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View Full Version : Are tyranid gargoyles and sky-slashers flying creatures?



warboss Grotgrim Dakaskab
01-13-2013, 03:04 PM
Title says it all really!!
Are they???

rpricew
01-13-2013, 03:05 PM
They are considered Jump Infantry per their codex entries Pages 92-93. Jump Infantry are not considered Flying.

warboss Grotgrim Dakaskab
01-13-2013, 04:03 PM
But that then makes a hive tyrant with wings (which is what they have) jump infantry.

rpricew
01-13-2013, 04:10 PM
But that then makes a hive tyrant with wings (which is what they have) jump infantry.

Tyranid FAQ re-classifies the Tyranid Hive Tyrant with Wings (and Harpy) as a Flying Monstrous Creature.

EDIT** http://i1088.photobucket.com/albums/i330/rpricew/meme%20album/MemeSmall.jpg

Rev. Tiberius Jackhammer
01-13-2013, 04:11 PM
That's fixed in the Tyranid FAQ (http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2570053a_Tyranids_v1.1.pdf): "Page 84 – Biomorph Upgrades, Wings. Add the following sentence to the end of the paragraph: “Hive Tyrants with the Wings biomorph are Flying Monstrous Creatures”."

Edit: Ninja'd! :P Also worth pointing out that only Monstrous Creatures can be "Flying".

warboss Grotgrim Dakaskab
01-13-2013, 04:23 PM
Ah. Was just checking as i was a bit confused

Anakzar
01-13-2013, 05:11 PM
No but they should be... the gargoyles don't look like they would be very comfortable on the ground. They look alot like bats and those are slow and awkward on the ground.

If and when the tyranids get a new codex I hope they get something in the rules to show that they are more at home in the sky than on the ground. I like the idea of them flying into Flyers and dieing to take them down (just like geese on modern runways do to airplanes.) Could give them a longer move and allow them to skyfire maybe or a move shoot move again in the assult phase like some other races' units have to better simulate true flight.

walrusman999
01-13-2013, 06:06 PM
If they just make them skimmers it solves everything. Not big enough to be a flyer and they don't have to be on the ground.

Mr Mystery
01-14-2013, 07:10 AM
No but they should be... the gargoyles don't look like they would be very comfortable on the ground. They look alot like bats and those are slow and awkward on the ground.

If and when the tyranids get a new codex I hope they get something in the rules to show that they are more at home in the sky than on the ground. I like the idea of them flying into Flyers and dieing to take them down (just like geese on modern runways do to airplanes.) Could give them a longer move and allow them to skyfire maybe or a move shoot move again in the assult phase like some other races' units have to better simulate true flight.

Not their designated task though. Originally, they had flame spurts to drive prey out of cover and into the open.

Though use them to clog enginges does sound fun!

Wolfshade
01-14-2013, 07:34 AM
Though use them to clog enginges does sound fun!

Special Rule: Bird Strike
Once per turn any gargoyle unit may attempt a bird strike on a flyer/skimmer within 3". On a roll of 5+ a gargoyle model is removed from play and the vehicle suffers a glancing hit as the gargoyle is sucked into an air intake.
Jink saves may be taken though no other form of save or cover save may.

;)

Mr Mystery
01-14-2013, 07:45 AM
Special Rule: Bird Strike
Once per turn any gargoyle unit may attempt a bird strike on a flyer/skimmer within 3". On a roll of 5+ a gargoyle model is removed from play and the vehicle suffers a glancing hit as the gargoyle is sucked into an air intake.
Jink saves may be taken though no other form of save or cover save may.

;)

I think more like a Haywire grenade :p

Can be a fairly powerful affect, as the flier should be able to simply avoid the swarm as mitigation.

Wolfshade
01-14-2013, 08:01 AM
I was thinking of it being akin to tank shock.

Not swopping hawks hit on a 2+ as they are much larger and so cause more clogging

Tynskel
01-14-2013, 08:42 AM
I was thinking along the lines of:

Flight 1549:
During the movement phase, while under hive mind control, a Gargoyles unit may move into base to base with an opponent's flyer in attempt to damage a flyer. The Gargoyle squad takes 2D6 wounds (armor save allowed), and the enemy flyer takes D3 Str7 AP4 hits (side armor) as the Gargoyles impact into the plane's fuselage, cockpit, and engines.



I think it is important to recognize the direct control of the hive mind. The gargoyles instinctively would not sacrifice themselves. Also, it takes a lot of birds to screw up a plane. Furthermore, it would encourage you to take large squads. The armor save is in there because you never know, the gargoyle might survive flying through the turbine...

Maybe even tag in there Swooping Monsterous Creature.

Wolfshade
01-14-2013, 09:01 AM
Of course the flip side would be to do it as a "difficult terrain" style, so it is triggered by the opponent's movement phase along the lines of if a flyer moves within 3" of a gargoyle unit they suffer X.

I am now tickeled by the idea of a Valkyrie flying through a swarm, putting the wipers on only to crash into a flying monsterous creature.

Tynskel
01-14-2013, 09:53 AM
well, I meant more that you could do the same thing to flying monsterous creatures with the gargoyles.

Wolfshade
01-14-2013, 09:55 AM
Oh I see, I was thinking of swarms of flyrants ;)

Anakzar
01-14-2013, 10:22 AM
When they had flamers they also had a 20" move so could get close enough to use them...it was only str 3 but 12 flamers would do a number on small squads of marines ;) Broods were 6-12 so I had enough to run 3 full broods.

I have 36 of the old models all painted up nice with washers and pinned to their bases, damn things were metal and without a counter weight they fall over and the plastic flying base snaps off. I am hoping that they are given their flamers back in the next codex... but not holding my breath.

I have not used them in 6th yet... but I did go ahead and buy 30 of the new plastic ones, but still have to put them together. Plastic is going to be a lot easier to move and work with and the newer models do look more streamlined for flight.

That flight 1549 thing sounds like a well thought out rule... dangerous terrain is also an interesting thought for enemy flyers. For enemy FMC maybe they should get just the Hammer of wrath thing as they fly past each other as a sort of weaker version of vector strike... Just hoping for something to peg them as different than just jump troops. Designating them as jump troops was just lazy writing...

(rule clarification: It has not come up in a game yet... Vector strikes do FMC have to take the grounded test from them? They are not true shooting attacks so I think not, but what do others think?)

Tynskel
01-14-2013, 02:26 PM
I would lean toward yes for taking grounding test. The FAQ ruled that the Tau Marker Light, which does no damage, forces grounding tests.

warboss Grotgrim Dakaskab
01-14-2013, 04:03 PM
Whats the parasite of mortrex classed as then???

Nabterayl
01-14-2013, 04:11 PM
I would lean toward yes for taking grounding test. The FAQ ruled that the Tau Marker Light, which does no damage, forces grounding tests.
I'm inclined to say no. The rule is that, "If a Flying Monstrous Creature that is Swooping suffers one or more hits from a unit's Shooting attack, it must take a Grounded test immediately after that Shooting attack has been resolved." Marker lights are clearly shooting attacks, but I don't see how we can classify vector strikes as shooting attacks.


Whats the parasite of mortrex classed as then???
Jump infantry. The tyranid FAQ specifies that "Hive Tyrants with the Wings biomorph are Flying Monstrous Creatures," and the parasite is not a hive tyrant by any stretch of the imagination.

Tynskel
01-14-2013, 05:28 PM
the parasite is essentially a super Shrike.
In fact, I wish it had the alpha rules for Shrikes that the Tyranid Prime has for warriors.

rpricew
01-15-2013, 03:18 PM
the parasite is essentially a super Shrike.
In fact, I wish it had the alpha rules for Shrikes that the Tyranid Prime has for warriors.

But with the T5 that the Tyranid Prime has also. Taking a Krak missile to the face is the Parasite's worst nightmare and in addition to Tynskel's comments about the Prime, the main reason more people don't play him.