Ghoulio
10-24-2009, 06:09 PM
This is what I have so far. This list is trying to be some what themed (Sternguard = Tyranid Hunters, Cassius) but at the same time I want it to be somewhat competitive as I plan to take it to Tournaments. I have already finished the Tyranid side of this (and have a log of it in the painting section) and I am looking to start the next project. Right now its a toss up between this Ultramarine army and the Khorne Bezerker army I posted about a week ago. All comments are mucho appreciated :)
HQ
Lysander (by rules only, will convert to Ultramarine :P )
Cassius
Elites
Dread w/ Multi Melta and heavy flamer in a drop pod
9 Sternguard + Sergent w/ Powerfist and Combi Melta
Drop Pod w/ Locator Beacon
5 TH/SS Termies
Troops
9 Tactical Marines w/ Flamer + Sergent w/ Power Fist w/ Combi Flamer
Drop Pod w/ Locator Beacon
9 Tactical Marines w/ Melta and Multi Melta + Sergent w/ Power Fist w/ Combi Melta
Rhino
9 Tactical Marines w/ Melta and Multi Melta + Sergent w/ Power Fist w/ Combi Melta
Rhino
Fast Attack
2 Individual Land Speeders w/ Multi Meltas/Heavy Flamers
Heavy Support
Predator w/ Auto Cannon, 2x Las Cannons
Main idea is to have Lysander go with the Sternguard in the drop pod for bolter drill and Cassius go with the Tact Squad in the drop pod for 3 flamers when they land. As long as the Sternguards drop pod is still alive (I mean really...who shots at drop pods :P ) then Lysander can hopefully join up with the Assault Termies when they land.
Now, the the first question is: Power Fists in Tactical squads...are they worth it?
I figure if I drop all the power firsts and the combi meltas in the 2 tact squads I can do one of two things
A) Get a 3rd Land Speeder AND another Assault Terminator
or
B) Geither either a Vindicator or a second Predator
The second question is: Is Lysander a better choice then Kantor?
Bolter drill is awesome for that unit and Lysander is a freaking beast. Kantor on the other hand actually makes it so when the DS squads get stuck in they wont be totally hopeless (3 attacks per sternguard is decent), as well as making sternguard scoring...and is 25pts cheaper :)
HQ
Lysander (by rules only, will convert to Ultramarine :P )
Cassius
Elites
Dread w/ Multi Melta and heavy flamer in a drop pod
9 Sternguard + Sergent w/ Powerfist and Combi Melta
Drop Pod w/ Locator Beacon
5 TH/SS Termies
Troops
9 Tactical Marines w/ Flamer + Sergent w/ Power Fist w/ Combi Flamer
Drop Pod w/ Locator Beacon
9 Tactical Marines w/ Melta and Multi Melta + Sergent w/ Power Fist w/ Combi Melta
Rhino
9 Tactical Marines w/ Melta and Multi Melta + Sergent w/ Power Fist w/ Combi Melta
Rhino
Fast Attack
2 Individual Land Speeders w/ Multi Meltas/Heavy Flamers
Heavy Support
Predator w/ Auto Cannon, 2x Las Cannons
Main idea is to have Lysander go with the Sternguard in the drop pod for bolter drill and Cassius go with the Tact Squad in the drop pod for 3 flamers when they land. As long as the Sternguards drop pod is still alive (I mean really...who shots at drop pods :P ) then Lysander can hopefully join up with the Assault Termies when they land.
Now, the the first question is: Power Fists in Tactical squads...are they worth it?
I figure if I drop all the power firsts and the combi meltas in the 2 tact squads I can do one of two things
A) Get a 3rd Land Speeder AND another Assault Terminator
or
B) Geither either a Vindicator or a second Predator
The second question is: Is Lysander a better choice then Kantor?
Bolter drill is awesome for that unit and Lysander is a freaking beast. Kantor on the other hand actually makes it so when the DS squads get stuck in they wont be totally hopeless (3 attacks per sternguard is decent), as well as making sternguard scoring...and is 25pts cheaper :)