Red__Thirst
01-14-2013, 11:58 PM
Greetings everyone!
I've taken a break from the 40k scene for about a year and a half and have finally decided to get back into it. I've been generally keeping up with 40k, but haven't really been playing or list building till just after the first of the year.
I've hit upon a list concept that I'd like to run by and see what people think. Bear in mind this is just a general list, and zero playtesting has been done with it thus-far (hoping to get the initial play test this week)
First, this will be Guard army with Blood Angels allies joining.
The Guard portion of the army will consist of the following:
Headquarters: Command Squad = 110 Pts
Commander, Banner, Voxcaster, 2x Sniper Rifles, and an Officer of the Fleet
Troops: Veteran Squad = 90
3x Flamer Veterans, 1x Voxcaster Veteran 5x Lasgun Veterans, Sergeant w/ Laspistol/CCW
Troops: Veteran Squad = 105
3x Melta Gun Veterans, 1x Voxcaster Veteran, 5x Lasgun Veterans, Sergeant w/ Laspistol/CCW
Troops: Veteran Squad = 120
3x Plasma Gun Veterans, 1x Voxcaster Veteran, 5x Lasgun Veterans, Sergeant w/ Laspistol/CCW
- Dedicated Chimera Transport = 80
Multi Laser, Heavy Flamer in the Hull, Extra Armor & Heavy Stubber.
Fast Attack: Vendetta Gunship = 130
Extra Armor, 3x Twinlinked Lascannons
Fast Attack: Vendetta Gunship = 130
Extra Armor, 3x Twinlinked Lascannons
Heavy Support: Griffon Morter Squadron = 150
2x Griffon Morter Tanks
Heavy Support: Griffon Morter Squardron = 150
2x Griffon Morter Tanks
Total I.G. force value: 1075 Pts.
The two veteran squads who don't have dedicated transports ride in the Vendettas, obviously. The Command squad sits back and if there's a target to snipe, I use the sniper rifles on them.
Now the Blood Angels portion of the list.
Headquarters: Blood Angels Epistilory Librarian = 150
Force Weapon(Sword), Power Armor, Frag & Krak Grenades, Bolt Pistol
Elite: Blood Angels Chaplain = 115
Power Armor, Crozius Arcanum, Rosarius, Power Fist, Frag & Krak Grenades
Troops: Death Company = 520 Points
26x Death Company Marines w/ Power Armor, Bolters, Chainswords, Frag & Krak Grenades
Total Blood Angels Force Value: 785 Pts.
Combined, the army works out to 1850 exactly.
Total Model count: 71 (7 Vehicles, 64 Infantry)
Playtesting will begin soon. Concept is to put something on the board that my opponent simply MUST deal with. All Death Company are relentless, so they advance firing bolter salvos into anything in range or running forwards if no target is available. If something tries to charge them, they get a full overwatch shot from 26 rapid firing bolters and die in a tarpit of rendy death. Death Company cannot score obviously but they can contest. They march across the field and clear any objectives so the I.G. can grav-chute in to and take & hold, with long range, accurate mortar support fire from the Griffons (Gota love re-rolling the scatter dice). Any enemy fliers the Vendettas can hopefully take care of between dropping their cargo off on objectives or to vaporize an armored target in the case of the Meltagun squad.
The Librarian will likely have the Primaris Divination power unless something more appealing is rolled on the divination chart. He will likely stay in the Death Company unit unless circumstances change and he needs to ride in the Chimera attached to the Plasma gun unit. The Chaplain is there for obvious reasons and bonus he gets a power fist cheaper than any other unit in the codex.
That's the list, what do people think? Feedback and constructive criticism welcomed. Bear in mind, I've literally not played in about a year or so, no tournaments or casual play. I'd like help with sharpening the list up a bit more if I can. Any help would be greatly appreciated. :)
Take it easy.
-Red__Thirst
I've taken a break from the 40k scene for about a year and a half and have finally decided to get back into it. I've been generally keeping up with 40k, but haven't really been playing or list building till just after the first of the year.
I've hit upon a list concept that I'd like to run by and see what people think. Bear in mind this is just a general list, and zero playtesting has been done with it thus-far (hoping to get the initial play test this week)
First, this will be Guard army with Blood Angels allies joining.
The Guard portion of the army will consist of the following:
Headquarters: Command Squad = 110 Pts
Commander, Banner, Voxcaster, 2x Sniper Rifles, and an Officer of the Fleet
Troops: Veteran Squad = 90
3x Flamer Veterans, 1x Voxcaster Veteran 5x Lasgun Veterans, Sergeant w/ Laspistol/CCW
Troops: Veteran Squad = 105
3x Melta Gun Veterans, 1x Voxcaster Veteran, 5x Lasgun Veterans, Sergeant w/ Laspistol/CCW
Troops: Veteran Squad = 120
3x Plasma Gun Veterans, 1x Voxcaster Veteran, 5x Lasgun Veterans, Sergeant w/ Laspistol/CCW
- Dedicated Chimera Transport = 80
Multi Laser, Heavy Flamer in the Hull, Extra Armor & Heavy Stubber.
Fast Attack: Vendetta Gunship = 130
Extra Armor, 3x Twinlinked Lascannons
Fast Attack: Vendetta Gunship = 130
Extra Armor, 3x Twinlinked Lascannons
Heavy Support: Griffon Morter Squadron = 150
2x Griffon Morter Tanks
Heavy Support: Griffon Morter Squardron = 150
2x Griffon Morter Tanks
Total I.G. force value: 1075 Pts.
The two veteran squads who don't have dedicated transports ride in the Vendettas, obviously. The Command squad sits back and if there's a target to snipe, I use the sniper rifles on them.
Now the Blood Angels portion of the list.
Headquarters: Blood Angels Epistilory Librarian = 150
Force Weapon(Sword), Power Armor, Frag & Krak Grenades, Bolt Pistol
Elite: Blood Angels Chaplain = 115
Power Armor, Crozius Arcanum, Rosarius, Power Fist, Frag & Krak Grenades
Troops: Death Company = 520 Points
26x Death Company Marines w/ Power Armor, Bolters, Chainswords, Frag & Krak Grenades
Total Blood Angels Force Value: 785 Pts.
Combined, the army works out to 1850 exactly.
Total Model count: 71 (7 Vehicles, 64 Infantry)
Playtesting will begin soon. Concept is to put something on the board that my opponent simply MUST deal with. All Death Company are relentless, so they advance firing bolter salvos into anything in range or running forwards if no target is available. If something tries to charge them, they get a full overwatch shot from 26 rapid firing bolters and die in a tarpit of rendy death. Death Company cannot score obviously but they can contest. They march across the field and clear any objectives so the I.G. can grav-chute in to and take & hold, with long range, accurate mortar support fire from the Griffons (Gota love re-rolling the scatter dice). Any enemy fliers the Vendettas can hopefully take care of between dropping their cargo off on objectives or to vaporize an armored target in the case of the Meltagun squad.
The Librarian will likely have the Primaris Divination power unless something more appealing is rolled on the divination chart. He will likely stay in the Death Company unit unless circumstances change and he needs to ride in the Chimera attached to the Plasma gun unit. The Chaplain is there for obvious reasons and bonus he gets a power fist cheaper than any other unit in the codex.
That's the list, what do people think? Feedback and constructive criticism welcomed. Bear in mind, I've literally not played in about a year or so, no tournaments or casual play. I'd like help with sharpening the list up a bit more if I can. Any help would be greatly appreciated. :)
Take it easy.
-Red__Thirst