Daemonette666
01-26-2013, 09:44 AM
With so many new lists going around using Dark Angels and Grey Knights together, there have been a few people asking about and thinking of using a combination of the following powers and grenades.
Your roll up Enfeeble which, I do not know whether Grey Knights can take as I have the psychic card deck at another location. Dark Angels can not take Biomancy though.
In your turn you move int range, cast Enfeeble -1 toughness), then shoot and hit with the Ravenwing Grenade Launcher's Rad Charge (-1 Toughness), then throw the Grey Knights Rad grenade at the unit (-1 Toughness). The unit of Guard/ Eldar/ basic Cultists or some other weak unit is now -3 to their toughness which means they are toughness 0. They are now dead.
I read a few discussions on whether the effect of rad grenades or rad charges from multiple units are cumulative, but only one person said anything on that thread and it was that they do not add up.
I generally run cultists and hope to avoid such a tactic being used against my forces. Even though Cultists are cheap (130 points for 30 of them), the enemy could destroy whole units in one round of shooting without even shooting other weapons, or charging them.
I could lose expensive Plague Marine squads (reduced to toughness 2 from the -3 to my toughness) and also lose my FNP. If the enemy does things right this could be a distraction tactic to keep me off guard and force me to concentrate fire on them instead of scoring units or Terminators coming in to kill of my other units.
I would hope the effects of multiple weapons such as Rad Grenades, Rad Charges and Enfeeble are not cumulative. It would use up a lot of points to make this happen, but you could do in in bigger games, and it could certainly win you a game.
If someone tried it against me then I would personally refuse to play against them again while they used that army combination. It is as bad as the All Nurgle army list - (Chaos Space Marines and Daemons) with Epedemius as one of the daemon HQs. I tried it, and decided to stop using it because it was too powerful.
Does anyone know if the effects are cumulative?
Your roll up Enfeeble which, I do not know whether Grey Knights can take as I have the psychic card deck at another location. Dark Angels can not take Biomancy though.
In your turn you move int range, cast Enfeeble -1 toughness), then shoot and hit with the Ravenwing Grenade Launcher's Rad Charge (-1 Toughness), then throw the Grey Knights Rad grenade at the unit (-1 Toughness). The unit of Guard/ Eldar/ basic Cultists or some other weak unit is now -3 to their toughness which means they are toughness 0. They are now dead.
I read a few discussions on whether the effect of rad grenades or rad charges from multiple units are cumulative, but only one person said anything on that thread and it was that they do not add up.
I generally run cultists and hope to avoid such a tactic being used against my forces. Even though Cultists are cheap (130 points for 30 of them), the enemy could destroy whole units in one round of shooting without even shooting other weapons, or charging them.
I could lose expensive Plague Marine squads (reduced to toughness 2 from the -3 to my toughness) and also lose my FNP. If the enemy does things right this could be a distraction tactic to keep me off guard and force me to concentrate fire on them instead of scoring units or Terminators coming in to kill of my other units.
I would hope the effects of multiple weapons such as Rad Grenades, Rad Charges and Enfeeble are not cumulative. It would use up a lot of points to make this happen, but you could do in in bigger games, and it could certainly win you a game.
If someone tried it against me then I would personally refuse to play against them again while they used that army combination. It is as bad as the All Nurgle army list - (Chaos Space Marines and Daemons) with Epedemius as one of the daemon HQs. I tried it, and decided to stop using it because it was too powerful.
Does anyone know if the effects are cumulative?