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View Full Version : Spring Fever 2013, March 9th 40k Tournament, Raleigh NC



Karvala
02-20-2013, 10:54 AM
Spring Fever is the wargaming convention held in Raleigh NC each year by Triangle Simulation Society. It features 3 days (March 8-10) of tabletop wargaming of all types – historical, fantasy, Warhammer 40k, The Hobbit, Warmachine, and more.
Saturday March 9th features the 40k tournament.
Sign up for the 40k tournament at the Convention signup page: http://www.trianglesimsociety.org/?page_id=27 using the drop down menu at the top of the page. To sign up for the tournament, register for WEEKEND ADMISSION and note in the text field you are registering for the 40k tournament. Your tournament entry is included in the $20 for the weekend admission.
Do NOT click on the ‘Tournament’ registration for pre-registration.
Come on by and get some 40k games in on Saturday, and play some other miniatures games on Friday and Sunday, or get some extra 40k casual games on the tournament tables which will be set up both those days.

The tournament will be run using the 6th edition Warhammer 40k rules including the most recent FAQ documents. Armies will be allowed from all current codexes, using the latest version of each codex and current FAQ’s.
The one exception to this is that we will be allowing Eldar Psykers to cast psychic powers whilst embarked in the same way as other psykers (they can cast powers targeted on themselves, the unit they are embarked with, or the transport they are embarked in). Also see below ‘Flyers, Flying Monstrous Creatures and Objectives’.
Points limit for the army is 1850 points.
Allies and fortifications are allowed as part of the army, following the normal rules for these. The Fortress of Redemption and Skyshield Landing pad fortifications will not be allowed to be used in the event due to size of the pieces and placing limitations.
The tournament will be a 3-round tournament with a maximum of 24 players.
Primary determination for tournament victory will be highest total VP accumulated from the 3 games
Secondary determination (in the event of tied primary determination) for tournament victory will be win/loss rate.
Tertiary determination (in the event of tied primary and secondary determination) for tournament victory will be lowest total VP conceded from the 3 games.


Winning and losing each game is determined by which player scores the highest VP total in the game, with the exception that ‘tabling’ your opponent, or if your opponent concedes, provides a victory regardless of relative VP scores.
If your opponent has no models on the board at the end of any game turn you have ‘tabled’ your opponent and score a victory. You are allowed to complete your remaining turns for the game to accumulate as many VP as possible.
If an opponent concedes a game, all of his units are considered to have been destroyed and you are allowed to complete your remaining turns for the game to accumulate as many VP as possible. NOTE: We strongly encourage all players to fight each game to the bitter end, even when victory is impossible. Maximizing your VP score and minimizing your opponent’s score should be your goal. Think “THIS IS SPAARRRTTTAAAA!!!!!!!” and go out fighting!
NOTE: Tabling your opponent or obtaining a concession on the game does NOT automatically confer maximum VP for the game.

Flyers, Flying Monstrous Creatures and Objectives
Flying Monstrous Creatures in ‘Swoop’ mode can never control or contest objectives
Vehicle Flyers can never control or contest objectives
All objectives are treated as impassable terrain and NO unit or model is allowed to be on top of the objective piece.
If an objective is placed on top of a building that is destroyed during the game (becoming impassable terrain) the entire building is considered to be the objective.


ROUND 1: BREAKTHROUGH!

Break through the enemy lines and seize important battlefield objectives whilst defending your own supply lines!

Set up is ‘Hammer and Anvil’ deployment, roll for deployment order as normal
Game length follows the normal rules for variable length
Place an objective in the center of the battlefield (consult TO if impassable terrain in center)
Each player places in turn: 1 objective on a line 12” back from the centerline of the table and 1 objective on a line 24” back from the centerline of the table. Objectives must be more than 6” from the table edge and more than 18” from any other objective. (see diagram for clarification)
Normal rules for night fight, deepstrike, reserves, etc apply.
No mysterious objectives or mysterious terrain are in play.
If you have one or more Fast Attack units in your main army (not allied detachment), you must designate one of these units as your ‘Breakout Unit’. This unit counts as a scoring unit (exception – see rules on ‘Flyers, Flying Monstrous Creatures and Objectives’) and will score your opponent 1VP if destroyed.
Scoring:
Controlled objectives are worth a VP value between 1 and 5, increasing as the objectives are further from your table edge. (see diagram for clarification).
Standard secondary objectives are in play and worth 1 VP per secondary objective
If your opponents ‘Breakout Unit’ is destroyed, falling back, or off-board at game end, or if he does not have one, you score 1 VP
The player that has caused more enemy units to be destroyed, falling back, or off-board at game end scores an additional 3 VP.
If 50% or more of your opponents units are destroyed, falling back, or off-board at the game end, you score an additional 3 VP

ROUND 2: SPECIAL FORCES

Objects of great value have been discovered on the field. Elite units have been dispatched to seize possession of the artifacts

Set up is ‘Vanguard Strike’ deployment, roll for deployment order as normal. After corners have been selected:
Place two objectives on the diagonal line across the center of the table. The objectives should each be 24” from the center of the board.
GAME LENGTH IS FIXED AT 6 TURNS
Normal rules for night fight, deepstrike, reserves, etc apply.
No mysterious objectives or mysterious terrain are in play.
If you have one or more Elite units in your main army (not allied detachment), you must designate one of these units as your ‘Special Forces Unit’. This unit counts as a scoring unit (exception – see rules on ‘Flyers, Flying Monstrous Creatures and Objectives’) and will score your opponent 1VP if destroyed.
Scoring:
VP’s are scored from each controlled objective as follows:
At end of each game turn from game turn 2 onwards: 1VP if you hold 1 objective, 3VP if you hold both objectives
Standard secondary objectives are in play and worth 1 VP per secondary objective
If your opponents ‘Special Forces Unit’ is destroyed, falling back, or off-board at game end, or if he does not have one, you score 1 VP
The player that has caused more enemy units to be destroyed, falling back, or off-board at game end scores an additional 3VP.
If 50% or more of your opponents units are destroyed, falling back, or off-board at the game end, you score an additional 3VP


ROUND 3: SHOCK AND AWE

A head-to-head engagement with the enemy! Pound them into submission (or just into pulp) as you locate their communication hubs.

Set up is ‘Dawn of War’ deployment, roll for deployment order as normal
Game length follows the normal rules for variable length
Place an objective in the center of the battlefield (consult TO if impassable terrain in center).
Each player receives 2 objective markers. Players take turns (starting with the player deploying first) placing an objective marker in their own half of the board, with each objective having to be located more than 6” from any board edge and more than 12” from any friendly objective or the center objective. Then each player places their second objective marker in their opponent’s deployment area, with each objective having to be located more than 6” from any board edge and more than 12” from any friendly objective or the center objective.
Normal rules for night fight, deepstrike, reserves, etc apply.
The center objective has the special rules from the mysterious objectives rules of ‘Skyfire Nexus’ and ‘Booby Trapped’.
If you have one or more Heavy Support units in your main army (not allied detachment), you must designate one of these units as your ‘Meatgrinder Unit’. This unit counts as a scoring unit (exception – see rules on ‘Flyers and Objectives’) and will score your opponent 1VP if destroyed.
Scoring:
Controlled objectives are worth 3VP each at the end of the game
Standard secondary objectives are in play and worth 1 VP per secondary objective
If your opponents ‘Meatgrinder Unit’ is destroyed, falling back, or off-board at game end, or if he does not have one, you score 1VP
The player that has caused more enemy units to be destroyed, falling back, or off-board at game end scores an additional 3 VP.
If 50% or more of your opponents units are destroyed, falling back, or off-board at the game end, you score an additional 3 VP