PhoenixFlame
10-27-2009, 01:53 PM
I'm here to talk about two of our favorite things, "codex" and "update"
there's lots of talk about what Codex is coming up next, what it should be, what it shouldn't be, and why. Well that "why" is the focus here, I want to know what method each of you hobbyists uses to personally decide which Codex should get the nod next.
What follows is a brake down of my personal method, feel free to comment on it but please include your own as well. Go crazy, if you were in charge of the Games Workshop publishing department how would YOU run things? Give it your best go, make your points clearly, after all, you never know who might read it :)
My method:
My priority for both modeling and game play is the 'twin-dragon' of balance and diversity.
Balance because it allows for more fun armies to be fielded in a somewhat competitive way (and thus a larger pool of people who might pick them up) thus increasing the fun of games and the opportunities for modeling, painting and conversion.
Diversity for all the reasons listed above, after all there's a lot more to be said for facing off against 5 unique armies at a tourney each with it's own paint style and individual flair than it is to hit the same thing over and over... that kind of monochromatic situation is less fulfilling weather you're talking about painting, modeling, building diorama, or tactical competition.
So my factors, listed in order of priority are as follows
Rules balance (as the function whatever edition is current)
Diversity of options (Are Ultras and Dark Angels different, absolutely.. are they as different as Daemons and Guard? Not really)
Time since last update (because lets face it the longer this goes the more likely it is to have issues in one or both of the preceding areas)
Sales numbers (the hobby needs money to keep running and what sells does matter but its the lowest standard on my list because everything gets a sales boost when new books, models, kits, etc. are released for it. Beyond that sales also start to decline as options get stale through lack of update and even more so as rules get incompatible and weak thus killing the pool of payers willing to take up or maintain use of a given army/list. Because of that using Sales is something of a self fulfilling prophecy and thus needs to be tempered by having other considerations first)
Alright I've opened the floor, now what do you think?
there's lots of talk about what Codex is coming up next, what it should be, what it shouldn't be, and why. Well that "why" is the focus here, I want to know what method each of you hobbyists uses to personally decide which Codex should get the nod next.
What follows is a brake down of my personal method, feel free to comment on it but please include your own as well. Go crazy, if you were in charge of the Games Workshop publishing department how would YOU run things? Give it your best go, make your points clearly, after all, you never know who might read it :)
My method:
My priority for both modeling and game play is the 'twin-dragon' of balance and diversity.
Balance because it allows for more fun armies to be fielded in a somewhat competitive way (and thus a larger pool of people who might pick them up) thus increasing the fun of games and the opportunities for modeling, painting and conversion.
Diversity for all the reasons listed above, after all there's a lot more to be said for facing off against 5 unique armies at a tourney each with it's own paint style and individual flair than it is to hit the same thing over and over... that kind of monochromatic situation is less fulfilling weather you're talking about painting, modeling, building diorama, or tactical competition.
So my factors, listed in order of priority are as follows
Rules balance (as the function whatever edition is current)
Diversity of options (Are Ultras and Dark Angels different, absolutely.. are they as different as Daemons and Guard? Not really)
Time since last update (because lets face it the longer this goes the more likely it is to have issues in one or both of the preceding areas)
Sales numbers (the hobby needs money to keep running and what sells does matter but its the lowest standard on my list because everything gets a sales boost when new books, models, kits, etc. are released for it. Beyond that sales also start to decline as options get stale through lack of update and even more so as rules get incompatible and weak thus killing the pool of payers willing to take up or maintain use of a given army/list. Because of that using Sales is something of a self fulfilling prophecy and thus needs to be tempered by having other considerations first)
Alright I've opened the floor, now what do you think?