nickray84
12-28-2012, 09:46 AM
flyrant wings, toxin, hive commander 2 tl devourer will use biomancy 295
3x hive guard 150
3x hive guard 150
doom in pod 130
terv toxin, catalyst will keep base powers 185
terv toxin, catalyst will keep base powers 185
10x terms 50
10x terms 50
22x horms 132
trygon toxin 210
trygon toxin 210
1747 points total
Plan to reserve flyrant, both trygons, doom, and outflank horm swarm. All of which come in on an unmodified 2+ turn 2. Its a lot to deal with on front lines if it works. Plan to fly tyrant full speed from my board edge in case I get 2nd turn so he can shoot down flyers and its a better chance of him surviving since he'll be in air. Horms will outflank to either tie up gun lines or camp an objective (1 obj in each corner, 1 in middle, 5 total)
Both tervigons will sit back and provide syn to hive guard who shoot at either flyers or light-med vehicles. Once I have my assault half of army in CC I will either advance tervigons and hive guard while leaving units of terms to camp my objs, or I will keep that half back if they have gotten to my side / have outflankers.
Only thing I see that could be dropped is maybe horm swarm for 4 raveners that could outflank or even devigaunts.
Its a formidable army if tyrant at least gets iron arm or endurance I think.
Any thoughts on how this can be improved? Was also thinking about a aegic def line but I've heard its kinda useless with nids....
3x hive guard 150
3x hive guard 150
doom in pod 130
terv toxin, catalyst will keep base powers 185
terv toxin, catalyst will keep base powers 185
10x terms 50
10x terms 50
22x horms 132
trygon toxin 210
trygon toxin 210
1747 points total
Plan to reserve flyrant, both trygons, doom, and outflank horm swarm. All of which come in on an unmodified 2+ turn 2. Its a lot to deal with on front lines if it works. Plan to fly tyrant full speed from my board edge in case I get 2nd turn so he can shoot down flyers and its a better chance of him surviving since he'll be in air. Horms will outflank to either tie up gun lines or camp an objective (1 obj in each corner, 1 in middle, 5 total)
Both tervigons will sit back and provide syn to hive guard who shoot at either flyers or light-med vehicles. Once I have my assault half of army in CC I will either advance tervigons and hive guard while leaving units of terms to camp my objs, or I will keep that half back if they have gotten to my side / have outflankers.
Only thing I see that could be dropped is maybe horm swarm for 4 raveners that could outflank or even devigaunts.
Its a formidable army if tyrant at least gets iron arm or endurance I think.
Any thoughts on how this can be improved? Was also thinking about a aegic def line but I've heard its kinda useless with nids....