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View Full Version : so eldar powers in movment phase now?



Forlornhope15
01-24-2013, 03:37 AM
so with the new FAQ which ruins one of the few things Eldar had going for them, non line of sight psy powers from vehicles.

do we take all our eldar non-shooting powers like guide, doom, fortune to be cast any time the movement phase? seems like that's what the combination of the new reserve FAQ and not being able to cast from vehicles is saying to me. If we can cast fortune when we come on the board...why cant we cast doom after we get out of a vehicle?

it doesn't make sense that you are in a vehicle you get out and intend to shoot, but oh you cant cast doom because you were in a vehicle when the turn started and all Eldar powers are taken at the START of the turn per the codex.

Xenith
01-24-2013, 04:19 AM
Pretty sure guide and doom need to be cast at the beginning of the movement phase.

You can do things that happen simultaneously in any order you choose, hence you can come onto the board (including disembark) and cast them, but if the farseer is already on the table (or in a transport on the table) you have to cast them before you disembark.

Lost Vyper
01-24-2013, 04:20 AM
True (referring to the first post). In our FLGC we have a house rule (was it in a FAQ also? Canīt recall), that you can use fe. Eldrad: Doom,(Guide swapped to Divination, Prescience),Mind War,Fortune and (E.Storm swapped to another Divination power). If you check the 6th ed. rulebook about the "blessings" they are cast in the movement phase, not in the beginning...but...i try to play as RAW as i can (and logically) and i use my powers in the beginning of the turn anyways...i donīt know did this ramble help or confuse more...:)

to second post : Can you really cast them AFTER you get on to the board? Is this a fact? This would help deployment tremendously...

Jenn
01-24-2013, 07:11 AM
Lost Vyper, here's what the most recent faq says:

Q: Blessings are manifested ‘at the start of the Psyker’s Movement
phase’ – does this mean they happen simultaneously with Reserves
rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occur simultaneously – as such, the player whose
turn it is decides in what order these things occur as per
page 9 of the Warhammer 40,000 rulebook.

It doesnt explicitly state that a Psyker and come on to the board and cast blessings in the same turn, although we can infer that it is implied.

Lost Vyper
01-24-2013, 07:16 AM
RAW = i will SO do this from now on, come on to the board and then cast :). If someone disagrees, show them the FAQ

Xenith
01-24-2013, 07:53 AM
Eldrad: Doom,(Guide swapped to Divination, Prescience),Mind War,Fortune and (E.Storm swapped to another Divination power).

You cannot do this. You either use *all* codex powers, or swap them *all* for rulebook powers. Not mix and matching.

nurglez
01-24-2013, 09:49 AM
Lost Vyper, here's what the most recent faq says:

Q: Blessings are manifested ‘at the start of the Psyker’s Movement
phase’ – does this mean they happen simultaneously with Reserves
rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occur simultaneously – as such, the player whose
turn it is decides in what order these things occur as per
page 9 of the Warhammer 40,000 rulebook.

It doesnt explicitly state that a Psyker and come on to the board and cast blessings in the same turn, although we can infer that it is implied.

I disagree here (though I did think that was what it was getting at) however in the section of the rulebook regarding psychic powers, it specifies that you cant cast blessings the turn you move on from reserves. You could however deepstrike a unit in, and then bless them with a psyker who was already on the board.

Nabterayl
01-24-2013, 10:21 AM
I disagree here (though I did think that was what it was getting at) however in the section of the rulebook regarding psychic powers, it specifies that you cant cast blessings the turn you move on from reserves.
What the FAQ appears to be pointing out is that there is a distinction between "On a turn that a psyker arrives from reserve (see page 124) he cannot attempt to manifest any psychic powers that must be manifested at the start of the Movement phase" (p 67) and "Blessings are manifested at the start of the Psyker's Movement phase" (p 68) (emphasis added). If you have to cast at the very start of the player's Movement phase, you can't cast on a turn that the psyker moves onto the board. If you can wait until the psyker's turn, as it were, you can still cast on a turn that the psyker moves onto the board. For instance, a blessing allows you to move unit X, then decide to move the psyker, cast, and move the psyker. Several eldar powers such as Doom and Guide, however, "are used at the start of the Eldar turn," so they still appear to me to fall under the page 67 prohibition against casting on the turn the psyker moves onto the board. Essentially, we have:

Start of turn - cast Eldar "start of the Eldar turn" powers and make Reserve rolls, in whichever order you prefer.
Move units and cast "start of the Psyker's Movement phase" powers, in whichever order you prefer.
Since a farseer in Reserve doesn't come on until 2, he still can't cast his "start of the Eldar turn" powers.

Slacker
01-24-2013, 12:00 PM
Just because you are rolling to determine if a unit becomes available from reserves at the start of the movement phase, that doesn't mean that unit actually moves on to the table during this "start of the movement phase" time period.
P124 - Arriving from Reserve
At the start of your turn two you must roll a D6 for each unit being held in reserve... ... If the roll is a 3 or more, that unit arrives this turn (emphasis mine)

Note that it doesn't say immediately.

As I interpret this, you make reserve rolls, outflank rolls and cast blessings all at the start of the movement phase. Once you start actually moving models (including actually bringing in units from reserves) it isn't the start of the movement phase anymore. This is further reenforced by page 125

Unless stated otherwise, a unit cannot charge, or use any abilities or special rules(emphasis mine) that must be used at the start of the turn, in the turn it arrives from reserve.

It sucks, but thats my 2 cents. Eldar need a new book anyways.

Nabterayl
01-24-2013, 12:49 PM
Slacker, I agree with that except with with respect to blessings. What the FAQ is saying is that blessings don't have to be cast at the start of the movement phase (i.e., before you move any units); they have to be cast at the start of the model's movement phase. If I move a unit of rangers, I can't then cast Doom because it is no longer the start of my turn. However, I can move a unit of rangers and then cast a blessing. How else are we to make sense of page 67 and the FAQ?

Lost Vyper
01-25-2013, 01:14 AM
You cannot do this. You either use *all* codex powers, or swap them *all* for rulebook powers. Not mix and matching.

Yep, checked it myself now, donīt know what my friend was smoking on tuesday. Well, we tried one game like so and it actually made no difference. Bummer, that the powers are still "old school"...

Forlornhope15
01-26-2013, 04:57 PM
yeah I hope eldar get a new book soon. GW really really doesnt want to sell wave serpents with these rules

I actually played a wave serpent once and someone asked me what it was because they had never seen one before.

Lost Vyper
01-27-2013, 04:26 AM
I actually played a wave serpent once and someone asked me what it was because they had never seen one before.
:)

Slacker
02-07-2013, 11:10 AM
Slacker, I agree with that except with with respect to blessings. What the FAQ is saying is that blessings don't have to be cast at the start of the movement phase (i.e., before you move any units); they have to be cast at the start of the model's movement phase. If I move a unit of rangers, I can't then cast Doom because it is no longer the start of my turn. However, I can move a unit of rangers and then cast a blessing. How else are we to make sense of page 67 and the FAQ?

The FAQ says that they occur simultaneously with reserve and outflank rolls which happen at the start of your movement phase, not during the movement phase whenever you decide to move your psyker. The reference to 'the psykers movement phase' would merely be a reference that they are not cast during your opponents movement phase. Of the actions listed in the FAQ statement that happen simultaneously, none of those things involve actually moving models.

I reiterate, once you start actually moving models, it isn't the start of the movement phase anymore, and you would no longer be able to cast blessings.

thecactusman17
02-10-2013, 02:07 PM
The models movement phase is the first moment that models become eligible to move, after psychic powers and reserve rolls have been made. It is then the PLAYER who chooses what moves first. Lets assume you take Eldrad and a farseer. Eldrad has Rulebook powers, the standard farseer has codex powers.

1: At the start of your turn, you roll reserves/outflanking/other "start of the movement phase" powers. Reserves/outflank roll dice for arrival, but do not actually come onto the board.
2: At some point during the previous step, or immediately after all other "beginning of the movement phase" powers have been used, you may choose to cast Eldrad's Rulebook powers.
3: After Rulebook powers, the Farseer may cast Codex powers. This is the first time that any models are allowed to activate in the movement phase and move around, the start of the models' movement phase. Anything else that starts at the start of a "model's movement phase" activates now in the order you choose.
4: Models move onto the board if they successfully arrived from reserves.
5: From this point forward, models may move as normal, movement phase continues until ended as normal.

obsidianIV
03-05-2013, 06:56 AM
Ok i just started playing Eldar and I am unable to find where it says that the Eldar codex powers are considered blessings. The person that runs our FLGS said that if it is not defined i can cast the power anytime in my movement phase. I want to play correctly but I am not really finding anything that supports either side.

Dave Mcturk
03-05-2013, 01:54 PM
Slacker, I agree with that except with with respect to blessings. What the FAQ is saying is that blessings don't have to be cast at the start of the movement phase (i.e., before you move any units); they have to be cast at the start of the model's movement phase. If I move a unit of rangers, I can't then cast Doom because it is no longer the start of my turn. However, I can move a unit of rangers and then cast a blessing. How else are we to make sense of page 67 and the FAQ?

surely a 'model' - ie farseer... in a vehicle hasnt moved ... if the vehicle arrives from reserve ... unless or until 'the farseer' is about to ... disembark... ignoring the metaphysics... and reality... within the context of the rules ...troops in vehicles that are moving ... are stationary ?

and in BRB .. there is a whole blurb about how psychic powers work in vehicles ... why bother to FAQ it out of existence within 3 months... unless that is an admission that playtesting was ... {words deleted}....

Warpspider89
03-07-2013, 01:19 PM
Ok i just started playing Eldar and I am unable to find where it says that the Eldar codex powers are considered blessings. The person that runs our FLGS said that if it is not defined i can cast the power anytime in my movement phase. I want to play correctly but I am not really finding anything that supports either side.

You are right. The rules for Eldar spells are different from the rules for spells in the BRB. Follow that it says on page 28 of C: Eldar. The catch is that all Eldar spells must be cast at the beginning of the turn unless it says otherwise.

JMichael
03-08-2013, 12:29 PM
Since reserve rolls happen before any models are moved, and blessings happen at this stage...then Blessings MUST happen before any models are moved.
None of the Codex: Eldar powers are blessings and with the exception of the shooting attacks must be done at the start of your turn (so even before rolling for reserves).