Lost Vyper
02-18-2013, 03:54 AM
Hi!
This is what i cooked up and iīm hoping we can test play it this wednesday. If you get around to try it, please, gimme feedback, thanks!
The Heist
Mission:
Steal the opponents valuable research material and get away with it. Any infantry unit can carry/steal it, but to get the 3p, troop-unit has to have it in possession when the game ends.
Deployment:
Short board edges, deployment within 12"
Slay the warlord (1p / 2p if in challenge)
Line Breaker
Night Fighting
Objective 3p (which can be moved max 12" in turn) in the Bunker (in the beginning of the game)
Bunker AV14 :
Can buy : (No effect on FOC)
Quad-Gun 50p
or
Icarus 25p
any of the following :
Radio link 50p
RE-roll to hit 25p
RE-roll to wound 25p
Reinforced walls 25p (roll two results of damage table, choose one)
Smoke launchers 25p (once per game smoke)
Mine Field 25p (2d6 STR5 AP3 hits) (size : 2 x Blast template)
Razor Wire 10p (difficult terrain)
Normal game length
This is what i cooked up and iīm hoping we can test play it this wednesday. If you get around to try it, please, gimme feedback, thanks!
The Heist
Mission:
Steal the opponents valuable research material and get away with it. Any infantry unit can carry/steal it, but to get the 3p, troop-unit has to have it in possession when the game ends.
Deployment:
Short board edges, deployment within 12"
Slay the warlord (1p / 2p if in challenge)
Line Breaker
Night Fighting
Objective 3p (which can be moved max 12" in turn) in the Bunker (in the beginning of the game)
Bunker AV14 :
Can buy : (No effect on FOC)
Quad-Gun 50p
or
Icarus 25p
any of the following :
Radio link 50p
RE-roll to hit 25p
RE-roll to wound 25p
Reinforced walls 25p (roll two results of damage table, choose one)
Smoke launchers 25p (once per game smoke)
Mine Field 25p (2d6 STR5 AP3 hits) (size : 2 x Blast template)
Razor Wire 10p (difficult terrain)
Normal game length