walrusman999
01-10-2013, 06:41 PM
So I was perusing around the interwebs when I came across some interesting PDF files about some rather different guardsman units.
Stormtrooper Strike force
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2620180_Imperial_Guard_Datasheet_-_Storm_Trooper_Strike_Force.pdf
They have some interesting rules, one allowing them to Shoot Run and Shoot again after disembarking. On the downside, they have a special objective they have to claim, and its an extra 150 points (if I am wrong here please correct me). Another bad thing about it is that you need to hover for a turn to get any sort of decent chance of them not getting killed by grav insertion. They do however have a fair chance of killing an entire squad of spacemarines (per stormtrooper squad) in the turn they disembark. Not to mention, the valkyries firing on any infantry squads as well.
Officio Assassinorum Execution Force
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180095_Imperial_Guard_Datasheet_-_Officio_Assassinorum_Execution_Force.pdf
This one I found under a list for Imperial guard but it seems more like its for GK (I really want this though :_( ). Anyway, for the most part I think the Vindicators would be the best (hell of a lot better then ratlings) plus if you target the right squads you could potentially pin down a significant portion of your opponents army in one turn.
I wanted some peoples opinions on these since 6E allows us to take apocalypse stuff in normal games (and the guys I play with usually pop odd apoc stuff on me all the time so I would really like to return the favor).
Stormtrooper Strike force
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2620180_Imperial_Guard_Datasheet_-_Storm_Trooper_Strike_Force.pdf
They have some interesting rules, one allowing them to Shoot Run and Shoot again after disembarking. On the downside, they have a special objective they have to claim, and its an extra 150 points (if I am wrong here please correct me). Another bad thing about it is that you need to hover for a turn to get any sort of decent chance of them not getting killed by grav insertion. They do however have a fair chance of killing an entire squad of spacemarines (per stormtrooper squad) in the turn they disembark. Not to mention, the valkyries firing on any infantry squads as well.
Officio Assassinorum Execution Force
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180095_Imperial_Guard_Datasheet_-_Officio_Assassinorum_Execution_Force.pdf
This one I found under a list for Imperial guard but it seems more like its for GK (I really want this though :_( ). Anyway, for the most part I think the Vindicators would be the best (hell of a lot better then ratlings) plus if you target the right squads you could potentially pin down a significant portion of your opponents army in one turn.
I wanted some peoples opinions on these since 6E allows us to take apocalypse stuff in normal games (and the guys I play with usually pop odd apoc stuff on me all the time so I would really like to return the favor).