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Rockatansky
10-15-2009, 03:32 PM
Greetings,

I have a question about the impact of unit movement-effects and ICs that I haven't seen explicitly address via some searches by The Google. Maybe it is in a faq somewhere. My apologies in that case.

In a game last night we came up with a situation where an IC (Winged Lash Sorcerer) was deployed as part of a unit of Obliterators, who are affected by "Slow and Purposeful".

At the start of the Chaos players turn he want to fly his sorcerer away to do foul things to my Ultramarines.

After some discussion, personal threats, etc. we determined that:

1. At the start of the movement phase the IC was part of the unit.
2. As part of the unit the IC (and in fact the entire unit) must move at the speed of the slowest member, so "Slow and Purposeful" (even ex. the 3d6 difficult terrain move of an IC).
3. The IC can only leave the unit after moving >2" away, so it can't leave them at the start of the phase and move freely (up to it's 12")
4. The IC in this case was still flying and could move over terrain freely.
5. If the IC ended the movement phase >2" from the squad it could leave the squad.

Is this the correct interpretation? Do people concurr? The debate was "can the IC just plan make its full move away unhindered."

As I mentioned I hadn't seen this on the web, and it has implications for doing things like jumping your IC in and out of squads (esp. Obliterators)

Denzark
10-15-2009, 03:54 PM
[QUOTE=Rockatansky;27286]Greetings,

I have a question about the impact of unit movement-effects and ICs that I haven't seen explicitly address via some searches by The Google. Maybe it is in a faq somewhere. My apologies in that case.


1. At the start of the movement phase the IC was part of the unit.
2. As part of the unit the IC (and in fact the entire unit) must move at the speed of the slowest member, so "Slow and Purposeful" (even ex. the 3d6 difficult terrain move of an IC).
3. The IC can only leave the unit after moving >2" away, so it can't leave them at the start of the phase and move freely (up to it's 12")


I think its not 'can only leave the unit after moving 2"' but that you must move a minimum of 2" to leave the unit. Thus, you declare the IC is leaving the Unit, it moves at least 2" away in a different direction, at its (the IC's) maximum speed or method of travel ie flying, and then the unit moves in this case slow and purposeful. The rules tie you to a unit for a minimum of a turn not a turn plus an extra to move away whikst that squad stays still to let him.

zenjah
10-15-2009, 04:13 PM
It seems odd that a winged Chaos Sorcerer could roll 1's on Slow and Purposeful and then fail to leave a unit of Obliterators...

AirHorse
10-15-2009, 04:17 PM
Em, i didnt think that a model changed its movement characteristic by being part of a unit. But it must maintain coherency, so in this example the sorcerer could fly around like an idiot, but must still be within 2" to remain with the group, thereby limiting his movement while joined to that of the oblits.

But if he ever wants to leave he has no restrictions other than those imposed by his own movement rules.

I could of course be totaly wrong :P

Nabterayl
10-15-2009, 04:37 PM
1. At the start of the movement phase the IC was part of the unit.
True.

2. As part of the unit the IC (and in fact the entire unit) must move at the speed of the slowest member, so "Slow and Purposeful" (even ex. the 3d6 difficult terrain move of an IC).
Correct - the entire unit's movement speed is the best of 2d6", per Slow and Purposeful.

3. The IC can only leave the unit after moving >2" away, so it can't leave them at the start of the phase and move freely (up to it's 12")
Correct. It's part of the unit at the start of the phase. It is not part of the unit only if it remains "more than 2" away from [the unit] at the end of the Movement Phase" (p. 48).

4. The IC in this case was still flying and could move over terrain freely.
I was going to say this wasn't true, but after looking through the rulebook, I don't actually see any place that says jump infantry models must be part of a jump infantry unit to move as jump infantry. All I see is page 48, which says that "the combined unit moves and assaults at the speed of the slowest model" - speed, not movement type. You seem to be correct - the IC can move as jump infantry, so long as the actual distance it moves is no greater than the best of 2d6", per Slow and Purposeful.

5. If the IC ended the movement phase >2" from the squad it could leave the squad.
Correct.

Rockatansky
10-15-2009, 05:45 PM
Good.

This is what I thought and RAW as far as I could tell. It does seem odd in a RAI way, as the turn the nasty Sorcerer wants to leave he is hobbled by the Obliterators he is attached to, and it seems could in fact fail to leave the unit if the roll was too low. (right?)

I an not sure I have seen people play this way. I feel like I have seen Librarians on bikes or Chaplains with Jump packs shoot out of their infantry squads at speeds greater than 6". I guess that is the power of the Emperor at work!

Thanks!

Nabterayl
10-15-2009, 05:51 PM
it seems could in fact fail to leave the unit if the roll was too low. (right?)
Yeah, that possibility does exist.