redrio
10-16-2009, 04:04 PM
Right, been working on this for a week or two... I don't play much though, so comments from regular gamers welcome.
The list is meant to be "sorta hobby, sorta gamey" - they're a bunch of dudes cut off from the chapter and making a last stand. Leaving the tanks at home was a conscious and delibarate mistake, as was not picking 20 odd TH/SS termies to accompany Vulkan.
HQ
1. Vulkan He'stan - 190pts
2. Captain w/ TH & SS - 145pts
ELITES
1. 5 x TH/SS Termies - 200pts
TROOPS
1. 10 Man Tac Sqd w/Melta, Multi Melta, Power Fist & Combi Melta - 210pts
2. 10 Man Tac Sqd w/Flamer, Multi Melta, Power Fist & Storm Bolter - 200pts
3. 10 Man Tac Sqd w/Flamer, Hvy Bolter, Power Fist & Combi Plasma - 205pts
FAST ATTACK
1. 5 Man Assault Sqd; Sgt has TH - 130pts
2. 5 Man Assault Sqd as above - 130pts
HEAVY SUPPORT
1. 10 Man Devastator Sqd w/ 4x Lascannon, Sgt has Power Sword - 325pts
2. 10 Man Devastator Sqd w/ 2x Hvy Bolter, 2x Plasma Cannon, Sgt has Power Sword - 265pts
Totals = 2000pts, 30 scoring, 10 (or 15) KP
NOTE:
My veteran sgts were just made up with weapons I wanted to paint rather than for points or purpose, but obviously they have to be WYSIWYG so that's why I've flushed away points on power swords and combi weapons etc.
THE PLAN.......
My aim was to get as many boots on the ground as possible (67 marines) and squeeze in some master crafted Thunder hammers (8) as well as twin linked flamers/melta. By not having anything with an armour value, I hope to negate the usefulness of any anti tank weapons brought by the enemy.
Tactics will be castling up und pounding the enemy at long range then counter attacking with termies and jump squads and making late dashes for objectives. In non KP games, squads will split up and send out speed bump 5 man units to delay anything scary coming to assault my gun line.
all feedback welcome folks
The list is meant to be "sorta hobby, sorta gamey" - they're a bunch of dudes cut off from the chapter and making a last stand. Leaving the tanks at home was a conscious and delibarate mistake, as was not picking 20 odd TH/SS termies to accompany Vulkan.
HQ
1. Vulkan He'stan - 190pts
2. Captain w/ TH & SS - 145pts
ELITES
1. 5 x TH/SS Termies - 200pts
TROOPS
1. 10 Man Tac Sqd w/Melta, Multi Melta, Power Fist & Combi Melta - 210pts
2. 10 Man Tac Sqd w/Flamer, Multi Melta, Power Fist & Storm Bolter - 200pts
3. 10 Man Tac Sqd w/Flamer, Hvy Bolter, Power Fist & Combi Plasma - 205pts
FAST ATTACK
1. 5 Man Assault Sqd; Sgt has TH - 130pts
2. 5 Man Assault Sqd as above - 130pts
HEAVY SUPPORT
1. 10 Man Devastator Sqd w/ 4x Lascannon, Sgt has Power Sword - 325pts
2. 10 Man Devastator Sqd w/ 2x Hvy Bolter, 2x Plasma Cannon, Sgt has Power Sword - 265pts
Totals = 2000pts, 30 scoring, 10 (or 15) KP
NOTE:
My veteran sgts were just made up with weapons I wanted to paint rather than for points or purpose, but obviously they have to be WYSIWYG so that's why I've flushed away points on power swords and combi weapons etc.
THE PLAN.......
My aim was to get as many boots on the ground as possible (67 marines) and squeeze in some master crafted Thunder hammers (8) as well as twin linked flamers/melta. By not having anything with an armour value, I hope to negate the usefulness of any anti tank weapons brought by the enemy.
Tactics will be castling up und pounding the enemy at long range then counter attacking with termies and jump squads and making late dashes for objectives. In non KP games, squads will split up and send out speed bump 5 man units to delay anything scary coming to assault my gun line.
all feedback welcome folks