Lord Severus
07-31-2009, 09:48 PM
So GW released the missions for round 2 of Hard Boys the other day. The first one shouldn't bother my guard army, even though it has 40 killpoints with the modifications to them. I am thinking most armies are going ot be around 30-40 also, so it shouldnt be that big of a deal. Mission 2 is what makes me nervous with guard, a whole game of night fight. PArt of me says i should be fine, since I have 8 chimeras and a valkyrie that can go around lighting things up with serachlights, but It still is a scary proposition for guard. Mission 3 I am waffling on, It is a single objective in the middle of the board, and table quarters, could get very bloody.
Here are the missions:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m340258a_Ardboyz_Scenarios_Rd2.PDF
They chaos one will be much more of an in your face list which should work better for missions 2 and 3.
Company command squad
Lascannon, Plasma gun
Officer of the fleet, chimera
Aliied Inquisitor Lord, Psychic hood, Emperor’s Tarot, Psycannon, Acolyte, 2x Mystics
Callidius Assasin
Psyker Battle Squad-5 additional Psykers, Chimera
Infantry Platoon-Command Squad, 4x flamers, chimera
Infantry Platoon, Squad 1 Melta gun, chimera
Infantry Platoon, Squad 2 Melta gun, chimera
Veteran Squad 3 x Melta guns, Lascannon, chimera
Veteran Squad 3 x Melta guns, Lascannon, chimera
Veteran Squad 3 x Melta guns, Lascannon, chimera
Leman Russ Executioner-Hull Lascannon, Plasma Cannon Spoonsons
Leman Russ Squadron-Battle Cannon, hull heavy bolter
Leman Russ Squadron-Battle Cannon, hull heavy bolter
Leman Russ Demolisher squadron-Demolisher cannon, Heavy bolter hull, Heavy bolter sponsons
Leman Russ Demolisher squadron-Demolisher cannon, Heavy bolter hull, Heavy bolter sponsons
Chimera Transport-mutli laser turret, hull heavy bolter, heavy stubber pintle, attached to company command squad
Chimera Transport-mutli laser turret, hull heavy bolter, attached to psyker squad
Chimera Transport-Heavy flamer turret, hull heavy bolter, attached to platoon command squad
Chimera Transport-mutli laser turret, hull heavy bolter, infantry squad
Chimera Transport-mutli laser turret, hull heavy bolter, infantry squad
Chimera Transport-mutli laser turret, hull heavy bolter, attached to vet squad
Chimera Transport-mutli laser turret, hull heavy bolter, attached to vet squad
Chimera Transport-mutli laser turret, hull heavy bolter, attached to vet squad
Valkyrie-multilaser, multiple rocket pods
So everything has a chimera, plus I have the valk. This list did very well in the prelims and practice games for me.
Here's the chaos one:
HQ
Kharn
Lash prince with wings
Troops
8x plague marines
Personal Icon, Champ, Power fist, 2x meltas, rhino
8x plague marines
Personal Icon, Champ, Power fist, 2x meltas, rhino
10x Chaos Marines
Icon chaos Glory, Champ, PF, 2x Meltas, Rhino
10x Chaos Marines
Icon chaos Glory, Champ, PF, 2x Meltas, Rhino
10 Berzerkers
Champ, PF, Icon, Rhino
9x Berzerkers
Champ, PF, Rhino,
7x Lesser Demons
Heavy
2x Oblits
2x oblits
2x Oblits
so kharn des with the 9 berzerkers, probably deepstrike the oblits, and the lashprince gets what ever I need close to the berzerkers to kill them.
Thoughts for the how the two armies interact with the missions?
Am I overreacting on based on the missions?
I think guard just scare so many people right now that it gives you somewhat of an advantage right off the bat. I also am convincing my self more and more that they will be fine in the second mission. The chaos list seems like it will just come out and slap your face though. I do love the guard though.
Here are the missions:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m340258a_Ardboyz_Scenarios_Rd2.PDF
They chaos one will be much more of an in your face list which should work better for missions 2 and 3.
Company command squad
Lascannon, Plasma gun
Officer of the fleet, chimera
Aliied Inquisitor Lord, Psychic hood, Emperor’s Tarot, Psycannon, Acolyte, 2x Mystics
Callidius Assasin
Psyker Battle Squad-5 additional Psykers, Chimera
Infantry Platoon-Command Squad, 4x flamers, chimera
Infantry Platoon, Squad 1 Melta gun, chimera
Infantry Platoon, Squad 2 Melta gun, chimera
Veteran Squad 3 x Melta guns, Lascannon, chimera
Veteran Squad 3 x Melta guns, Lascannon, chimera
Veteran Squad 3 x Melta guns, Lascannon, chimera
Leman Russ Executioner-Hull Lascannon, Plasma Cannon Spoonsons
Leman Russ Squadron-Battle Cannon, hull heavy bolter
Leman Russ Squadron-Battle Cannon, hull heavy bolter
Leman Russ Demolisher squadron-Demolisher cannon, Heavy bolter hull, Heavy bolter sponsons
Leman Russ Demolisher squadron-Demolisher cannon, Heavy bolter hull, Heavy bolter sponsons
Chimera Transport-mutli laser turret, hull heavy bolter, heavy stubber pintle, attached to company command squad
Chimera Transport-mutli laser turret, hull heavy bolter, attached to psyker squad
Chimera Transport-Heavy flamer turret, hull heavy bolter, attached to platoon command squad
Chimera Transport-mutli laser turret, hull heavy bolter, infantry squad
Chimera Transport-mutli laser turret, hull heavy bolter, infantry squad
Chimera Transport-mutli laser turret, hull heavy bolter, attached to vet squad
Chimera Transport-mutli laser turret, hull heavy bolter, attached to vet squad
Chimera Transport-mutli laser turret, hull heavy bolter, attached to vet squad
Valkyrie-multilaser, multiple rocket pods
So everything has a chimera, plus I have the valk. This list did very well in the prelims and practice games for me.
Here's the chaos one:
HQ
Kharn
Lash prince with wings
Troops
8x plague marines
Personal Icon, Champ, Power fist, 2x meltas, rhino
8x plague marines
Personal Icon, Champ, Power fist, 2x meltas, rhino
10x Chaos Marines
Icon chaos Glory, Champ, PF, 2x Meltas, Rhino
10x Chaos Marines
Icon chaos Glory, Champ, PF, 2x Meltas, Rhino
10 Berzerkers
Champ, PF, Icon, Rhino
9x Berzerkers
Champ, PF, Rhino,
7x Lesser Demons
Heavy
2x Oblits
2x oblits
2x Oblits
so kharn des with the 9 berzerkers, probably deepstrike the oblits, and the lashprince gets what ever I need close to the berzerkers to kill them.
Thoughts for the how the two armies interact with the missions?
Am I overreacting on based on the missions?
I think guard just scare so many people right now that it gives you somewhat of an advantage right off the bat. I also am convincing my self more and more that they will be fine in the second mission. The chaos list seems like it will just come out and slap your face though. I do love the guard though.