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Lost Vyper
03-08-2013, 08:40 AM
Hi!

These are the six new missions for WH40k 6th edition that iīve composed, check the blog for the rules.

http://lostvyper.blogspot.fi

Have fun and comment!

Tyrendian
03-08-2013, 09:02 AM
just a few quick thoughts:
General: With you modifying reserve rules quite a bit, how do you handle things that have to start in reserve? (Luckily new Daemons don't - the old ones would have broken some of your missions outright...)
@1: don't really see the appeal of this... makes Autarchs, Hive Tyrants and the like extremely powerful, not to speak of IG Officers of the Fleet (or whatever they are called in English - thos guys that gibe the opponent -1 to their reserve rolls). Also, even if we ignore that, that mission almost completely depends on your reserve rolls - not much skill involved in that as far as i can see...
@2: I don't quite get how you want us to determine the number of objectives... first it's a die roll, but then
"Choose (before table halves or who begins is determined) the amount of buildings, ruins, forrests, wrecks or battle field debris etc. WITH YOUR OPPONENT"
that needs to be clarified... and other than that, where's the difference to any other mission except it's terrain features and not defined points that are the objectives?
@3: my points about balance from the other thread still apply, though it's not as bad as it was probably
@4: this one i really like the concept of, but again a single die roll can decide the game pretty much depending on where the objectives are placed. maybe add a clause to cause them to be concentrated in the middle of the table?
@5: minuscule difference from The Relic - and a bad at that one imo: having to get the objective from your opponent's deployment zone means it's very likely First Blood will decide it all...
@6: basically my general point - how do you plan to handle things with special reserve rules like fliers or Ymgarls? Other than that, for me that one's another case of "why would I"? It just takes away an interesting feature of the game and that's it... nothing to really make it interesting...

I hope this doesn't come across as overly critical - it's just how I feel about your missions: that they need a bit of extra work to be really good...

Lost Vyper
03-09-2013, 01:25 PM
Great! Someonesīs participating! As i said, i donīt mind the negative, as long as we are contributing! Ok, here it goes :
@1: The skill is to use what you got. And FAQ on that is actually that on turn one is still 5+ what/who ever is on the table.
@2: Ok, poor writing (and iīm not employed by GW!...yet :) ) itīs the die roll, the difference is, that forest or ruin is easier to hold/contest and you have made the table before all this happens...
@3: Well, havenīt tested it myself, have to see..
@4: No ,thatīs the idea. Should you bet on one or two, or go for broke...i know, this works...altough i lost the test game :(
@5: You can always choose just to protect your own and go for the extra points...or let your enemy figure that out first...
@6: I wanted to break the rules, just to get something cinematic going on. Last push, all you got...go for it!

and thereīll be a FAQ, when i get to test play them all..sweet...