RGilbert26
12-27-2012, 11:57 AM
Captain
- Artificer Armour
- Relic Blade
- Melta Bombs
- Digital Weapons
Command Squad
- Company Champion
- Company Standard
- Power Sword
- Melta Bombs
- Meltagun
- Melta Bombs
- Power Fist
Razorback
Tactical Squad
- 10 Men
- Missile Launcher
- Flamer
- Power Sword
Rhino
Tactical Squad
- 10 Men
- Missile Launcher
- Flamer
- Power Sword
Rhino
Scout Squad
- 10 Men
- 10 Sniper Rifles
Stormtalon
Stormtalon
Devastator Squad
- 5 Missile Launchers
Aegis Defence Line
- Twin linked Quad Gun
I have 5 points remaining, any suggestions?
Tanks advance forward protecting passengers from fire, choice of combat squading Tactical Squads so Missile Launchers can fire at heavy targets or large infantry formations, Scout Squad and Devastators behind Defence Line (Devastator Sgt mans Quad Gun), Stormtalons come in turn 2 onwards and cause havoc :p
- Artificer Armour
- Relic Blade
- Melta Bombs
- Digital Weapons
Command Squad
- Company Champion
- Company Standard
- Power Sword
- Melta Bombs
- Meltagun
- Melta Bombs
- Power Fist
Razorback
Tactical Squad
- 10 Men
- Missile Launcher
- Flamer
- Power Sword
Rhino
Tactical Squad
- 10 Men
- Missile Launcher
- Flamer
- Power Sword
Rhino
Scout Squad
- 10 Men
- 10 Sniper Rifles
Stormtalon
Stormtalon
Devastator Squad
- 5 Missile Launchers
Aegis Defence Line
- Twin linked Quad Gun
I have 5 points remaining, any suggestions?
Tanks advance forward protecting passengers from fire, choice of combat squading Tactical Squads so Missile Launchers can fire at heavy targets or large infantry formations, Scout Squad and Devastators behind Defence Line (Devastator Sgt mans Quad Gun), Stormtalons come in turn 2 onwards and cause havoc :p