically howling banshees I guess, although at toughness 3 they weren't going to last long anyways if they didn't kill everything before it had a chance to hit back. Anything else with a 4+ armor save doesn't really belong in close combat or is probably a tyranid and has about 20 friends with a higher initiative than orks anyways.

The Sovereign
09-02-2013, 10:04 PM
Personally, I'd just be happy with plastic meganobz and a new plastic weirdboy.

Skullchewer
09-03-2013, 02:09 AM
The whirlybird sounds interesting. I'd like that.
The Grot Boss I can see as a unit, maybe an upgrade to a Runtherda. Not an HQ.

Wildcard
09-03-2013, 02:32 AM
Grot Boss that has subdued Ork boy (or Nob) to its control (maybe via lots of nasty shokks under hosts skin, or by lobotomizing (if you can do that to an ork) with the help of mad dok)

How fun (and awesome model / customizable) unit that would be.

coyote_down
09-15-2013, 01:34 PM
Personally, I'd just be happy with plastic meganobz and a new plastic weirdboy.

Slap a warlord traits chart on that and I'm good.

Eberk
09-16-2013, 12:42 AM
I would like to see the return of 'Minderz' for the Weirboy and units of 'Madboyz'. The 'Gobsmasha' may be included as well :)

Skullchewer
09-16-2013, 04:40 AM
I'm intrigued by the Weirdboy rumours flying around. Also; bring back Nazdreg.

Rough Touch
09-27-2013, 03:21 AM
well theres rules out now for grot tanks, so maybe they will have more of a say, Orks once had BS3 so maybe they need a bit of grot in there life now.
Lets face it if it makes money GW likes it

Rough Touch
10-03-2013, 04:47 AM
yep £15 a meganob is rude, Kromlech do some nice models but they are a little to good, makes your other mega nobs look a bit sad

Skullchewer
10-09-2013, 06:40 AM
yep £15 a meganob is rude, Kromlech do some nice models but they are a little to good, makes your other mega nobs look a bit sad

They're also HUGE. I love them though, I have 6. And they look down on Ghaz.

Bigred
11-04-2013, 01:10 AM
After a loooooooooooooooooooooong dry spell - activity on the Ork rumor front emerges!

Via BoLS 11-4-2013


Orks in June, after Imperial Guard

Ork models focus on updates/removal of metal and finecast models.

Gutrippa returns as a reimagined halftrack with a Kannon and a nasty spike filled front, and a AAA Flakkwagon alternative build.

Buggy kit
Flashgitz/Tankbustas combo-kit
Meganob kit (Warboss bit included)
Big Gunz/Suppagunz combo-kit
Deffkoptas
Plastic cybork parts are included in one of those kits.

Plastic Weirdboy clampack
Plastic Mek clampack

Last but not least... there is mixed chatter out there about... da CyBoar!

5542

Bigred
02-14-2014, 01:42 PM
Ork latest 2-13-2014

Orks (medium-low reliability sources)
- June
- A workmanlike release
- Focus on moving range to plastic
- New buggies
- New Koptas
- Plastic Tankbustas/Flashgitz
- Plastic 'Ardboyz/Madboyz
- Plastic Meganobs
- Clampack bigmek
- Clampack warboss

sean the green skin
02-14-2014, 03:15 PM
agreed there nab !! I was sure I had read that in the Gorka before ... having a Grot WB in a Killa kan Body will be amazing :)

Gutzmek
02-15-2014, 02:37 AM
Please just bring back Zodgrod!!! and cheaper warbikes please...

Bambi
02-19-2014, 04:51 AM
My wish list for the new ork codex would be:
- the ability to take two big meks in a single HQ slot.
- the ability to upgrade the armour value of looted wagons (even if it was only limited to upgrading the front armour to 12 this would be welcome).
- a 6+ feel no pain rule for orks and nobs would be nice.
- I would love to see some kind of new tank with the ability to take either a shokk attack gun or some kind of super dakka flakk gun (similar to the forge world model which is fantastic).
- a squig herd or monstrous squig (simply because it would look great and add add even more fun to an already fun packed army).

Cheers

Gleipnir
02-19-2014, 04:41 PM
Don't see a 6+ Feel no Pain rule happening unless its in the form of a Unit upgrade like a Banner or effect during a call to WAAGGH, they added the ability to confer this via Ork flyer aces already and I don't see them essentially making that effect moot with a general across the board boost.

Really excited to see what they do with Trakks, Buggies and Koptas, since one thing about Orks is its very easy to use all those extra bits on something Orky.

Mike Lawler
02-20-2014, 01:59 PM
People have been running Grot armies for a while. I've seen Mega Armor powered by grots as counts as Warboss.. I've also seen an IG army fielded with Grots converted into the guard.. it was a grot rebel army. Ork players, particularly from the actual ork community (Da-Waaagh) have been into this since about 2008 and from personal experience, GW has leaned on the leaders of those boards for Ork feedback in the past. I do hope that if it is true (the grot HQ) that it is a special force organization that means you're only allowed to take Grots, Killa Kans, that Grot Buggy thing, Big Guns, Whirly Bird, and maybe Madboys if they're really coming back.

I've got a rather large amount of Orks, and one unit that I wish I was able to dust off is definitely the Cyboars. I really hope they find their way back, though frankly, I think it was a mistake for GW to ditch Da Klans in the first place. 3rd Ed codex was weak but Dethskullz had some rules that made them insanely fun. GW did a good thing (IMO) by bringing back Weirdboyz and Shokk Attack Gunz, but threw the baby out with the bathwater IMO.

On Choppas.. if you don't remember 3rd Ed Choppas.. they dropped your save to 4+ regardless of what it was. It was rude.. and with all the 3++ nonsense, it is something I would welcome back.

A lot of people run fun little Grot Airforce conversions instead of Dethkoptas.. I wouldn't be suprised if it didn't inspire the whirlybird rumor (even if untrue).

A large portion of these rumors sound plausible to me.. and not as an optimist (..I'm not) but as someone who has a huge bit of his garage occupied by an ork horde and has seen trends in the ork community. IMO, the easiest way for GW to figure out what to do for new Orks.. is just look at what Ork players have been doing for years (we're a crafty lot).

D'Ork
03-17-2014, 05:27 AM
Ork latest 2-13-2014

Workmanlike: : done with the skill expected of a good worker or performer but usually not in very exciting or impressive way

Umm - yay? Can we assume from this that we're reading someone's outside opinion of what they have seen, rather than the thoughts of the developer?

Lord-Boofhead
03-17-2014, 10:32 AM
Or it could be someone trying to sound like they w=know something when they know nothing, *cough* stickmonkey *couygh

Bigred
03-20-2014, 09:36 AM
via Juvieus Kaine (http://www.dakkadakka.com/dakkaforum/posts/list/585556.page)


Orks
Still have the Mob and Furious Charge rules
Orks now have 6+ FNP
Each unit now has Waaagh! points
Waaagh! charge now per unit, not per army.
Sluggas generate 1 Waaagh! point for each turn in combat
Shootas generate 1 point for each unit kill with shooting
Waaagh points also generated from every 3 units of 10+ models (unsure of this one)
Mega Armour now has Deepstrike rule

Boyz
Unit gets 2pts cheaper and weapons are now upgrades.
Choppas are AP6. +1str AP4 on charge. Cost 1pt each
Shootas cost 2pts each
Big Choppas now +2str AP4. AP3 on charge

Lootas
Deffguns are now options
Unit is now cheaper and has more options for weapons
Gains new rule: Loot
- If in base-to-base contact with a destroyed vehicle, they can fire one of its weapons. Not clarified if per turn or per game.

Flash Gitz
Weapons now have random range instead of random AP
New range is 12 + 3D6”. Triple 1 on range causes Overheat
Weapon upgrade options include +1Bs, +1 Attack, Blast, Skyfire

Stormboyz
Can now assault Fliers
Must move 18” on movement if charging a flier

Grots
Whole bunch of Grot units, including Grot Buggies, Whirlybirds, Rokkits and Snotlings
Grot Boss unit – has same stats as an Ork Boy with +1Bs

Gretchin
Now separate from Grots
Units of up to 20, 2pts per model
Has an upgrade called Control Collars: basically, bomb collars that explode when the unit fails Leadership. Think alternative for Runtherders

Weirdboyz
Now have a warp powers table; either Divination, Gork or Mork
Use Waaagh! points for powers
Waaagh points also contribute to Weirdboy’s death. When he dies, casts "Eadbanga" on himself. More points means bigger and more powerful explosions

Bomb squigs now can be taken as units
Includes more options. Can have upgrades for more powerful explosions or melta

Due to Waaagh! changes, Ghaz has 3 Waaaghs! Not sure if armywide or distributed to units
Killa Kanz to Elites – may require Grot boss

NEW UNITS
New unit of Warlord Nobz, can be taken as HQ. One Nob is the Warlord. On death, another Nob is the Warlord. Must kill entire unit for the kill
Possible mek tanks with upgrades
- Upgrades including a KFF and a SAG that shoots bomb squigs – if they miss you place a bomb squig
SAG and Flakk guns might be taken as Big Gunz unit
Halftrakk unit called Gutripper
Multi-wound Squiggoth-like beast

Supplements
Goffs and Blood Axes first
Blood Axes can allow Kommandos as troops and can ally with Guardsmen

NEW BOXES
Snapfit mekboy and weirdboy?
Deffkopta kit
Cybork body parts box
Combi Flash Gitz/Tankbustas box

Wolfshade
03-20-2014, 09:40 AM
Stormboyz
Can now assault Fliers
Must move 18” on movement if charging a flier

Love it.

My orks may require some more gubbinz.

eldargal
03-20-2014, 09:45 AM
I will be quite pissed off if Stormboyz can assault flyers before Swooping Hawks. Seems rather wishlisty.

Wolfshade
03-20-2014, 09:50 AM
I imagine swoopy hawks are more sensible than to attempt to assault a flier...

eldargal
03-20-2014, 09:52 AM
They do it in the background material.:p

Wolfshade
03-20-2014, 09:58 AM
Fluff != Rules

:p You should know this by now.

I am dubious of the Waagh points considering the way faith points were handled, but then having said that we do have the pain tokens so maybe it isn't too far from reality.

I like the idea that shootas and choppas are seperately costed as shootas I always felt were more keenly priced than choppas

Erik Setzer
03-20-2014, 10:18 AM
Fluff != Rules

:p You should know this by now.

I am dubious of the Waagh points considering the way faith points were handled, but then having said that we do have the pain tokens so maybe it isn't too far from reality.

I like the idea that shootas and choppas are seperately costed as shootas I always felt were more keenly priced than choppas

Shoota Boyz and Slugga Boyz were about on par right up until they started making close combat more suicidal. Now Shoota Boyz are definitely better, I'll have to say. You get a bunch of shots and still can charge with 3 attacks and S4, and choppas lost their usefulness in 4th edition. If they just stopped having assaults being practically useless, it'd do a lot to solve the disparity between the two.

Charon
03-20-2014, 10:19 AM
Would not discard that so easy. To me it seems like we see a (very) soft return to 2nd edition and some rule elements we had in 2nd.
The Waagh points described here seems like a very watered down mechanic from the Waagh magic in the Dark Millenium box.

Wolfshade
03-20-2014, 10:22 AM
Would not discard that so easy. To me it seems like we see a (very) soft return to 2nd edition and some rule elements we had in 2nd.
The Waagh points described here seems like a very watered down mechanic from the Waagh magic in the Dark Millenium box.

I would love to have a foot of mork template again :)

But yes, I would agree with you that there does seem to be an increased "fluff" from 5th. As with any rumour, it is just a rumour until we have da book.

Mr Mystery
03-20-2014, 10:23 AM
Sounds bobbins to me.

spaceman91
03-20-2014, 10:30 AM
Sounds like wish listing but that doesn't mean its not true.

rabscutle
03-20-2014, 12:22 PM
I would love to have a foot of mork template again :)

But yes, I would agree with you that there does seem to be an increased "fluff" from 5th. As with any rumour, it is just a rumour until we have da book.

That made me tear up just a little... not gonna lie.

Defenestratus
03-20-2014, 12:45 PM
I will be quite pissed off if Stormboyz can assault flyers before Swooping Hawks. Seems rather wishlisty.

My thoughts exactly.

If there's any unit in the game that SHOULD be able to assault flyers it would have been Swooping hawks - who are, you know, actually capable of *controlled* flight.

shabbadoo
03-20-2014, 12:45 PM
No plastic Meganobz will mean that many GW folks will be gummed to death by geriatric squigs (because it will take longer and be more painful!).

Lexington
03-20-2014, 01:01 PM
Sounds bobbins to me.
Same - too many units and options w/o models, several of which would require re-doing plastic models that are pretty recent.

Mr Mystery
03-20-2014, 01:16 PM
My thoughts exactly.

If there's any unit in the game that SHOULD be able to assault flyers it would have been Swooping hawks - who are, you know, actually capable of *controlled* flight.

Dunno.

There's attacking an aircraft mid-flight, then there's Orks attacking an aircraft mid-flight.....

If it's completely suicidal, and literally firing your Boyz into the engines until they're clog with green bodies and rokkit packs, I'm all for it!

Nabterayl
03-20-2014, 01:24 PM
I think that the question of whether a player can reasonably pissed off that X unit gets Y rule before Z unit gets an equivalent, and whether X unit should get Y rule are two totally different questions. There's a big difference between saying, "Oi! GW! How come this new unit seems so much fluffier than this old unit?" and saying, "Oi! GW! Don't you dare write fluffy rules for this new unit until you get around to writing fluffier rules for this old unit!"

You know?

Mr Mystery
03-20-2014, 01:33 PM
Oh absolutely.

Jus because I feel Stormboyz have a background which embraces reckless idiocy, doesn't mean Swooping Hawks shouldn't be able to do much the same (but less suicidal and more.....impressive).

Soul Drinker
03-20-2014, 01:39 PM
+1 St. with Choppas and Furious Charge means St.5 in first round when charging? I really hope so, slugga boys will be useful again, even if they engage in few numbers. THIS can be a way to revamp close combat that 6th Ed. killed.

Mr Mystery
03-20-2014, 02:10 PM
Steady now.

Wishlist is wishlist, until the Codex is in our calloused, green, ape like hands!

- - - Updated - - -

Steady now.

Wishlist is wishlist, until the Codex is in our calloused, green, ape like hands!

john72383
03-20-2014, 09:18 PM
Everything sounds fun as all hell, though - especially a big fan of the Rokkit Boost idea, which might be the single Orkiest special rule I've ever heard of. Here's hoping that there's some solid foundation to these rumors.[/QUOTE]

I wish the Warboss could have a Rule called "Go get'em Boys". After accepting a challenge the Boss Would call out "go get'em boys" and instead of him fighting the challenge all the boys in a unit would jump the challenger in the best spirit of Mork, or is it Gork and hit him from behind at a higher inititive step then 3.

That is another thing I would love to see Ork Inititive come up, 5th edition we had Furious Charge give us a +1 when we charged now we can not hit symo with Marines anymore.

I know I cant spell ...Get over it.

Overlord Krycis
03-21-2014, 02:52 AM
Apart from Ork nobz in the previous edition...none of the Orks struck at the same time as Marines...Orks are I2...

I REALLY want these rumours to be true, it would make my army so much more fun! :)

Lord-Boofhead
03-21-2014, 03:16 PM
My thoughts exactly.

If there's any unit in the game that SHOULD be able to assault flyers it would have been Swooping hawks - who are, you know, actually capable of *controlled* flight.

Yeah but Eldar aren't suicidal enough to do Bug/Windshield impersonations. IF this is true I suspect when they do it there will be casualties for the orks for the privlage of doing it.

- - - Updated - - -


Shoota Boyz and Slugga Boyz were about on par right up until they started making close combat more suicidal. Now Shoota Boyz are definitely better, I'll have to say. You get a bunch of shots and still can charge with 3 attacks and S4, and choppas lost their usefulness in 4th edition. If they just stopped having assaults being practically useless, it'd do a lot to solve the disparity between the two.

At risk of having the math Hammer experts jump down my throat. But this is bunk. Play with more scenery and at least half your issues go away.

Charon
03-21-2014, 03:54 PM
At risk of having the math Hammer experts jump down my throat. But this is bunk. Play with more scenery and at least half your issues go away.

Before you write something like this, take time and think about it again.
His issue is that Shootas can shoot and still get 3 attacks on charge, where (for the same points) choppas bring one attack more but lack the shooting.
Thats not resolved by "bring more scenery". He has no issue bringing them in CC, his issue is that shootas are clearly better for their points. Scenery doesnt change that fact.
Choppas sneak 2-3 to rounds and assault. Shootas sneak up, shoot every turn (and that with S4) AND charge. More bang for your bucks.
So please... your standard "more scenery" is not the holy grail to every issue.

Lord-Boofhead
03-21-2014, 04:41 PM
Before you write something like this, take time and think about it again.
His issue is that Shootas can shoot and still get 3 attacks on charge, where (for the same points) choppas bring one attack more but lack the shooting.
Thats not resolved by "bring more scenery". He has no issue bringing them in CC, his issue is that shootas are clearly better for their points. Scenery doesnt change that fact.
Choppas sneak 2-3 to rounds and assault. Shootas sneak up, shoot every turn (and that with S4) AND charge. More bang for your bucks.
So please... your standard "more scenery" is not the holy grail to every issue.

I was responding to his " they started making close combat more suicidal. " claim which is only true if you run at the enemy across a rolling plain.

Th rest of his comments are valid and I wasn't challenging them.

- - - Updated - - -


Before you write something like this, take time and think about it again.
His issue is that Shootas can shoot and still get 3 attacks on charge, where (for the same points) choppas bring one attack more but lack the shooting.
Thats not resolved by "bring more scenery". He has no issue bringing them in CC, his issue is that shootas are clearly better for their points. Scenery doesnt change that fact.
Choppas sneak 2-3 to rounds and assault. Shootas sneak up, shoot every turn (and that with S4) AND charge. More bang for your bucks.
So please... your standard "more scenery" is not the holy grail to every issue.

I was responding to his " they started making close combat more suicidal. " claim which is only true if you run at the enemy across a rolling plain.

Th rest of his comments are valid and I wasn't challenging them.

Charon
03-21-2014, 04:55 PM
I was responding to his " they started making close combat more suicidal. " claim which is only true if you run at the enemy across a rolling plain.

Not even that is true.
Scenery doesnt prevent overwatch.
Scenery is in turn befeficial to non-combat units when the attackers got no granades.
If you succeed in your assault you are stranded in his army and have to hope to survive the nextenemy shooting phase.
Thats what is meant with "more suicidal". Compare that to no overwatch and consolidate into another combat to find out what "more suicidal" means.
Thats no "omg I cant bring my troops to the enemy!". Thats just a "cc used to have more effect and wasnt as punishing, but they still kept the same points per model for cc units"

Defenestratus
03-21-2014, 07:59 PM
Yeah but Eldar aren't suicidal enough to do Bug/Windshield impersonations. IF this is true I suspect when they do it there will be casualties for the orks for the privlage of doing it.


In Apocalypse last edition, Baharroth's Tempest, the formation could attack a flyer with their haywire grenades. They had to take an initiative test or else were removed as a casualty.

The precedent was there. I was hoping it was going into the Eldar book but alas it was not meant to be.

The fact that Orks can (doubtfully) do it stings my pride as an Eldar player.

quindia
03-21-2014, 09:23 PM
Dunno.

There's attacking an aircraft mid-flight, then there's Orks attacking an aircraft mid-flight.....

If it's completely suicidal, and literally firing your Boyz into the engines until they're clog with green bodies and rokkit packs, I'm all for it!

+1

Rev. Tiberius Jackhammer
03-22-2014, 09:00 AM
Once we get plastic Aspect Warriors, I'd be very, very surprised if Swooping Hawks didn't get a dataslate that allowed them to do that.

The Sovereign
03-24-2014, 05:43 AM
I'm building a fluffy Goffs army (i.e. choppa boy spam), so the +1S would make me happy.

Mr Mystery
03-24-2014, 06:40 AM
In Apocalypse last edition, Baharroth's Tempest, the formation could attack a flyer with their haywire grenades. They had to take an initiative test or else were removed as a casualty.

The precedent was there. I was hoping it was going into the Eldar book but alas it was not meant to be.

The fact that Orks can (doubtfully) do it stings my pride as an Eldar player.

You mean....stings you more than the dent in your self respect for playing girly space elves?. That's quite a knock to the pride!

:p (completely tongue in cheek this post. No offence meant. Added for interwebular clarity!)

Defenestratus
03-24-2014, 12:16 PM
You mean....stings you more than the dent in your self respect for playing girly space elves?. That's quite a knock to the pride!

(completely tongue in cheek this post. No offence meant. Added for interwebular clarity!)

I might... maybe have just been playing too much Rogue Trader with my Farseer character for my own health :P

Mr Mystery
03-24-2014, 01:15 PM
I was playing a Rogue Trader.

I think he's dead. Fell quite a distance, onto a Deathwatch Marine, and with Genestealers in tow.... Then someone dropped out at short notice and next session never occured! Poor old Lucius Drago!

- - - Updated - - -

I was playing a Rogue Trader.

I think he's dead. Fell quite a distance, onto a Deathwatch Marine, and with Genestealers in tow.... Then someone dropped out at short notice and next session never occured! Poor old Lucius Drago!

Bigred
04-10-2014, 08:51 PM
via Natfka 4-10-2014


This is a large release with five plastic kits and
two codices - the main codex and one supplement for blood axe freebooterz.

- a warboss in mega-armour with a "chainblade cleaver"

- a box that makes 3 behemorks, giant orks, as large as a killa-kan. They are stitched-up painboy experiments with giant chainaxes and a cannon that shoots buzz saw-blades. There is a heavily armoured variant with power drills and some sort of shoulder-mounted beam weapon with a tesla coil muzzle.

- a tankbusta combokit for the specialist ork squads

- buggy kit that also makes defflaunchas, halftrakk multiple-rocket-launchers. There is pirate nob either on foot or on the buggy. He was described as a mix of pirate and mercenary. A giant grappling hook replaces his forearm, a custom energy pistol, a bandana and two crossed belts on his breast with trophy fangs. The nob is a new HQ choice called 'ead'unter.

- The last kit is a battle fortress larger than a baneblade. It has a maritime vibe to it. It is basically a huge platform on three tracks with a round gun turret in the middle and several outer gun emplacements. The gun emplacement are not automated or armoured turrets, but open WW2 flak guns operated by orks and gretchins.

The platform has the shape of a star like renaissance-era fortresses with corrugated metal rails. There is an engine section at the rear end under the platform with exaggerated exhaust-chimneys and a crane that puts scrabs into a tank mouth. The main turret superstructure looks like an igloo. It has either a cannon with three barrels, each with a different size and length or a command bridge. On the platform there is either a landing platform including a killa kopta, a missile silo or two double-barreled armoured turrets.

The last options allegedly makes the fortress look like a battleship. There are galley-like trenches in the platform where ork passengers huddle. They are either empty or covered by canvas, so you can only see the bulges made by their heads.

The model has lots of humorous touches. The gretchins all wear spiked bismarck-like helmets. There is an ork bouncer standing at the bulkhead of the command tower.

Bigred
04-10-2014, 11:39 PM
via BoLS 4-11-2014


Orks - 5 Kits
1) Plastic Warboss: Multi-part plastic kit which make a warboss in mega armor with new weapon options.

2) Deffkoptas: Plastic box. Dual build kit with a new Grot skimmer.

3) Tankbustas/Flashgitz/Ardboys: Multi-part plastic kit which makes any of the three units.

4) Buggy/Halftrakk Plastic kit with a new Supa-rokkit Launcha option.

5) Mek/Mad-doc/Mega-armor unit (NEW): Plastic dual unit kit - First unit is similar to oversized Cyb-orks. Shoots new saw-cannon. Second unit option makes mega armor Orks

Wolfshade
04-11-2014, 01:50 AM
Plastic Deffkpotas! rarrrrrrrrrrrrrrrrr

MajorWesJanson
04-11-2014, 03:14 AM
via BoLS 4-11-2014

1 Warboss. I can see it including Ghazkull parts. Awesome if true.

2. Deffkoptas/Grot Skimmer. I was hoping a bit more for a Deffkopta/Deffbomba, but a grot skimmer seems like it would be fine.

3. Tankbustas/Flashgits/'ardBoyz. Really? Seems odd to put Flashgitz in there instead of Kommandoes, who seem like they would share more parts than the FlashGitz.

4. Buggy/Trakk with supa-rokket option. Sounds good.

5. MANZ/Mega Cyborks- sounds good.

I believe this set of rumors more than I do the one with the land battleship. For one, Orks already have a superheavy vehicle in plastic, the stompa. for another, FW already makes the Grot Megatank which fits the description of the land battleship. Otherwise, the two rumor sets do seem to overlap on 4 of the 5 releases in each.

Skrall
04-11-2014, 03:16 AM
I should buy shares in salt production with all of this ork rumour mongering.

I just hope the core mechanics of the codex work, and won't get gutted when ever they do the next edition.

-skrall

eldargal
04-11-2014, 03:42 AM
I didn't beleive it until I saw the name Behemork.:rolleyes:

MajorWesJanson
04-11-2014, 04:45 AM
I should buy shares in salt production with all of this ork rumour mongering.

I just hope the core mechanics of the codex work, and won't get gutted when ever they do the next edition.

-skrall

Isn't the rumor that this will come shortly after the new BRB?

twrex
05-03-2014, 10:43 AM
you had me at cyb-orks :_)

Bigred
05-03-2014, 11:06 PM
via BoLS 5-4-2014

- A new Ork Boys box triple-combo kit covering: Tank-Bustas, Kommandos, Flashgitz
- Buggie Combo kit (making the existing buggy and a new unknown kit)
- Mega-nobz Combo kit (making the existing Mega-nobz and a new unknown kit)
- Kopta Combo kit (making the existing Kopta and a new unknown kit)

-Stompa is said to included in the codex as a Lord of War

Lord-Boofhead
05-04-2014, 11:57 AM
"-Stompa is said to included in the codex as a Lord of War"

like how the IG dex was supposed to have the Baneblade n it?

Yeah that's where I call BS on that one.

ALSO

" A new Ork Boys box triple-combo kit covering: Tank-Bustas, Kommandos, Flashgitz"

Tank busters and Kommandos sure, they share visual cues and themes. Flash Gitz don't.

On a related note I wonder if Badruk will be moved into HQ?

Bigred
05-23-2014, 06:04 PM
White Dwarf#17 (4-24-2014) Coming soon page says:


"Waaagh!"
"Brutal, but Kunnin'"
"Kunnin', but Brutal"

Hmm, sounds like Kommandos to me...

Lexington
05-24-2014, 12:11 AM
"Gork is brutal but kunnin' and Mork is kunnin' but brutal" is a line I remember out of an old Ork book...

Houghten
05-24-2014, 01:16 AM
Wrong, ya git! Mork iz brutally kunnin', an' Gork iz kunninly brutal!

Yes, I am aware I just said the same thing but differently. That's the joke.

Lord-Boofhead
05-24-2014, 06:40 AM
Lex is right and its Gorkamorka that set that out.

Throne Agent
05-24-2014, 06:46 AM
And Gork is best, ya gitz

Mr Mystery
05-24-2014, 06:47 AM
"-Stompa is said to included in the codex as a Lord of War"

like how the IG dex was supposed to have the Baneblade n it?

Yeah that's where I call BS on that one.

ALSO

" A new Ork Boys box triple-combo kit covering: Tank-Bustas, Kommandos, Flashgitz"

Tank busters and Kommandos sure, they share visual cues and themes. Flash Gitz don't.

On a related note I wonder if Badruk will be moved into HQ?

Ahh, but now we have the 40k Rulebook stating Lords of War can be found in Escalation (a selection of, to quote) and in some Codexes....

Mike Lawler
05-24-2014, 08:55 AM
All of this is very exciting.. I just hope we get our pigs back though..

EDIT:
Also.. my collection is staying the same but slowly sliding from 10k orks.. to 8k orks.. with new point changes I anticipate that my.. several hundred (possibly over a thousand) models will be right around 1500 points :P

Joe Fixit
05-24-2014, 05:13 PM
http://i844.photobucket.com/albums/ab3/joenortonjones/e199eaf54c1519843afe7b57a41da29f.jpg

Look what I found on next weeks WD cover, that's one big Ork walker

Via Facebook. 40k for Adults group or something like that.

Tzeentch's Dark Agent
05-24-2014, 05:49 PM
Here's their Codex cover!

http://i.imgur.com/66C5J3M.jpg

How do I know? Because it's the picture representing the Orks, and all of the other armies are using their Codex covers. :D

MarneusCalgar
05-24-2014, 10:27 PM
Thanks for quoting La Taberna de Laurana!

Cheers

Houghten
05-25-2014, 06:01 AM
Zog me. Dat dead shooty gun's got more barrels'n I can count.

I needs as many of 'em as it's got barrels. Dat'll be some proppa dakka, dat'll.

Chapter Master Jake
05-25-2014, 06:12 AM
Why are the Orks getting another Stompa? I thought they already had a Stompa with... the same weapon configuration?

GW Logic! -.-

Looks good I guess, suitably Orky. I'm more interested to see the Mega Armored Warboss and the new range of units.

If I were a rich british guy, I'd definitely get into the Orks, because I'd already have bought that obscenely expensive box of broken rulebooks and that massive paint set that would dry out before I could use them all. :P

40k_slimez
05-25-2014, 08:05 AM
Why are the Orks getting another Stompa? I thought they already had a Stompa with... the same weapon configuration?

GW Logic! -.-

Looks good I guess, suitably Orky. I'm more interested to see the Mega Armored Warboss and the new range of units.

If I were a rich british guy, I'd definitely get into the Orks, because I'd already have bought that obscenely expensive box of broken rulebooks and that massive paint set that would dry out before I could use them all. :P

Why do the IG / AM get more tanks?
Why do the SM get another Terminator Captain?

Because it looks good, and will sell buckets...
Also, its more akin to a Knight then a Stompa... (although the original Knights where more akin to a Stompa then way back when.)

I think I'll be getting one (Not-Quite-So-Rich British Guy :) )

DaPlebbeH
05-25-2014, 08:14 AM
Waiting for Codex before i'm buying new things as I still have too many models to paint and build atm :< just hope they make orks MORE DAKKA MORE CHOPPIE :D

Mr Mystery
05-25-2014, 08:27 AM
Wantywantwant!

Think I might just go Green after all!

Mr Mystery
05-25-2014, 09:53 AM
Though I'm not seeing that big boy in any of the existing rumours.

Could mean the existing rumours are bunkum, but not necessarily.

Kirsten
05-25-2014, 10:13 AM
it looks cool whatever it is. I am looking forward to some orks. I have a load of boyz donated by a friend that I never quite got stripped properly and repainted, some vehicles from the wonderful Hammer of Gotts, so I don't actually need much to get them playable.

Mr Mystery
05-25-2014, 10:17 AM
Were the Orks or the friend not quite stripped?

And before I go back to the corner of shame.....


There's an illustration of a Meganob in the new books (can't remember which one) with a very different power klaw and shoota design....

Kaptain Badrukk
05-25-2014, 10:17 AM
It's a giant orky "Sir kill-a-lot" I WANT SOME!.

Kirsten
05-25-2014, 10:29 AM
Were the Orks or the friend not quite stripped?

And before I go back to the corner of shame.....


There's an illustration of a Meganob in the new books (can't remember which one) with a very different power klaw and shoota design....

the orks weren't stripped, I made a start on it. but if the rumoured starter set with orks in comes along I might not bother with the old ones. I wouldn't want my friend to strip. not that one anyway.

Mr Mystery
05-25-2014, 10:37 AM
Seems unlikely the starter box is coming, seeing as it's now confirmed that they're not pulling DV from shelves.

Kirsten
05-25-2014, 10:53 AM
I would be surprised if there was not a new one at some point though

Mr Mystery
05-25-2014, 10:54 AM
I guess that's inevitable. But I don't think we'll see it any time really soon.

Could well be wrong though.

Bigred
05-25-2014, 11:50 AM
La Taberna de Laurana (http://latabernadelaurana.blogspot.com/)says:

Ork Week 1 Accompanying Releases:
Dual Kit Gorkanaught/Morkanaut 1 Model $105
The Crimson Fist: GW Exclusive novel by John French $24
How to Paint Citadel Miniatures: Ork Gorkanaut
Mournfant Brown Spray- Basecoat Spray $18

Da Gof Rockerz
05-25-2014, 01:33 PM
I like the sound of Gorkanaut better than Morkanaut, but I was always more of a Gorker than a Morker.

Orkimedes1000
05-25-2014, 05:34 PM
well late to the party, but i think the new gorkanaut is a stompa and they are doing the Harlem Shuffle with the Stompa kit. i mean this new kit looks like a stompa is supposed to and we all know the stompa kit is too big to be a stompa. so i'm gonna say the stompa is now a gargant [poor mans gargant], and the gork/mork is a stompa [truescale] would be cool making use of the chain axe and the chainsword together on one of these, from knight and lord of khorne.....

slightly unrelated but still orky:

for those dissapointed in not getting a squiggoth buy a battlewagon and a bastiladon.

Ere We Go Ere We Go.....I'll bring da fightin juice!!!!

Skullchewer
05-26-2014, 02:26 AM
http://youtu.be/tIjRj-o0xNY

MarneusCalgar
05-26-2014, 02:32 AM
https://www.youtube.com/watch?v=tIjRj-o0xNY

Anyone doubts about next week reléase?

If anyone does... some clues:


http://latabernadelaurana.blogspot.com.es/2014/05/noticias-llega-el-waaaaagh.html

Eddoo
05-26-2014, 09:21 AM
8957
A bit interesting, might be an old image..

eldargal
05-26-2014, 09:23 AM
8957
A bit interesting, might be an old image..

http://i0.wp.com/waaaghgaming.de/wordpress.waaaghgaming/wordpress_live_6Fu8/wp-content/uploads/wd_18.jpg
That is adorable.

Mr Mystery
05-26-2014, 10:02 AM
Not sure if walker or tracked.....

Asymmetrical Xeno
05-26-2014, 11:26 AM
So did any of the rumours predict this Ork model at all? If they did, it might give a clue to what the next few weeks will have in store.

Houghten
05-26-2014, 12:21 PM
Wowee! I'm loving the new version of Grot Riggers!

Mr Mystery
05-26-2014, 01:18 PM
£65?? For that?

Nice! I was expecting it to be Knight priced. (yes I'm aware it's not exactly cheap, but hey. Get a betterer job :p )

Balor
05-26-2014, 02:22 PM
I have seen people say 5 HP but do we have a clue what the AV or the points will be? Also that 3d6 gun is ok, so that would put you at 9 to 11 shots and with a BS 2 that leaves you around 3 to 4 S6 ap4 hits.

Defenestratus
05-26-2014, 02:33 PM
http://i.imgur.com/7kJKalA.jpg

Those seem to be new meganobz too.

Mr Mystery
05-26-2014, 02:35 PM
Good spot Sir!

Throne Agent
05-26-2014, 02:38 PM
This is going to be an expensive few months for me

Mr Mystery
05-26-2014, 02:43 PM
Loving the Ork peeping out over it's shoulder!

Houghten
05-26-2014, 02:50 PM
Sigh.

So the entirety of the difference between a Gorkanaut and a Morkanaut is that one swaps the skorcha and deffstorm mega-shoota for a kustom mega-blasta and kustom mega-kannon?

Where's da kustomisation?

Job's a bad 'un, Design Team. You iz mukkin' about.

Mr Mystery
05-26-2014, 03:04 PM
And a Kustom Force Field.....

Mike Lawler
05-26-2014, 03:07 PM
Only reason I wouldn't buy one of those big uns.. is if they are more expensive than my Stompa was when it released.. which.. might end up being the case with gee dub.

MarneusCalgar
05-26-2014, 03:11 PM
latabernadelaurana: (http://latabernadelaurana.blogspot.com/)

8958895989608961

Thanks for quoting us!

Houghten
05-26-2014, 03:11 PM
Only reason I wouldn't buy one of those big uns.. is if they are more expensive than my Stompa was when it released.. which.. might end up being the case with gee dub.
It is. I bought my first Stompa for £60; the Gorkanaut is £65.


And a Kustom Force Field.....
I didn't mention that because the angle of the photos is such that I can't tell whether or not the Gorkanaut can also buy it.

Lord Asterion
05-26-2014, 03:47 PM
Sigh.

So the entirety of the difference between a Gorkanaut and a Morkanaut is that one swaps the skorcha and deffstorm mega-shoota for a kustom mega-blasta and kustom mega-kannon?

Where's da kustomisation?

Job's a bad 'un, Design Team. You iz mukkin' about.

The earlier black and white pics mention that most of the bits can go anywhere on the model, Gork and Mork has always been very similar, except one is more about krumpin and the other more about sneakin, these fit that very well

DaPlebbeH
05-26-2014, 04:01 PM
Adding Grot ridders for 20 points and u get It will not die i'm loving Gorkanaut already think i'm going to have to order 2 ready for payday!

Houghten
05-26-2014, 04:02 PM
The earlier black and white pics mention that most of the bits can go anywhere on the model,

I'm aware you can move about the shootas, rokkits and glyph plates. I'm not concerned with the kustomisability of the kit; Ork players have always been very well served in that regard thanks to our ability to completely ignore the actual kit and bodge together something out of something else and still have it look Orky.

I'm disappointed in the kustomisability of the unit entries. It ain't Orky to have so much all da same. STCs iz fer humies.


Gork and Mork has always been very similar, except one is more about krumpin and the other more about sneakin, these fit that very well

Also not quite what I meant. Even if the Gorkanaut and Morkanaut weren't so similar, look at the unit entry for the Morkanaut, since we can see all the options for that: it has a grand total of three. Why's it always two twin-linked big shootas, two rokkits and one kustom mega-blasta? Why can't I swap some of the shootas for skorchas, or the rokkits for deffguns, or even leave all the secondary weapons off altogether to save points? Why can't I swap a Gorkanaut's mega-shoota for a second close combat weapon, or a Morkanaut's close-combat weapon for a second really big shooty gun? Or downgrade said gun to a kilkannon because I'd rather it didn't get hot?

I genuinely think this might be the straw that breaks my back. I've been playing Orks for six years now and I love them, but I'm no longer convinced GW does. Time to shelve da boyz for a little while, until I can look them in the eyes again without a tear rolling down my cheek, and paint up some Shaltari.

Bigred
05-26-2014, 08:33 PM
images/info via LaTaberna (http://latabernadelaurana.blogspot.com/) and Grot Orderly (http://grotorderly.blogspot.com.es/2014/05/white-dwarf-18-wycieki-czesc-3-leaks.html) 5-26-2014



First up - Weapon Stats:

Deffstorm mega-shoota: R: 36" S:6 AP:4 Heavy 3d6

Kustom mega-kannon: R: 36" S:8 AP:2 Heavy 1 Blast , Gets Hot

Klaw of Gork: R: -- S:10 AP:1 Melee, Concussive

Grot Riggers: It Will Not Die

Morkanaut Vehicle Stats:

WS:4 BS:2 S:8 F:13 S:13 R:12 I:2 A:4 HP:5
Vehicle, Walker, Transport

2 Twin-linked big shootas
Kustom Mega-blasta
Kustom Mega-kannon
2 Rokkit launchas
Klaw of Gork

Transport (6)
1 Access point (front)

Options:
KFF
Extra Armor
Grot Riggers

8971

White Tiger88
05-26-2014, 10:52 PM
....so you stick grots in a knight sized model?

MarneusCalgar
05-26-2014, 11:30 PM
Thanks again for quoting La Taberna!

Bambi
05-26-2014, 11:55 PM
Apologies if someone has already posted this link but Heresy online has even more pictures and the rules for the morkanaught which looks great http://www.heresy-online.net/forums/showthread.php?t=154754

I'm pretty sure those are the new meganobz either side of the morkanaught as well. Don't know about you but i can't wait.

White Tiger88
05-26-2014, 11:58 PM
Apologies if someone has already posted this link but Heresy online has even more pictures and the rules for the morkanaught which looks great http://www.heresy-online.net/forums/showthread.php?t=154754

I'm pretty sure those are the new meganobz either side of the morkanaught as well. Don't know about you but i can't wait.

Shouldn't link questionable sites..........

Bambi
05-27-2014, 12:41 AM
Shouldn't link questionable sites..........

Sorry, didn't realise they were questionable. What's wrong with them for future reference?

Wolfshade
05-27-2014, 01:11 AM
My plan to not buy any more GW stuff beofre I move house is becoming even more questionable...

Mr Mystery
05-27-2014, 02:41 AM
Shush and buy moar dakkas.

Balor
05-27-2014, 04:04 AM
Well this is going to be tough one. With it not being a superheavy so that mean it is slow and no unit removing stomps. The shooting is not that impressive but the mini transport is cool. What points would you give a AV 13 walker with 5 PH? Remember that a soul grinder and iron clad are out there at AV 13 too. The soul grinder is most likely more survivable than a non upgraded Gorka/Morkanaut with the 5++.

I see two things needing to happen to make this work over taking a Kan-wall or 2 deff dreads.
1. The points cost with the grot riggers upgrade put it around 200 pts.
2. KFF rule changing in the new book, at a 50 pt upgrade and only getting a crappy cover save it will not last long.

The reason for looking at in this manner is simple, "What do I want to spend my limited wargaming funds on?"

To me nothing is worse then buying, building and spending hours painting a unit to work out that it is not fun to play with and my money should have been spent else where.

Mr Mystery
05-27-2014, 04:20 AM
It's a nice compromise between Battlewagon and Deffdredds, with it's overall firepower exceeding both.

Hmm. First Walker transport that I'm aware of....would it be able to disgorge it's cargo and assault in the same turn itself? I dunno!

Me, I think I'mma gonna get me one, just because it looks really cool!

Wolfshade
05-27-2014, 04:26 AM
There are some in apocalypse, bigger titans have feet transport and stompas

Mr Mystery
05-27-2014, 04:43 AM
Ah but those is Super Heavy. This isn't.

Most intrigued!

Wolfshade
05-27-2014, 05:02 AM
Yes certainkly.

MarneusCalgar
05-27-2014, 05:37 AM
Sorry, didn't realise they were questionable. What's wrong with them for future reference?

The black and White images you see there, who they credit to Dakka, were posted first in LaTaberna, I know that because I´m the one who did that pics and posted them in LaTaberna in first place!

The problem was mine for not doing any watermark to them... but Dakka took them without any permission, and also Heresy Online

Balor
05-27-2014, 06:45 AM
It's a nice compromise between Battlewagon and Deffdredds, with it's overall firepower exceeding both.

Hmm. First Walker transport that I'm aware of....would it be able to disgorge it's cargo and assault in the same turn itself? I dunno!

Me, I think I'mma gonna get me one, just because it looks really cool!

Hmmm I'm not sure about a Battlewagon as you can put some good guns on that and the range fire power for the Gorkanaut and Morkanaut is still very low in the scheme of shooting but we are talking about Orks. If you want good shooting take shoota boyz and lootas. I would say dakkajet but even three of them never live more than one round.

If you have extra cash buy one and paint it up that is what I did with my stompa many years ago and I think I have used it one game so far.

Also! From Grot Orderly "245 and 230 for Gork and Mork"

For now that would be outside my points range but I will need to see how it combos with other things in the new codex.

Lord-Boofhead
05-27-2014, 07:38 AM
To me nothing is worse then buying, building and spending hours painting a unit to work out that it is not fun to play with and my money should have been spent else where.

You can have fun in ways that don't involve beating face...

- - - Updated - - -


....so you stick grots in a knight sized model?

Nope, but they are in there to HELP. And fix stuff, there are still orks in there.

MarneusCalgar
05-27-2014, 07:50 AM
New pics!

http://latabernadelaurana.blogspot.com.es/2014/05/noticias-mas-datos-de-las-novedades-de.html

Balor
05-27-2014, 07:59 AM
You can have fun in ways that don't involve beating face...

Hey Friend,

I guess that it is a common thing that the word fun = beating face or waac gamer. Let me define what I mean by fun. I like it when my games are not lopsided for either player and we only have a few models on the table at the end of the game. I expect to lose any model thought the game but in most games they will have some impact on that game for one or two turns besides being destroyed or being completely ignored as they are not a threat. I'm someone that does learning games for the new new guys and plays punching bag armies so that they might have a good time. I play my armies to the lore CC BT army that gets stomped in almost every game. I don't think I have used had a competitive army in 40k since 5th ed. I enjoy playing lots of necron warriors and monoliths and we know neither of those have been good since the last codex.

Just remember not to judge a book by its cover if someone says fun it might really mean to have a fun game with their peers.

Lord-Boofhead
05-27-2014, 09:06 AM
Hey Friend,

I guess that it is a common thing that the word fun = beating face or waac gamer. Let me define what I mean by fun. I like it when my games are not lopsided for either player and we only have a few models on the table at the end of the game. I expect to lose any model thought the game but in most games they will have some impact on that game for one or two turns besides being destroyed or being completely ignored as they are not a threat. I'm someone that does learning games for the new new guys and plays punching bag armies so that they might have a good time. I play my armies to the lore CC BT army that gets stomped in almost every game. I don't think I have used had a competitive army in 40k since 5th ed. I enjoy playing lots of necron warriors and monoliths and we know neither of those have been good since the last codex.

Just remember not to judge a book by its cover if someone says fun it might really mean to have a fun game with their peers.

Not being snarky here, but why do you care if the Gork/mork-anought is super effective then? If you think it looks cool and fits your army then get it and paint it use it in a game now and then or don't. I wasn't so much accusing you of being the sort of guy who can't have fun without thrashing your opponent more asking if you were 'that guy'.

I'll be getting 2 probably, one for the Freebootaz to convert into a walking Pirate ship (in spaaaace) and a burny one for when I start work on the arch Arsonist of Charadon's horde. And maybe one for the Goffs too as it does look dead stompy and can back up the Canz and the Dreads...

Balor
05-27-2014, 09:17 AM
I think I'm just having more of an issue of seeing it in the current codex. On the other hand the new codex is right around the conner and I'm really going to have to take a look at it then and how it all works together with all the changes.

Oh, I would love to see your Freebootaz! I have been wanting to do that for an update for my Orks but with recent pirate themed wedding, honeymoon this summer and a family reunion my GW hobby cash flow is fairly low.

8979

Bigred
05-27-2014, 09:33 AM
images/info via LaTaberna (http://latabernadelaurana.blogspot.com/) and Grot Orderly (http://grotorderly.blogspot.com.es/2014/05/white-dwarf-18-wycieki-czesc-3-leaks.html) 5-27-2014



Point Costs:
245 and 230 for Gork and Mork
898089818982

Rangerrob
05-27-2014, 09:51 AM
May have missed this earlier in the thread, sorry if I did.

No Assault ramp, not open topped...Guess it is a move up and sit there inside for a whole round type of transport.

Balor
05-27-2014, 10:09 AM
Ya, it is going to be strange how it will be used as a transport but my guess is that it has some kind of mek with it to keep it alive. Also rampage on the Gorkanaut give it a max possible 8 attacks on the charge and a mini of 5 on ongoing combats when you can use the rule.

This Dave
05-27-2014, 10:11 AM
I'm thinking the transport capacity is intended to put a Big Mek in there to keep it running more than actually taking boyz into battle. But I'm not kunnin' like Orks so what do I know. :)

Lord-Boofhead
05-27-2014, 11:17 AM
Oh, I would love to see your Freebootaz! I have been wanting to do that for an update for my Orks but with recent pirate themed wedding, honeymoon this summer and a family reunion my GW hobby cash flow is fairly low.

[/ATTACH]

I'll post some pics whe I get 'em done.

Theuy have been in mothballs since late last year when it was clear that the Ork Dex was due soon and the orks have a tendency to really shake up in each dex.]

ocs223
05-29-2014, 09:45 AM
Anyone see this yet?

http://twentyfirstlegion.com/2014/05/29/new-meganob-sighted/

RedShirtMan
05-29-2014, 11:13 AM
Just found these lurking in the next White Dwarf. The new Mega Nobs do you think.
9004

Fizzybubela
05-29-2014, 11:53 AM
I think you are right. ;)

DaPlebbeH
05-29-2014, 12:25 PM
May have missed this earlier in the thread, sorry if I did.

No Assault ramp, not open topped...Guess it is a move up and sit there inside for a whole round type of transport.

Find be best is to put 5 burner boyz in with a mek if possable and if it gets close get out and burn everyone muhahaha 1 idea I had ;)

Mr Mystery
05-29-2014, 11:34 PM
No Sir, I don't buy it.

Sounds like someone tried to 40kificate a Warhammer rule, and did so very badly.

Charon
05-30-2014, 12:34 AM
This was also in 2nd edition.

Eberk
05-30-2014, 01:45 AM
It would be very fluffy. Orks generating Warp Charge.

Maybe instead of rolling a d6 ? The more Boyz on the table and the more combats going on the more Warp Charge for the Orks.

I would like to see that happen.

Wolfshade
05-30-2014, 01:58 AM
Kinda like how mob rules worked for Ld. Fluffy bunny likes this thought, but I am sceptical.

Lexington
05-30-2014, 07:48 PM
*delicate clearing of throat*

GITZ! GITZ! GITZ! GITZ!

9011

buggle
05-30-2014, 08:52 PM
Don giv a squig woz da rules is fo snazzguns.... I wantz!

Mr Mystery
05-31-2014, 12:50 AM
*delicate clearing of throat*

GITZ! GITZ! GITZ! GITZ!

9011

Yeah okay I'm doing Orks next

Lord-Boofhead
05-31-2014, 02:57 AM
*delicate clearing of throat*

GITZ! GITZ! GITZ! GITZ!

9011

Oh Sexy, time to pull the Freebootaz out of Mothballs then?

- - - Updated - - -


It would be very fluffy. Orks generating Warp Charge.

Maybe instead of rolling a d6 ? The more Boyz on the table and the more combats going on the more Warp Charge for the Orks.

I would like to see that happen.

Thats how it worked back in 2nd? And how it works in WFB....

- - - Updated - - -

In this weekends article on Ork Lore there is a box out on the clans, this boxout contains another boxout that describes the Goffs. It talks about how they are the most Orky because they aren't distracted by things like scavenging (Deathskulls), Marching around (Bloodaxes) and ridding around on squiggs (Snakebites). Now there was a rummour the were going to bring backb Boar Boys and make the Boars 'squggboars'.

Is this a sign that either this Codex or FW are bringing back Boar Boyz or is it just a reference to Squigoths?

Mr Mystery
05-31-2014, 03:23 AM
Who knows? Could just be background.

Can't wait for the new book. Shall be part of my birthday treats. Kind of.

Houghten
05-31-2014, 05:31 AM
So let's see, Flash Gitz got three points cheaper, got free stikkbommz and bosspoles but lost their 'eavy armour and can't even get it back as an option, have no options for their snazzguns (so let's hope the base ones are decent) and can't take Painboyz any more.

Welp. I knew when I made 'em my konverted gitz were going to get screwed, because it usually happens to rules without models when they get new rules-and-models (see also my lightning claw Deathwing Apothecary, weeping quietly to himself on the shelf next to a couple of Captains with Auxiliary Grenade Launchers), but that doesn't make it hurt any less.

Charon
05-31-2014, 05:42 AM
Would not be too fast on the painboys as they could receive the Ig treatment of 0 - 5 and joing any unit.

Lexington
05-31-2014, 11:51 AM
MOAR LADZ.

9024

I spy:
- New Big Gunz
- Two new Mekz - one wit KFF...[edit] er, Shokk Attack Gun!
- New Mega-Nobz!

Mike Lawler
05-31-2014, 11:53 AM
There's the ever so slight chance that the lacking Eavy Armor is simply a typo and is present in the actual army list in the back.. wouldn't be the first time for that.. but I also am not holding my breath.

There's also a slim chance that Badruck or some other stuff will allow a different upgrade. Top that off with the kustom forcefields or the fact that there is likely a new open topped transport for them to fire from (which also happens to look like a pirate ship) .. there are a ton of options. Hell, back in the day I would load up my shooty units in a Battlewagon and just plant it somewhere with a KFF. It's not impenetrable but it does offer options for longevity.

Mr.Pickelz
05-31-2014, 11:55 AM
I don't see a new KFF in that painting photo, the Mek in the Lower right corner has a Shokk Attack Gun.

Mike Lawler
05-31-2014, 11:58 AM
MOAR LADZ.

9024

I spy:
- New Big Gunz
- Two new Mekz - one wit KFF!
- New Mega-Nobz!

That looks like a new SAG.. hm..(it definitely is) Those gun batteries are looking like traktor cannons or lifta droppas.. very intriguing. I'm not overly fond of the meganob there.. he looks super static.. but it could just be the way that one was assembled. If I had to guess, the Mek with the big guns.. might be part of a boxed set.. They are typically a codex option for big gun batteries. What is just off the edge of the image down close to that Meganob I wonder!?!?

Power Klawz
05-31-2014, 09:42 PM
Uhm... that's the old Big mek with SAG. He's even hoovering up snotlings. I don't see anything new in that pic other than the gorkanauts.

I have most of the minis in that pic and I haven't bought a new ork mini since they released the new deff dredds. That meganob is definitely old.

Those big guns look like conversions using trukk parts. That other mek is a conversion using a painboy arm. Or it might be from the cybork bits in the current nobz unit. Hard to tell with the angle and resolution.

Kaptain Badrukk
05-31-2014, 09:59 PM
Uhm... that's the old Big mek with SAG. He's even hoovering up snotlings. I don't see anything new in that pic other than the gorkanauts.

I have most of the minis in that pic and I haven't bought a new ork mini since they released the new deff dredds. That meganob is definitely old.

Those big guns look like conversions using trukk parts. That other mek is a conversion using a painboy arm. Or it might be from the cybork bits in the current nobz unit. Hard to tell with the angle and resolution.

I figure the Mek on the left will be a new plastic clam-pack. Conversions don't pop up so often is official GW stuff these days.

Power Klawz
05-31-2014, 10:12 PM
I figure the Mek on the left will be a new plastic clam-pack. Conversions don't pop up so often is official GW stuff these days.

Hmm, maybe. Taking a deeper look at the buzzsaw arm and comparing it to the two bits I mentioned and it doesn't seem to match up. Neither of those have an ork fist attached to them or the support struts underneath.

Kaptain Badrukk
05-31-2014, 10:54 PM
Also the other arm, torso and legs are all unique. Which to me says new.

Da Gargoyle
06-01-2014, 03:00 AM
Houghton, you are the first guy that I saw use Flash Gitz in the current dex. Why would you? Anything they could do Lootas did better, at 60% of the base cost of the Gitz. Though Lootas did not have eavy armour, they could mob up to 15 boys which gave you fearless for a round or two. Not so with gitz who would drop and run after 3 kills, feel no pain or not. I am sure you have done the comparisons on the rest of it.

That said, did you use them much and how well did they work out? My Orks took up a position behind the display case glass when the last dex came in. There they made effigies of Phil Kelly and attempted to blot him out of time and space. Apparently it does not work on earth because of the influence of the Golden Throne.

SadisticMagician
06-01-2014, 03:55 AM
Hmm, maybe. Taking a deeper look at the buzzsaw arm and comparing it to the two bits I mentioned and it doesn't seem to match up. Neither of those have an ork fist attached to them or the support struts underneath.

Isn't the bosspole on the back of that Meganob from the Chaos Space Marines kit as well? Surprised me to see that.

buggle
06-01-2014, 04:33 AM
I've a feeling the battery guns are a dual kit with the buggies, all it needs is a driver gunner and rear axle

Also I see the end of a kustom blasta beside the mega nob so at the least I reckon it means mega armor Mek but might mean new wargear

Houghten
06-01-2014, 07:21 AM
Houghton, you are the first guy that I saw use Flash Gitz in the current dex. Why would you? Anything they could do Lootas did better, at 60% of the base cost of the Gitz. Though Lootas did not have eavy armour, they could mob up to 15 boys which gave you fearless for a round or two. Not so with gitz who would drop and run after 3 kills, feel no pain or not. I am sure you have done the comparisons on the rest of it.

Reason number one why I would: I don't just have one list that I run over and over. I've got green tides, I've got dread mobz, I've got speed freeks. Sometimes I want to play "Nobs and Bosses", a list where the only Boyz to be seen are driving the Battlewagons. Sometimes I want to play "Dead Shooty," where I take Lootas and Flash Gitz. Sometimes I just don't have any Elites slots left over for Lootas because I filled them all with Burna Boyz and Kommandos.

Reason number two why I would: there are still two things that they do better than Lootas. One is killing Space Marines. Orks are somewhat light on AP3, but APd6 is AP3 or better 50% of the time and taking Blasta improves that to 67%. Getting gitfindas amended to Ignore Cover made this even better. The other is fighting. They may be a shooty unit but they still have a Nob's statline. If they get charged, they can hold their own long enough for the Stormboyz to show up, whereas Lootas crumple like a rammed Trukk if they didn't roll a 3 on the d3 for their Overwatch. Assault weapons instead of Heavy also mean they can charge what they shot at, which is handy if a couple of the Marines survived and you need to beat them to death so you can get on with shooting something else next turn.

Reason number three why I would: same as Pyrovores - because everybody and his grot thinks they're rubbish. They get laughed at and overlooked and then they sneak up and vaporise a Devastator squad and suddenly nobody's laughing any more except me, but it's too late because whoops, that was all the heavy bolters, whatcha gonna kill 'em with now? (Admittedly sometimes the answer is "a demolisher cannon," but that's got to decide target priority if I've got any deffrollas left on the board, because guess where they're headed...)

Reason number four why I would: because dead's dead, so dat don't count, an' if I runs away I can come back for anuvver go, see? Winning has never been my main priority when playing 40k; it's all about having fun and acting Orky. Mathammering out the exact percentage that Lootas are more point-efficient than Flash Gitz is mukkin' about, wastin' time I could be using to build anuvver Looted Wagon.


That said, did you use them much and how well did they work out? My Orks took up a position behind the display case glass when the last dex came in. There they made effigies of Phil Kelly and attempted to blot him out of time and space. Apparently it does not work on earth because of the influence of the Golden Throne.
I use 'em a fair bit, especially in Nob-heavy games. I usually attach a Warboss to help with the Leadership issue; he's Ld9 instead of 7 and can take a bosspole (that'll be 5 points I don't need to spend in the new codex though). Even then, I don't think my Flash Gitz have won me many games; hell, the Shokk Attack Gun rolling double 6s has probably won me more games than the Gitz have. But they're far from useless and they're fun.


I've a feeling the battery guns are a dual kit with the buggies, all it needs is a driver gunner and rear axle

I think you're right, because at first glance I thought they were buggies. I think the rumoured "grot buggies" are actually the big gunz.

MajorWesJanson
06-01-2014, 07:46 AM
The Big Gunz are probably like the eldar support weapons- single gun kit with 3 weapon options and crew. I'd say 3-4 gretchin, and possibly that Mek is included.

Khtugg
06-01-2014, 07:57 AM
I have to ask you all a question: in issue 18 White dwarf, on page 25 there's rules for the Gorkanaut. In the picture, under the walker's Deffstorm mega-shoota there appears to be a cybork of some sort. He has tubes going in his mouth and nose, part of his skull seem metal and he's got a buzzsaw arm. This one, is he made of current bitz or is it new parts?

Houghten
06-01-2014, 08:34 AM
He's straight out of the Nobz kit.

Khtugg
06-01-2014, 08:36 AM
He's straight out of the Nobz kit.

Thank you for clearing it out.

Cheers.

Houghten
06-01-2014, 08:52 AM
No problem, and welcome to the Lounge!

Mike Lawler
06-01-2014, 10:44 AM
Uhm... that's the old Big mek with SAG. He's even hoovering up snotlings. I don't see anything new in that pic other than the gorkanauts.

I have most of the minis in that pic and I haven't bought a new ork mini since they released the new deff dredds. That meganob is definitely old.

Those big guns look like conversions using trukk parts. That other mek is a conversion using a painboy arm. Or it might be from the cybork bits in the current nobz unit. Hard to tell with the angle and resolution.

That's not the current SAG.. I have it as well.. the snotling getting sucked up is in a different pose, the energy is sculpted onto the spinny gubbin instead of the wires, the spinny bit is slightly different on the "arms" going up to the orbs, the head is different, the expression on the Big Mek's face is slightly different, and the tubing on the SAG is entirely different.

The big guns are NOT Trukk conversions.. they all have the same front plate.. and that front plate is not the one from the Trukk kit. The tires are entirely different (though similar.. but look at the hubs and count the number of plates on the tire part), and the armor panel that you probably assume is the panel from the trukk kit, is in fact the wrong shape and size and is also sporting a different set of details entirely.

The face on the Meganob is not one we've seen in a kit, nor is his Gob piece. The other bits are a little too generic to tell one way or another, but the shoulder pieces strike me as different enough to possibly be a new plastic.


If you're going to dismiss things and try to sound like an authority..
A) realize that there are people out there with more than 10k of orks, who have gone so far as to learn to speak ork.. meaning you're not the only one making informed observations
B) actually look up the things you're comparing. The bits you're claiming are just conversions are only mildly similar.. once you examine closer you realize there are differences and that they are repeated.. which typically means it's from a kit.

We can argue over this but that would be silly since these releases will be out soon and one of us or the other will look foolish at that point.

Mike Lawler
06-01-2014, 11:00 AM
He's straight out of the Nobz kit.

The buzzsaw arm in the Nob kit is on the other arm..

DarkLink
06-01-2014, 11:21 AM
No Sir, I don't buy it.

Sounds like someone tried to 40kificate a Warhammer rule, and did so very badly.

Half of 6th and 7th has been the Fantis-ification of 40k.

Houghten
06-01-2014, 02:10 PM
The buzzsaw arm in the Nob kit is on the other arm..

Not the Mek in the painting guide; the Nob next to the Gorkanaut on its White Dwarf rules page.

Mike Lawler
06-01-2014, 09:57 PM
Not the Mek in the painting guide; the Nob next to the Gorkanaut on its White Dwarf rules page.

Ah, hard to keep it straight, my bad :)

Bigred
06-03-2014, 12:48 PM
Ork Rumors 6-3-2014


Ork Buggies
BS:3 (Grot Gunners)
AV and HP unchanged
+5pts apiece

As wide as the Trukk model, but half the length
Ork Trukk-style tires
Hot-rod engine with oversized engine piping along the sides
Turret-gunner is seated behind the driver
Multiple weapon options including:
Supashoota (linked)
Rokkit launcha (linked)
Heavy Flamer (linked)

Big Guns
There is contradictory chatter about a "Flakk" anti-air option for the Big Guns

Rumors reliability is average, coming from both known and unknown sources.

Agramar
06-04-2014, 03:07 PM
Hello!
New pics of Flash Gitz.Huge amount of plastic bits...and emo orkz!
http://descansodelescriba.blogspot.com/2014/06/ultima-horafiltraciones-de-la-wdwmas.html

Mike Lawler
06-04-2014, 07:42 PM
Hello!
New pics of Flash Gitz.Huge amount of plastic bits...and emo orkz!
http://descansodelescriba.blogspot.com/2014/06/ultima-horafiltraciones-de-la-wdwmas.html

:eek: HOLY CRAP :eek:
This reminds me of the old Mark Gibbons art and all the other great 2nd ed drawings that were so full of character. I flipped through my dusty old copy of Freebooterz, it really looks like they're trying to get back to what made orks.. orks.. and not Mad Max but with green skin.

EDIT:
Has there been any word on Boarboyz yet???

Lexington
06-04-2014, 09:25 PM
I'm with Mike L., all agog and happy. This is my favorite Ork release in ages.

Gir
06-05-2014, 02:27 AM
In case it hasn't been said yet: Next week is Flash Gitz only. It is a single kit (It doesn't make any other choices). $71AUD, can't remember for other currencies.

Mr Mystery
06-05-2014, 02:51 AM
:eek: HOLY CRAP :eek:
This reminds me of the old Mark Gibbons art and all the other great 2nd ed drawings that were so full of character. I flipped through my dusty old copy of Freebooterz, it really looks like they're trying to get back to what made orks.. orks.. and not Mad Max but with green skin.

EDIT:
Has there been any word on Boarboyz yet???

Orks - Green Skinned English Football Hooligans :)

Erik Setzer
06-05-2014, 07:19 AM
:eek: HOLY CRAP :eek:
This reminds me of the old Mark Gibbons art and all the other great 2nd ed drawings that were so full of character. I flipped through my dusty old copy of Freebooterz, it really looks like they're trying to get back to what made orks.. orks.. and not Mad Max but with green skin.

EDIT:
Has there been any word on Boarboyz yet???

Totally agree! It's really bad when I pull out my second edition models and see how much character they had, all of which was lost with the 3rd edition codex and models. People who were new to the game tried arguing with me that Orks were just savages with green skin and no personality, and that just pissed me off when I knew better.

I really hope Boarboyz make a return. Heck, I'd love to see a lot of old stuff make a return: Boarboyz, Madboyz, Cyborks, Tin Boyz... Give us some character back in our army, and throw a bone to the people who've been around the hobby a long time.

Erik Setzer
06-05-2014, 10:51 AM
White Dwarf Back Page says:
White Dwarf 20: Da Orks Get Shooty, Famous WAAAGHS and Hall of Fame.

So that'd be the new artillery, then.

It'd be nice if they'd stop stringing out the releases and just put the book out already. I don't want to keep dropping money on new kits with no idea how they work with the rest of the army.

(That is to say, I'm not going to bother buying most of them until I see the book in my hands. Sure, I'll get them all in time, because I'm an Ork at heart and love all the models, but I have a limited budget so I want to make sure I have a playable force first and foremost.)

Agramar
06-05-2014, 01:32 PM
Hi!
It is my imagination or...are few things this weekend for orkz?
http://descansodelescriba.blogspot.com/2014/06/ultima-horaportada-de-la-wdw-19precios.html

Bambi
06-05-2014, 02:23 PM
Wot no eavy armour or painboy?! Ladz we's gonna die in droves.

Think i'll stick with lootas for firepower unless they get nerfed in the new codex. I will still probably buy the kit though just for all the great parts. Looking forward to seeing more of the big guns kits and find out whether there are any more options for it.

Power Klawz
06-05-2014, 02:36 PM
That conversion with the nob big choppa on the flashgit body is amazing. Now I'll have to buy like four boxes of the darned things for bits.

Also a little napkin math based on what we (presumably) know about gitz and the old (presumably unchanged...) profiles for their major rivals. The following will be minimum (5 models) sized gitz units against approximately points equivalent lootas and shoota boys.

Sationary Gitz VS. MEQ: 3.33 average kills per round of shooting. (5 when rolling 3 or less for ap, 1.67 when rolling 4+)
Moving Gitz: 2.22 average kills per round of shooting
Shoota boyz (18): 2 average kills per round of shooting
Lootas (7): 1.3 average kills per round of shooting

So, killier per point than both shoota boyz and lootas, and potentially way killier when they roll 3 or under.

Against TEQ

Stationary gitz: 1.66 average kills per round (3.33 when rolling 2 or under for ap, and considering no stormshields)
Moving Gitz: 1.11 average kills per round (2.22 when ap2 or 1)
Shoota Boyz: 1 average kill per round
Lootas: 0.65 average kills per round

again, killier per point, obviously the averages are pulled upwards by lucky ap rolls.

In terms of survivability, shoota boyz are the clear winner with 18 individual single wound models. Lootas are the losers with only 7 (although against strenght 8+ shooting they'd be more survivable than the gitz.) Gitz are somewhere in the middle with 10 wounds, although with a particular weakness to high strength shooting.

Gitz also have access to ammo runts, which may do something different in the new edition or be exactly the same (basically, twin link the shooters gun for one shot per game.) They're 3 points each and each git can take one. If they allow you to twin link then you could end up with something like...

Stationary Gitz w/ammo runts vs MEQ: 4.44 average kills per round (50% chance to kill 6.66) note: this would use up all 5 ammo runts
Stationary Gitz w/ammo runts vs TEQ: 2.22 average kills per round (33% chance to kill 4.44)

considering that 5 ammo runts would cost you 15 points, you'd get 1 more loota or 3 more shoota boyz. At this level the shoota boyz would just about be at parity with non-stationary gitz against both MEQ and TEQ targets, the lootas would still lag behind.

Its also interesting to note that the AP determination roll is made right after the target is selected, but before you roll to hit. This means you don't have to waste your runts on a high AP volley, but when you roll that lucky ap2 shot against a unit of terminators you can go all out. Statistically they are the killiest mid to long range anti MEQ/TEQ infantry in the list as far as I can tell, with the potential to roll low ap and throw down a bucket of hate. They do, however, lack somewhat in the survivability category and would be dependent on strong cover saves to stick around. (which would be in keeping with their implied defensive application anyways.)

Crazy thought: If they, for some reason, made ammo runts non-disposable and just made them twin link weapons for the whole game then Gitz would be unbelievably amazing. No way that's going to happen though. Although 3 points for a single reroll seems overly steep to me, especially for low bs units like orks.

Mike Lawler
06-05-2014, 05:41 PM
Oh man.. that's funny.. for a minute I thought you said $53.. oh man..

oh wait.. :(

Erik Setzer
06-05-2014, 09:34 PM
Oh man.. that's funny.. for a minute I thought you said $53.. oh man..

oh wait.. :(

I'd love to gripe about it (and I suppose I should), but it's about on par with a box of plastic Terminators, and with likely more parts and larger models. The main problem is that they're half the points of Terminators, so you need more of them. But that's Orks for you.

That's really the problem with Orks: if they cost the same in cash per model as other armies, you're going to shell out a LOT more cash for an army because you need a lot more Boyz.

Lord-Boofhead
06-06-2014, 01:05 AM
In case it hasn't been said yet: Next week is Flash Gitz only. It is a single kit (It doesn't make any other choices). $71AUD, can't remember for other currencies.

So I was spot on when I said that the rumour that the Gitz would share a kit with the Kommandoes and Tankbusters was tottal bunk because tehy don't share any visual cues beyond being Orks I was right?

Erik Setzer
06-06-2014, 08:03 AM
So I was spot on when I said that the rumour that the Gitz would share a kit with the Kommandoes and Tankbusters was tottal bunk because tehy don't share any visual cues beyond being Orks I was right?

I think everyone who thought about it could figure that one out, since Flash Gitz are basically Nobz and the others are just Boyz. There's no way that would have worked unless the Flash Gitz had become Boyz.

Lexington
06-06-2014, 09:14 AM
I think everyone who thought about it could figure that one out, since Flash Gitz are basically Nobz and the others are just Boyz. There's no way that would have worked unless the Flash Gitz had become Boyz.
To be fair, here, there was no guarantee that the Flash Gitz would stay Nob-sized in the new book. Their 'biggerizing' was something of a random upgrade thrown their way in the last book. There was also the possibility that both Tankbusters and Kommandoz wouldn't remain the size of a normal Lad...

Still, glad things turned out like they did. There's some amazing dual kits out there, but they're just as often confused messes that make too many design compromises for the sake of packaging efficiency. Tho, funny enough, I think the Flash Gitz would've worked well as a combo-box with regular Nobz.

Bigred
06-06-2014, 10:02 AM
via Beasts of War (http://www.beastsofwar.com):
Rumors of upcoming Ork formations/rules:

Formation - 'ork warband' - warboss, mek, unit of nobs, six boys mobs, one unit of grots. Gives Boss of the Waaagh! Greenskin Hordes and Stampede rules.

Boss of the Waaagh! Lets you re-roll your warlord trait if taken as a primary detachment.

Greenskin Hordes. "Evey unit with ten or more models in the detachment gains the Hammer of Wrath special rule... and in every assault phase in which is successfuly charges an enemy unit the dice rolled for it's charge range in ten or more before modifers..." The wording here is confusing; not sure if it means that Hammer of Wrath only works if you roll ten or more, or if there was another rule which got cut out.

Stampede! If the formation's warboss is your warlord, he can use his Waaagh! special rule each and every turn after the first. This implies that warbosses have a special rule called 'Waaagh!' which usually can't be used every turn.

Detachment 'ork horde'. HQ, three troops, elite, fast attack, heavy support, fortification and Lord of War. Gives Greenskin Hordes and Boss of the Waaagh! Not sure if 'elite, fast attack and heavy support' was meant to mean one of each is compulsory.

m3g4tr0n
06-06-2014, 01:02 PM
I thought "more dakka" was the only real rule orks had.

Houghten
06-06-2014, 01:13 PM
That'll be the "not a battleforce" discount boxset then.

Mike Lawler
06-06-2014, 01:13 PM
Eh.. ok on the new rumors..

Anyone that can get eyes on the book.. please look to see if those wonderful diesel powered piggies are back..

crandall87
06-06-2014, 01:28 PM
The detachment is interesting. It looks like armies will be getting their own optional battle forged force orgs to play around with.

Mr Mystery
06-06-2014, 02:07 PM
Just had a squizz at the Rules page for Flash Gitz, following the link from page 20 of this thread.

'Ere We Go! - Looks like Orks can re-roll a single charge dice.... Can't quite make it all out (not to look a gift horse in the mouth, but please Mr Photographer, focus!) so not sure on the caveats. But nice all the same.

Had another peep......

'Ere We Go! - If every model in the unit has this special rule, it may re-roll one dice when determining charge range.

Gitfindas - If the unit remained stationary during the movement phase, it shoots at BS3......

Kirsten
06-06-2014, 02:32 PM
once more the GW page has defaulted to being in German. seems to happen each friday night when they add stuff. I quite like the description of the flash gitz translated from german in to english though

"See the Flash Gitz - the richest and most obnoxious of all orcs. During their travels through the galaxy give these mercenaries with their flashy equipment and practice in the boldest acts of piracy. But do not let yourself be fooled by her swagger. A mob Flash Gitz understands excellently be careful not to heads, and in a firefight it is absolutely fatal. If they start shooting again, so is this white Gork a natural catastrophe.

For this multi-part plastic kit you can five armed to the teeth, Flash Gitz build with swanky Posawummen. Kanalisiere your inner Mek, by joining the drive aufgemotztän weapons, weapons body, magazine and secondary Dakkasystem free.

A Flash Git can also be built as a Captain and receive about Gitsuchasquig and bionic Säbelarm. In addition, you can customize, including eight back banner, eleven heads and shells your Flash Gitz with a variety of optional accessories. "

Mr Mystery
06-06-2014, 02:40 PM
For the lazy (http://www.games-workshop.com/en-GB/Flash-Gitz?_requestid=839870)

And the 'Orkiest models ever' aware goes to......FLASH GITZ! So much dakka! So much ostentation!

Cap'nSmurfs
06-06-2014, 02:48 PM
So git, many flash, very dakka. Wow.

KrewL RaiN
06-06-2014, 02:49 PM
And they have freeken "bullets go fasterfied" engines on their guns :O

Mr Mystery
06-06-2014, 02:49 PM
And there goes my resolve (http://www.games-workshop.com/en-GB/Flash-Gitz-on-a-roll).

Ladies. Gentlemen. Those who are yet to decide.


I'm going Green!

Bigred
06-06-2014, 03:23 PM
via Beasts of War (http://www.beastsofwar.com):
Rumors of upcoming Ork formations/rules:


We’ve been hearing on the grape vine that Looted Vehicles might be going from the upcoming Ork Codex

m3g4tr0n
06-06-2014, 07:44 PM
via Beasts of War (http://www.beastsofwar.com):
Rumors of upcoming Ork formations/rules:

Now that really, really sucks. I have several that I haven't finished.

Andrew Thomas
06-06-2014, 09:40 PM
I think that they're implying that Green Horde let's you HoW without getting in B2B if you roll a 10+ on a Charge. So yay, a return to Swingy Orks. Still looking into an Air Superiority list.

eldargal
06-07-2014, 01:54 AM
Now that really, really sucks. I have several that I haven't finished.

Counts-as. Or Unbound, whatevs.

Lord-Boofhead
06-07-2014, 05:04 AM
Counts-as. Or Unbound, whatevs.

Plus I can see the Bloodaxe and/or Deff Skull supplements bringing them back.

40k_slimez
06-07-2014, 06:11 AM
Counts-as. Or Unbound, whatevs.

Just make them "count as" Battlewagons - then take Orks+ork allies and take 8...

Bigred
06-07-2014, 09:49 AM
via Beasts of War (http://www.beastsofwar.com) 6-7-2014


Meganobz
120 points for 2 Meganobz and a Boss Meganob
WS4 BS2 St4 T4 W2 I3 A3 LD7 SV2+
Special Rules:
'ere we go
Furious charge
Mob rule
(No mention of slow and purposeful)

May add Up to 7 additional Meganobz to a unit at 40 points per model.
Power Klaw and twin linked shoota can be replaced by two kill saws
Twin linked shoota can be replaced with kombi weapons (Rokkit launcher or Skorcha)
Any model can take a boss pole
Unit can take Trukk or Battlewagon as dedicated transport.

Mr Mystery
06-07-2014, 09:56 AM
Wonder what Killsawz do?

Matched pair power weapons for jobbing hordes?

Mike Lawler
06-07-2014, 11:42 AM
I'm really bummed out about the looted wagons thing.. but if they do that, there needs to be something swapped in. Trukks, Battlewagons, Buggies/Trakks.. that's just not enough 'eavy vehicle dakka. In fact.. the Battlewagon would be the only thing considered 'Eavy Armor out of all of that. I sincerely hope that something is being added in to take the place... and I'm not just saying that because I own a buttload of various looted vehicles/wagons/etc. Orks have light armor and we have heavy armored transport.. it's the dedicated heavy artillery/ordnance type and the mid armor flexible vehicle that are going to be gaping voids.

Since way back, Orks have had their own vehicles in these roles without even needing to loot. I'm hoping we're seeing that resurface as opposed to the scavenging thing.. whatever the case I went from excited to extremely hesitant very fast.

Cap'nSmurfs
06-07-2014, 11:58 AM
" In fact.. the Battlewagon would be the only thing considered 'Eavy Armor out of all of that."

The Gorkanaut...?

Mike Lawler
06-07-2014, 03:26 PM
" In fact.. the Battlewagon would be the only thing considered 'Eavy Armor out of all of that."

The Gorkanaut...?

I keep forgetting that's actually usable in a regular game.. :rolleyes:
It's still a transport though!!! Looking for Lungbursta, Bonebreaka, etc.. a git can dream can't he?

Mr Mystery
06-07-2014, 03:42 PM
Remember - Rumour is just rumour.

No need to get upset.

Mr.Pickelz
06-07-2014, 08:26 PM
I'm really hoping that the Meganob profile is a bit off as Orks need an Initiative boost across all units. With the loss of Furious Charge's temporary boost, Orks are/will be the slowest CC units next to Necrons, and will pretty much be destroyed by a "Sweeping Advance" from every other race... :(

Mike Lawler
06-07-2014, 10:33 PM
I'm really hoping that the Meganob profile is a bit off as Orks need an Initiative boost across all units. With the loss of Furious Charge's temporary boost, Orks are/will be the slowest CC units next to Necrons, and will pretty much be destroyed by a "Sweeping Advance" from every other race... :(

Lack of invulnerable save has always made Mega Nobs a tough sell.. so I dunno.. even with init boost they're kinda iffy. I happen to have a crapload of them.. but that's just from collecting.. I feel bad for everyone that's going to be looking at probably a 3 models for $50 box..

Houghten
06-08-2014, 03:15 AM
Their two wounds used to make up for their lack of Invulnerable save, but then Paladins came along going "neener neener neener" in everybody's faces. And then Centurions rubbed salt in the wound by being better at being Meganobz than Meganobz are.

Cap'nSmurfs
06-08-2014, 03:16 AM
Usable in a regular game? Dude, a Stompa is usable in a regular game now, if you got the points!

Path Walker
06-08-2014, 03:57 AM
Usable in a regular game? Dude, a Stompa is usable in a regular game now, if you got the points!

Unless your opponent doesn't want you to use a Stompa.

John Bower
06-08-2014, 04:59 AM
Remember - Rumour is just rumour.

No need to get upset.

Rumour may be rumour, but I have to wonder why all the cool looking models first? Are they so confident the codex is crap they have to sell us on it with cool looking new toys first? Or will we get the Tyranid treatment? All the teef pulled like they got?

Path Walker
06-08-2014, 05:05 AM
Rumour may be rumour, but I have to wonder why all the cool looking models first? Are they so confident the codex is crap they have to sell us on it with cool looking new toys first? Or will we get the Tyranid treatment? All the teef pulled like they got?

Almost like they're trying to get people excited into buying things by making cool models. They don't sell the codex first any more, the models are more important and will sell the army, the codex is just the rules, not as important for driving sales.

Lord-Boofhead
06-08-2014, 08:39 AM
Rumour may be rumour, but I have to wonder why all the cool looking models first? Are they so confident the codex is crap they have to sell us on it with cool looking new toys first? Or will we get the Tyranid treatment? All the teef pulled like they got?

Except how like Nids got a huge shot in the arm when 7th hit...

Please don't start moaning before the dex is even out. Or people will lump us Ork players with the Chaos and Nid Players.

Bigred
06-09-2014, 09:15 AM
via Grot Orderly (http://grotorderly.blogspot.com/)6-9-2014


this weekend (13th June) we will see a new model of Big Mek model (as I wrote couple posts below) with Shokk Attack Gun. The model will be 100% plastic and will cost us 20 pounds / 35 dollars. Additionally we will get a new artillery unit. A Ork Mek Gun with six Gretchin crew. From the parts in the box we will be able to make Smasha Gun, Traktor Kannon, Bubble Chukka, Mega-Kannon. We don't know anything more about it, but I can guess this will swap the old artillery kits. Price: 25 pounds / 38 dollars.

Mike Lawler
06-09-2014, 09:30 AM
Speculation time!!!!
If Bubble Chukkas are back.. one can only hope we're looking at Bubble Chukka Speedstas.. Smash Guns and Traktor Kannons... oooh.. I'm giddy with anticipation. I'm curious to see if there will be FW kits to accompany the greenskin releases.

EDIT: Looks like I was right about the SAG and Big Guns :P (page 19)

Mr Mystery
06-09-2014, 11:56 AM
I'm right in favour of the old Ork artillery coming back.

Lifta-droppa, Hop Splat, all that stuff was mental and fun!

Mike Lawler
06-09-2014, 01:45 PM
I'm right in favour of the old Ork artillery coming back.

Lifta-droppa, Hop Splat, all that stuff was mental and fun!

Squig Catapult.. man if they do Snakebites as a supplement, they need those. Not sure they'll do that since there will probably not be a kit but it would be a load of fun.

I actually noted that they did NOT say lifta droppa.. Smasha Gun, Traktor Kannon, Mega Kannon, and Bubble Chukka.. but no lifta droppa.. However.. after re-reading the old
Smasha Gun.. it IS what we refer to as lifta droppa (Epic calls it lifta droppa).

The Splatta Gun would be fun but I can see them avoiding it since it's a tad complicated :/ I'm not thrilled about that... since it's part of the fun.. but whatever..

Traktor Kannon.. OH BUDDY.. dragging vehicles or even models (not sure how infantry will be effected) could be huge. IF you get first turn.. move a unit up.. especially something fast like Stormboyz or Bikes.. then drag your victim into charge range.. it's diabolical. Units hiding behind that Rhino.. oh.. no.. I don't think so..

Bubble Chukka and Mega Kannon will need to be unique and interesting to compete with the other options.. as the smasha and traktor literally change the way people will have to fight you. If this is just something that might kill something, then I don't know how well it'll hold up to the advantages of the other choices.. big ordnance is cool but ruining your opponent's strategy is priceless. If I had to guess.. the Bubble Chukka would be single target.. or maybe a vortex grenade type of thing.. and mega kannon will be a big dual fire mode gun with Frag or Krak.

Whatever the case it's an exciting time to be a greenskin

EDIT:
Looking at the Mek Gunz
Bubblechukka is random str and ap large blast
Smasha Gun is just watered down Zaap Gun :/
Kustom Mega Kannon is a Str 8 ap2 heavy 1 blast with get's hot
Traktor Kannon is anti-air. Auto immobilize plus other results.. not too shabby..

Erik Setzer
06-09-2014, 01:58 PM
So after seeing a scan of the White Dwarf sent to me by a buddy, here's the lowdown on the guns:

Bubblechukka
36", S/AP D6*, Heavy 1, Large Blast
*Roll a single D6 for both, i.e. S1 AP1 or S4 AP4

Smasha gun
36", SD6+4, AP1, Heavy 1

(Both you roll the D6 *after* choosing unit)

Kustom Mega-Kannon
36", S8, AP2, Heavy 1, Blast, Gets Hot

Traktor Kannon
36", S8, AP3, Heavy 1, Skyfire, Traktor
Traktor: Any glancing or penetrating hit on a Zooming Flyer also causes an Immobilized result; Swooping FMCs suffering one or more wounds take -3 penalty to Grounded test.

No points yet in any of the scans I've seen (some nice color pics of the models, though, and they look AWESOME). If not for the money price, I'd be jumping all over these in a heartbeat, and will likely drop some sadly serious cash on a battery or two. You've got anti-infantry, a gun for potentially smashing tanks good (AP1!), a gun for taking out 2+ armor units, and a gun that just makes flyers cry.

And apparently, you can buy Ammo Runts to get rerolls with them. So yeah, that should be hilarious.

Mike Lawler
06-09-2014, 02:14 PM
There's a scan up of the codex entry.
You can field up to 5.
Options are:
Lobba
Zzap Gun
Bubblechukka
Kustom mega-kannon
Smasha Gun
Traktor Kannon

Each Gun has 1 Mek 2 Gretchin.. looks like you can add up to 2 additional gretchin and an ammo runt per gun.

EDIT:
Don't know what the rules are for posting point cost.. The base guns start 2 points less than current big gunz entry. They are nice and cheap. Load up on 'em ladz

Erik Setzer
06-09-2014, 02:24 PM
There's a scan up of the codex entry.
You can field up to 5.
Options are:
Lobba
Zzap Gun
Bubblechukka
Kustom mega-kannon
Smasha Gun
Traktor Kannon

Each Gun has 1 Mek 2 Gretchin.. looks like you can add up to 2 additional gretchin and an ammo runt per gun.

EDIT:
Don't know what the rules are for posting point cost.. The base guns start 2 points less than current big gunz entry. They are nice and cheap. Load up on 'em ladz


Five guns of the max variety fully kitted out for under 200 points, I'm a very happy Ork. And five of the "low-end" variety are under 150 points. It's nice to know all the current guns are still around, plus new ones. And being able to buy extra wounds (at T7 for Grots, ha!) and even just one ammo runt each is pretty awesome.

Drag a flying Hive Tyrant or Daemon Prince out of the skies and send the Boyz to go jump all over it! BWAHAHAHAHAAA!!!!!!!!!!!

Mike Lawler
06-09-2014, 02:42 PM
Five guns of the max variety fully kitted out for under 200 points, I'm a very happy Ork. And five of the "low-end" variety are under 150 points. It's nice to know all the current guns are still around, plus new ones. And being able to buy extra wounds (at T7 for Grots, ha!) and even just one ammo runt each is pretty awesome.

Drag a flying Hive Tyrant or Daemon Prince out of the skies and send the Boyz to go jump all over it! BWAHAHAHAHAAA!!!!!!!!!!!

Took me a minute on that math but yeah.. 5 maxed out with all options and most expensive gun is just under 200 pts.
The mental images of a swooping Demon Prince as he's suddenly snatched from the air.. :eek:

Speaking of air.. this is off-topic but I didn't pick up 7th edition yet.. are flyer rules in the main book now or is that still a supplement? I am wondering because I would love for Ork flyers to actually be in the codex... but I'm not holding my breath :/

Erik Setzer
06-09-2014, 05:16 PM
Took me a minute on that math but yeah.. 5 maxed out with all options and most expensive gun is just under 200 pts.
The mental images of a swooping Demon Prince as he's suddenly snatched from the air.. :eek:

Speaking of air.. this is off-topic but I didn't pick up 7th edition yet.. are flyer rules in the main book now or is that still a supplement? I am wondering because I would love for Ork flyers to actually be in the codex... but I'm not holding my breath :/

Flyer rules are in the rulebook, as are super-heavies, and buildings. Escalation and Apoc's super-heavy rules are overridden by the rulebook.

Houghten
06-09-2014, 11:19 PM
Orkcellent, the kannonz, zzap gunz and lobbaz are still in it.

DrLove42
06-10-2014, 05:13 AM
That Traktor Cannon is awesome. Limited against anything else but a great counter to FMC spam