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RGilbert26
12-27-2012, 11:57 AM
Captain
- Artificer Armour
- Relic Blade
- Melta Bombs
- Digital Weapons

Command Squad
- Company Champion
- Company Standard
- Power Sword
- Melta Bombs
- Meltagun
- Melta Bombs
- Power Fist

Razorback

Tactical Squad
- 10 Men
- Missile Launcher
- Flamer
- Power Sword

Rhino

Tactical Squad
- 10 Men
- Missile Launcher
- Flamer
- Power Sword

Rhino

Scout Squad
- 10 Men
- 10 Sniper Rifles

Stormtalon

Stormtalon

Devastator Squad
- 5 Missile Launchers

Aegis Defence Line
- Twin linked Quad Gun

I have 5 points remaining, any suggestions?

Tanks advance forward protecting passengers from fire, choice of combat squading Tactical Squads so Missile Launchers can fire at heavy targets or large infantry formations, Scout Squad and Devastators behind Defence Line (Devastator Sgt mans Quad Gun), Stormtalons come in turn 2 onwards and cause havoc :p