PDA

View Full Version : best 6th edition army for 600 point games



warboss Grotgrim Dakaskab
12-20-2012, 06:23 PM
Hey guys.
I need a new army thats good to play and is really fun. Considering chaos, but what other suggetsions?(please not orks)

Chaoschrist
12-20-2012, 07:27 PM
While good to play might be less subjective, "really fun" is rather subjective. What kind of style do you prefer? Fast armies? Good armor? Horde?

After that, there might be some debate if army X for style X is good to play.

wittdooley
12-20-2012, 08:23 PM
Why are you playing 600 point games?

Nabterayl
12-20-2012, 10:56 PM
That's what his school league plays, for whatever reason.

Phototoxin
12-21-2012, 04:20 AM
Depends what playstyle you like and how much you have to spend

Blood Angels:
Libarian w/ Jump Pack - 125,
10 Man Assault Squad w/ meltaguns, sgt w/ power fist - 235
10 Man Assault Squad w/ meltaguns, sgt w/ power weapon - 225
-discount rhino - 15

That's basically a battleforce + a librarian + blister of meltaguns. You might need to scrounge some more pistols/chainswords in order to fully use the tacticals as assault marines without the backpacks. Mix and match the assault, deathcompany and regular marines to pimp them out.

Not the most effective though.

More effective would be:
Libararian w/ Jump Pack - 125
5 Man assault Squad, meltagun, sgt powerfist - 135
5 Man assault Squad, meltagun, sgt powerfist - 135
Sanguinary Priest w/Jump pack - 75
Land speeder - flamer + MM - 60
Land speeder - flamer + MM - 60

Grey Knights:
Coteaz - 100
3 Warriors w/3 Meltaguns - 42
-Chimera - 55
3 Warriors w/3 Meltaguns - 42
-Chimera - 55
3 Warriors w/3 Meltaguns - 42
-Chimera - 55
3 Warriors w/3 plasmaguns - 42
-Chimera - 55
3 Warriors w/3 plasma - 42
-Chimera - 55
3 warrios w/3 bolt guns - 15 (camp home objective)

Blackmonkey0
12-21-2012, 05:35 AM
Well i'd go for Space wolves.
Fun and good in small lists (usually as allies).

Strong core units with lots of options and cool things like wolves.

Mr Mystery
12-21-2012, 07:36 AM
It's been a while since I looked at the rules pack, but if I remember correctly, Schools League also features a reduced force organisation chart. (just had a shufty around. No 2+ saves, no characters with more than two wounds, no AV greater than 33 (F,S,R added up*), no 'specialist' armies (dunno what they mean by this though!)

In terms of sheer bang for buck, you can't go far wrong with Necrons. Point for point Immortals seriously punch their weight. Throw in a mix of Gauss and Tesla units and you can't go far wrong.

Plus, one of our pokiest toys, the Annihilation Barge is a snip at a mere 90 points. Given the low points value, I'd be surprised if you run into many AV14, so masses of S7 is a potent source of firepower.

Mind Shackle Scarabs really come into their own, as if your opponent has plumped for an expensive elite unit, to have it smash itself up in HTH is even more effective when they represent more than a third of his available points...


*Not sure if this does, or doesn't count out Necron stuff. I mean our armour is 11/11/11 as printed. But a bit of kit boosts to 13/13/11.... For sheer sportsmanship, I'd say count the higher value. But my inner git is rules lawyering away!

warboss Grotgrim Dakaskab
12-21-2012, 08:32 AM
There are no restrictions fpr this tourney. I cant play wolves as my teamates are. One plays wolves, one plays dark eldar and one plays crons

warboss Grotgrim Dakaskab
12-21-2012, 01:51 PM
hmmm... Tau or Grey knights are an option but i doub they would win as they would have a small amount of models on the board...
But hey, i really need to decide an army soon, so I can get it bought soon.

Mr Mystery
12-21-2012, 02:50 PM
Grey Knights are certainly a fair option, and model for model, point for point present quite the challenge for enemy units. As they all have Storm Bolters, even a small unit puts out a solid wall of firepower with no compromise.

Blood Angels also present an interesting option. With Assault Marines as troops, your entire army can be up his fundament in no time. Hammer of Wrath is especially useful in small games.

And do look into Eldar. Rangers for troops, and very cheap too. Any over arcing tactical deficiency can be met with a properly equipped Autarch.

Space Marines likewise. In 600 points? Sniper Scouts for troops, backed by Terminators. Thanks to precision shots, you can theoretically drop any Plasma weapons before they can maul your Terminators....

Flying Tigress
12-21-2012, 08:24 PM
Sisters of Battle

St. Celestine
10x Sisters of Battle - 1 meltagun, 1 multi-melta
15x Sisters of Battle - 1 meltagun, 1 multi-melta
Exorcist


600 pts exactly.

Celestine charges random infantry units and wrecks in close comabat, or ties up HQ until she dies, then she comes back. Blob Sister squad advances, the infantry can re-roll 1s to hit with their shooting attacks if they pass their act of faith. The exorcist spits out D6 S8 AP1 shots at 2+ or vehicles every turn and hangs back on home objective, supported by the Sister squad.

Or drop all the special weapons and lower the 15 girl squad to 10 (lowers the points to 500 even), and add either a 5 girl Dominion squad with 2x flamers or 2x meltaguns for 80 or 90 points, or my preferred unit, 5 girl Retributor squad with 4x heavy bolters (85 points), or 3x multi-meltas (95 points). The retributor squad with bolters would also allow the purchase of a flamer and a meltagun for the 10 girl squads. Or three flamers. Note that the Retributors act of faith gives their weapons Rending. So more high strength, low AP goodness.

imperialpower
12-22-2012, 06:33 AM
I would suggest Imperial Guard as they are nice and cheap, you get plenty of guardsmen at 50pts for a basic squad who can take a Chimera with two heavy flamers at 55pts per tank and get stuck into the bosh and with the orders system for the officers, nice cheap battle tanks with large template weapons and a host of special/heavy weapons you can lay down a lot of fire power.

warboss Grotgrim Dakaskab
12-22-2012, 09:43 AM
Hmmm. Sisters seem ok. Im beast with my guard but they are all broken.

warboss Grotgrim Dakaskab
12-22-2012, 02:16 PM
Well I fixed my guard and have a few lists but are guard as fun as Orks and other such armies???

Mr Mystery
12-22-2012, 04:43 PM
Play some games and find out.

warboss Grotgrim Dakaskab
12-22-2012, 06:14 PM
Ok so after mr mystery stating the obvious me and a mate played some games. Guard always one but orks were more fun.

Uncle Nutsy
12-22-2012, 11:07 PM
I'd go with necrons. Troops are a little on the expensive side, but you can get some stupid cheap HQ's. Resilient to shooting and can take a beating in CC. Plus, they have some wargear that can really mess up a low point army.

Night System
12-23-2012, 10:53 PM
600pts (Tyranids)

HQ - 80
Tyranid Prime (80)
rending claws.

Troops - 520
The Scuttling Swarm Tervigon (210)
Catalyst; Onslaught; adrenal glands; toxin sacs.

10 Termagants (50)

10 Termagants (50)

The Scuttling Swarm Tervigon (210)
Catalyst; Onslaught; adrenal glands; toxin sacs.

BatMarine
12-24-2012, 07:11 AM
You could also horde up some chaos marines, basic marines may not be the best out there, but if you leave them at 13 points a pop with special weapons and a power weapon you can get a lot of 3+ save bolter slingers out there. And you can get autocannon havoks for pennies on the side. The point about av 14 still stands that way as well. Not to mention dirt cheap lords/sorcerers

warboss Grotgrim Dakaskab
12-24-2012, 01:12 PM
I was going to say why has no one mentioned chaos yet. They seem a fun and interesting possiblity...

BatMarine
12-26-2012, 08:36 AM
The problem of course is they don't have and they shall know no fear, but they're actually well set up for low points games because of their bargain basement prices. They will run about as often as aspect warriors (which is almost never honestly) and if someone brings av 14 thank them for the win and let them roll their land raider over the board doing nothing. I have a bunch of Night Lords though, so I'm probably biased :cool:

warboss Grotgrim Dakaskab
12-29-2012, 04:50 AM
I would love to decide on any of them armys, but I'm really struggling. I have played Blood Angels before and they are my favourite ever army. But I Can't always win with them. And I also have to deal with fliers. Does sniper scouts with an Aegis defence line work???

warboss Grotgrim Dakaskab
12-29-2012, 06:06 AM
Or Daemons? A Nurgle Daemon army sounds awesome, but are they any good? Or should it be another god? Or a mix?

warboss Grotgrim Dakaskab
01-09-2013, 02:45 PM
Well, I have made my decision on my new army. I have decided to start a Chaos Space Marines army, and create them as Night lords. So thank you to all for you input!

warboss Grotgrim Dakaskab
01-13-2013, 09:48 AM
and now i cant. my team and schooled have said play any other army bar chaos or you are not in ther team. reasons why are because one other team mate had a mard when i said i would be doing chaos. he had a mard aged 14

BatMarine
01-15-2013, 07:28 AM
wtf is a mard? Well, Dark Angels just came out, and you can always just green tacticals/devastators your way to victory. There's also an argument for their bikes. Or you could space wolves, they have nice solid troops and fire support as well. You could always make Night Lords if your heart was set on them, and just use another book counts as too.

DrLove42
01-15-2013, 08:27 AM
Mard according to Urban dictionary is a Manchester area word for "throwing a hissy fit and acting like a little ***** for no reason"

Hjarl
01-15-2013, 10:43 AM
600pts (Tyranids)

HQ - 80
Tyranid Prime (80)
rending claws.

Troops - 520
The Scuttling Swarm Tervigon (210)
Catalyst; Onslaught; adrenal glands; toxin sacs.

10 Termagants (50)

10 Termagants (50)

The Scuttling Swarm Tervigon (210)
Catalyst; Onslaught; adrenal glands; toxin sacs.

Or you could do tyranids with boys before toys:

Hq:
Tervigon, 160 pts

Troops:
12 termagants, 60 pts
12 termagants, 60 pts
Tervigon, 160 pts
Tervigon, 160 pts


3 tervigons at 600 is quite brutal :)

BatMarine
01-15-2013, 04:08 PM
Thank you Dr.Love I'm from the US so I really had no idea.

DrLove42
01-16-2013, 04:25 AM
I'm English and i'd never eard it before....

Bleeding Mancs and their silly words

Xenith
01-17-2013, 07:27 AM
The best army to play with is the one you like the models the most of.

There are actually 2 questions here:

1) What codex do I like the most?
2) What codex can make the nastiest 600pt army?

Which one?

I'm all in favour of:

Farseer: Guide.
3 Jetbikes, Shuricannon
3 Jetbikes
Warp Hunter
Warp Hunter
Warp Hunter

597pts.

Warpspider89
01-17-2013, 08:04 PM
Eldar are unbelievable at low point games!

Just take 2 base jetbike squads for troops, a fortuneseer, wraithlord with BL & EML and 3x war walkers with 2x shuriken cannons each. Add more spells & farseers to taste or an extra wraithlord with the same weapons if you have the points. At 600 points not much will be able to deal with that much heavy **** rolling around putting out the hurt.

BatMarine
01-18-2013, 05:57 AM
I actually had a great list of Dark Eldar at 600, it was something like a squad of wyches with an Archon in a raider, warriors in a raider, 3 bikes, and a ravager. Turns out that can handle pretty much anything at 600 with the poison, and 5 Dark Lances (and a blaster)

Warpspider89
01-18-2013, 01:54 PM
I actually had a great list of Dark Eldar at 600, it was something like a squad of wyches with an Archon in a raider, warriors in a raider, 3 bikes, and a ravager. Turns out that can handle pretty much anything at 600 with the poison, and 5 Dark Lances (and a blaster)

Wow that sounds bad ***.

BatMarine
01-19-2013, 04:48 AM
Yeah, Dark Eldar and Necrons do dirty things to people at such low points. Necrons with s5 spam and gauss can handle whatever, and DE with poison and lance.