View Full Version : The Table Top Roleplay Idea Interchange Thread...
Mr Mystery
02-25-2013, 07:23 AM
Afternoon gents, and not an especially unpleasent one it is too (wee bit grey up on Canary Wharf but, could be a lot worse).
Having just been into the Best Thread Ever, I saw chit chat of many roleplayers, and I thought it would be a spiffy idea to have a thread in which we can deposit and trade ideas, and of course stories.
Me, I tend to stick to WW games, as I'm used to the system, and have always enjoyed the setting. Plus, I find it a lot easier to come up with 'original' ideas and concepts for the modern noir setting than say Sci Fi or Fantasy (sadly seems I'm a natural plagirist. I blame the other guy).
Current one I'm planning? Adventures in the London Underground. Over 400 miles of track, several abandoned stations, all helping to keep a city moving. And this city has been riddled with tunnels, secret, hush hush and otherwise for as long as anyone cares to remember or record. It's dark. It's claustrophobic...and when you think about it, quite a remarkable achievement for the Victorians....if indeed they did dig the tunnels themselves..rather than adapt something they happened across.....
Nicely open ended setting right there, though struggling to finally decide some of the details (torn between random spods exploring, and having the players as some kind of organised patrol). As for the mystery of the tunnels? Depends on my troupe, and which way they pull!
Can also be adapted for any (and I can't believe I'm typing this, given my apathy toward the genre) Steampunk setting, though it would more be about the digging and creation of the tunnels, rather than latter day exploration/patrols.
And what tropes and stories do you favour ladies and gents? Share them here!
Psychosplodge
02-25-2013, 09:30 AM
Well my favourite rp involves a naughty...
*Ahem* wrong forum.
DrLove42
02-25-2013, 09:32 AM
I'm not really much of an RPGer. A few weeks of Deathwatch and 3 sessions of Dark heresy to my name.
But I enjoy it greatly, in what i've played. My group have (before I joined) played over RPGs, and are looking at doing a D&D game alongside DH, but i'm not that interested in actual D&D.
Psychosplodge
02-25-2013, 09:43 AM
I think I once tried D&D but it lasted two weeks as the group lacked both commitment and a stable location...
Tzeentch's Dark Agent
02-25-2013, 09:48 AM
I have about...... 5 years RP experience to my name.
Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, D+D, Aliens, Cyberpunk, Dredd
I've played so many different systems. Some more social than others.
Chronowraith
02-25-2013, 02:57 PM
Current one I'm planning? Adventures in the London Underground. Over 400 miles of track, several abandoned stations, all helping to keep a city moving. And this city has been riddled with tunnels, secret, hush hush and otherwise for as long as anyone cares to remember or record. It's dark. It's claustrophobic...and when you think about it, quite a remarkable achievement for the Victorians....if indeed they did dig the tunnels themselves..rather than adapt something they happened across.....
If you haven't already, check out Simon R. Green's Nightside books. While not entirely based on the same premise it shares some similarities to what you have proposed. They are quick pulpy reads (most are around 250ish pages).
Mr Mystery
02-25-2013, 03:04 PM
Shall check them out!
Though as much as I love the story, I'm keen to avoid making my troupe simply retread Neverwhere. Aiming for something a bit more original, or at least 'me'.
Been toying with the idea of great acid excreting Wyrms being responsible. Lots of mythology to draw on right there.
Deadlift
02-25-2013, 03:09 PM
The closest I have ever come to that sort of thing is Skyrim and those sorts of RPG on the Xbox, not what your getting at though I guess.
Mr Mystery
02-25-2013, 03:13 PM
Any plot lines or quests that particularly engaged your interest are welcome!
Defo thinking of making this a modern day type dungeon crawl. I think that's a rarity these days.
Brakkart
02-25-2013, 03:28 PM
I've been playing or DMing D&D (Basic, 2nd, 3rd and 3.5 editions) on and off for about 25 years now, well I say D&D, these days my group (and myself) much prefer Pathfinder as frankly 4th edition D&D is rubbish. As well as D&D/Pathfinder I've also played in or ran campaigns using WFRP (1st edition), Dragon Warriors, DC Heroes (3rd edition), Spycraft and Star Wars (the old buckets of d6 system from West End Games).
I've tried a bunch of other systems as well over the years but never gotten past 1-2 sessions with them.
I tend to prefer to use pre-written campaigns/modules and then adapt them here and there to best suit my group of players, that said the longest running campaign I've DM'ed for was entirely self written (Rise of the Snakemen, set in the Forgotten Realms) and I posted up a write-up of a lot of it which can be read here (http://www.enworld.org/forum/showthread.php?100196-Rise-Of-The-Snakemen-Forgotten-Realms).
Nabterayl
02-25-2013, 03:48 PM
Been roleplaying for about 17 years - a little bit of AD&D 2e, the West End Star Wars system, three homegrown systems, and D&D 4e. My longest running campaigns have been in the homegrown systems, including one that began about 15 years ago and is almost done. Currently actively running a post-apocalyptic-a-la-Nausicaa/Byzantine D&D 4e game and a 40K game on a feudal world in my own system.
ElectricPaladin
02-25-2013, 04:05 PM
At the moment, I am using the FATE system (Legends of Anglerre variant) to run a one-on-one game for my wife. The setting and story is based loosely on - of all things - "The Lion King." My wife and I worked up a setting of shapeshifters, and she's playing a deposed princess from the lion-changing royal family, on the run with devotees of the trickster-god.
The benefit of having a nerdwife: you have someone you can try out those crazy ideas with.
Also, trying to get a Dresden Files game going with some friends... so far, it's dying the death of schedule.
Phototoxin
02-25-2013, 04:35 PM
Currently on pause before the finale of Deathwatch (with DrLove's medic). Would have gone a lot better if a certain blood angel player wasn't being a douche. But there's plans for him to be lost in the void anyway...
But I play D&D weekly, I'm DMing. One of my current plots is how a good cleric that the Players allied with and later took an relic/artifact from has 'converted' to an evil god (no artifact = god's disfavour, proximity to sexy banite cleric = giggity?) So that might throw them a bit. Currently I'm using a precon module which involves a search for the deck of many things inbetween the main homebrew plot which is basically adventurers stuck in horrorland (vampires, undead, werewolves, - transylvania turned up to 11, sparkly vampires don't exist)
Nabterayl
02-25-2013, 09:01 PM
One of my favorite stories was from early in my DMing days, when I still was learning how to deal with powergamers. One player in particular was a problem ... not a malicious powergamer, just a socially tone-deaf genius. Anyway, the players had just discovered that not only does magic exist, but they apparently had it ... and each of them had a particular magical talent. My powergamer friend discovered he had the power to make people believe things. Not classic telepathy, but he can create, alter, or remove people's fundamental beliefs.
Too good to give a power gamer? Some, maybe, but ... well, this is how things always went when he tried to use this power:
The party is journeying about the solar system when they are attacked by a notorious bounty hunter, whose ship wildly outclasses the houseboat they have stolen. Certain that they can't take him in a fight, my friend wonders if he can use his magic through the comm. Turns out, he can ... so he convinces the bounty hunter that they have a nuclear device on board. The bounty hunter backs off, and my friend feels very pleased with himself.
Returning to Earth, the party is hailed by a customs frigate for a routine inspection. My friend is convinced, in his powergamery paranoia, that the customs officials are trying to kill them. So he grabs the comm and convinces the customs frigate ... that they have a nuclear device on board.
This has a rather different effect on the customs officials than it does on the bounty hunter. Naturally, they are boarded and detained while their ship is turned inside out. The customs officials can find no evidence of a nuclear device, but thanks to my friend's magical meddling, they believe in the depths of their souls that there is one ... it must just be very cleverly hidden.
Did my friend learn from this episode? Oh no ... all of his magical escapades went this way.
DrLove42
02-26-2013, 07:00 AM
Our guy isn't a power gamer persay, hes just a douche all the time, plays in a completly unfun way and doens't give a **** about the fluff or anything.
Plus hes a prick
Mr Mystery
02-26-2013, 07:07 AM
Greatest Roleplay Derps I've witnessed?
Oh no! The Super Star Destroyer we're trying to steal is being sucked into the Maw, which we've accidentally on purpose destablised!Troupe odd'un decides that since we're close to the event horizon, he'll jump into an escape pod, and the initial thrust will see him clear. He didn't. He died.
Same player, playing a Troll Slayer decides the best way to stop a rampaging dragon is to get in it's mouth and hold it open. Which works. The Dragon then coughs. He dies.
Derp, derp derpity derp derp derp!
DrLove42
02-26-2013, 08:33 AM
Our (now deceased) Adept had a wondeerfully brief career.
He ran down the middle of the street with his pict recorder in the middle of a Firefight and got shot a lot. He only survived that by arguing his Pict recorder gave him +1 armour to headshots, but did lose his eye
Next mission he charged the big bad guy of that particularly campaign mission. Missed with his stub revolver and then charged the 75% cybernetic cult/gang leader with his monoscalpel and wooden shield. Big bad guy pulls out 2 power swords. Adept dies....in DH tradition....violently with his eyes exploding, all his skin catching fire and all his ammo and grenades cooking off and causing a single damage point to the guy.
His owner decided it wasn't worth burning the fate point to respawn him....
ElectricPaladin
02-26-2013, 02:46 PM
My best personal derp was the time I... I won't go into the details. It was Shadowrun and I accidentally killed like two dozen innocent bystanders. Haven't played Shadowrun since.
Mr Mystery
02-27-2013, 01:53 AM
Biggest personal Derp?
Managing to get my claws stuck in the Prince. 'Thankfully' my team mates had decided to secrete semtex in my joints (don't ask) and managed to get me out of there... Was a fun game!
Highest career moment? Watching the other two fawn, creep and beg Osiris to ressurect us, then just calmly and bluntly pointing out we're the only ones who stand even a remote chance, and if you say no, then you're deader than you already are....
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