wellweee
01-22-2013, 04:56 AM
I'm thinking about taking this to a local tournament (depending on a few test games). Am I crazy for even considering allying these guys up? Probably
Primary Detachment.
HQ
Ezekiel 145pts
Techmarine w/ Auspex and Power Field Generator 85pts
Troops
Tactical Squad (10) w/ Meltagun and Veteran Sergeant w/ Power Axe 175pts
Tactical Squad (10) w/ Meltagun and Veteran Sergeant w/ Power Axe 175pts
Tactical Squad (5) w/ Lascannon 90pts
Scouts (7) w/ camo, snipers and missile launcher w/ flakk 123pts
Elites
Deathwing Knights (5) 235pts
Heavy Support
Predator w/ Lascannon Sponsons and extra armour 125pts
Allies
HQ
Runepriest w/ Runic Armour and Plasma Pistol 135pts
Wolf Guard Battle Leader w/ 2x Power Fists and Runic Armour 140pts
Troops
Grey Hunters (10) w/ 2x Plasma guns and Mark of the Wulfen 175pts
Grey Hunters (10) w/ 2x Plasma guns and Mark of the Wulfen 175pts
Elites
Wolf Scouts (5) w/ Meltagun and bolters 85pts
Heavy Support
6 Long Fangs w/ 5 missile launchers 130pts
Total Cost 1998pts
Plan
Basically, the scouts, small tact squad, Predator and Long Fangs hang back to provide covering fire. The others form a spear pointed, with the Grey hunters leading the way. The Rune Priest takes Divination (for re-rolls) and joins one GH squad, and the Battle Leader join the other. They are their to charge ahead and clear the objective. Then Azekiel and his tactical squads follow behind and claim the cleared objectives. Hopefully the Tech Priest will help keep them alive with the power field generator (which affects the space wolves as well!). The knights and Wolf Scouts stay in reserve, the Knights coming down turn 2 to put a far flung objective under threat, and the wolf scouts can either move to help them out, or go after parking lots of armour.
I'm not to sure on several things on the list, such as the Battle leader (who's there as I've just made a model with 2 power fists, and been dieing to try him out.) the pred and wolf scouts, but I'm not sure what else to put in.
Primary Detachment.
HQ
Ezekiel 145pts
Techmarine w/ Auspex and Power Field Generator 85pts
Troops
Tactical Squad (10) w/ Meltagun and Veteran Sergeant w/ Power Axe 175pts
Tactical Squad (10) w/ Meltagun and Veteran Sergeant w/ Power Axe 175pts
Tactical Squad (5) w/ Lascannon 90pts
Scouts (7) w/ camo, snipers and missile launcher w/ flakk 123pts
Elites
Deathwing Knights (5) 235pts
Heavy Support
Predator w/ Lascannon Sponsons and extra armour 125pts
Allies
HQ
Runepriest w/ Runic Armour and Plasma Pistol 135pts
Wolf Guard Battle Leader w/ 2x Power Fists and Runic Armour 140pts
Troops
Grey Hunters (10) w/ 2x Plasma guns and Mark of the Wulfen 175pts
Grey Hunters (10) w/ 2x Plasma guns and Mark of the Wulfen 175pts
Elites
Wolf Scouts (5) w/ Meltagun and bolters 85pts
Heavy Support
6 Long Fangs w/ 5 missile launchers 130pts
Total Cost 1998pts
Plan
Basically, the scouts, small tact squad, Predator and Long Fangs hang back to provide covering fire. The others form a spear pointed, with the Grey hunters leading the way. The Rune Priest takes Divination (for re-rolls) and joins one GH squad, and the Battle Leader join the other. They are their to charge ahead and clear the objective. Then Azekiel and his tactical squads follow behind and claim the cleared objectives. Hopefully the Tech Priest will help keep them alive with the power field generator (which affects the space wolves as well!). The knights and Wolf Scouts stay in reserve, the Knights coming down turn 2 to put a far flung objective under threat, and the wolf scouts can either move to help them out, or go after parking lots of armour.
I'm not to sure on several things on the list, such as the Battle leader (who's there as I've just made a model with 2 power fists, and been dieing to try him out.) the pred and wolf scouts, but I'm not sure what else to put in.