Learn2Eel
12-15-2012, 10:41 PM
Hey guys, I have a gaming league coming up at my LGS based around Abaddon's 13th Black Crusade. It is intended to be a semi-competitive/fun army list, mostly against fellow Chaos Space Marines and Vanilla Loyalists.
Aside from a few players, most players at my LGS run what would be considered 'fun' or 'semi-competitive' army lists; to give you an idea, foot-slogging infantry are most common, usually with some vehicles (like a Land Raider, a few rhinos here and there) and very few fliers (if at all). MEQ is the name of the game where I play.
As such, I was wondering about how you feel I could expand/change this basis of an army list. It is 1100 points so far, I am working out what else to take;
Troops
Chaos Marines (10) w/ plasma gun, mark of nurgle, rhino - 220
Chaos Marines (10) w/ plasma gun, meltagun, mark of nurgle, rhino - 230
Cultists (10) - 50
Fast Attack
Heldrake w/ baleflamer - 170
Heldrake w/ baleflamer - 170
Heavy Support
Vindicator w/ siege shield - 130
Vindicator w/ siege shield - 130
If you are wondering why one of the Chaos Marine squads lacks an extra special weapon, I either don't have the model/can't find it/it is broken, though I can always ask if I can use a unique model as counts-as.
I think it is a solid core, especially when considering what I should be playing against. I have never tried Nurgle Marines before, usually my Troops section has 20 Cultists in one blob instead of one unit of 10 - I thought that the 60 points were better spent on giving my Chaos Marines the Mark of Nurgle. I guess I will see how that goes. In fact, this will be the first time I have used marked standard Chaos Marines.
For additions, I have lots of stuff, including;
*Three bikers with two plasma guns
*Forgefiend
*Predator Destructor
*Land Raider
*10 Terminators and multiple Terminator Lords, including Abaddon
*18 Thousand Sons and Ahriman
*12 Khorne Berzerkers
*Defiler
*Two Daemon Princes
*Various models to use as Chaos Lords, Sorcerers and even Dark Apostles
*Lucius
*Up to four Helbrutes with multi-meltas and power fists (three of them are actually intended for my future Salamanders project)
I also have some allied units I could use in the form of Chaos Daemons, including Fateweaver, 10 Bloodletters and 3 Screamers of Tzeentch.
What do you guys think would be worth changing or adding? The core I think is good, it is always the rest of the allocation that gets me. Should I take a cheap HQ to put somewhere, take some Bikers and a few other bells and whistles? Would a Predator or the Forgefiend be better as the third heavy support option? I can also shave off 10 points by switching the Siege Shields to Dozer Blades on the Vindicators, paying for the extra meltagun and leaving me with 400 points to spend still.
Thanks for any input.
EDIT:
How does this look?
HQ
Chaos Lord w/ jump pack, aura of dark glory, axe of blind fury, mark of khorne - 140
Troops
Chaos Marines (10) w/ plasma gun, mark of nurgle, rhino - 220
Chaos Marines (10) w/ plasma gun, meltagun, mark of nurgle, rhino - 230
Cultists (10) - 50
Fast Attack
Heldrake w/ baleflamer - 170
Heldrake w/ baleflamer - 170
Bikers (3) w/ two plasma guns - 100
Heavy Support
Vindicator w/ dozer blade - 125
Vindicator w/ dozer blade - 125
Forgefiend - 175
I don't have a Biker Lord, but I figured a Jump Pack Lord would work just the same.
This leaves me 5 points over, I could drop the dozer blade on one of the Vindicators?
Obviously I wouldn't use the Bikers/Chaos Lord as a suicide unit, I would disguise them appropriately and charge at the best opportunity - on a 4x4 table with readily available cover, that is easier than it sounds.
An alternative to the Forgefiend and Chaos Lord would be the infamous Nurgle Prince w/ the black mace, wings, power armour, as well as an additional unit of 10 Cultists.
Only just got the Forgefiend though so was wanting to give it a try, also running a Daemon Prince in an army with two Vindicators could be seen as silly.
Also, just a word on the cool rules for the league; players must use the same Warlord in each game - though the rest of the army list can change (but not advised), and roll two warlord traits at the start of the league, picking one and using it for the rest of the league. Chaos players get cool extras - if the warlord turns into a daemon prince in a game, they apparently keep their wargear - not sure how it works with jump packs and bikes, probably they just count as wings - so like Kharn has Gorechild, etc. Not sure if they keep special rules. Once it happens, it is permanent for the rest of the crusade - not sure if they stay the same entry on army list or not, they also keep the warlord trait. Same thing if they turn into a Spawn, just no equipment.
I'll find out the specifics later. Sounds neat. Imagine if Ahriman turned into a Daemon Prince and kept everything from the staff to ML4 :eek:
EDIT: The Warlord stays at their original points value :eek:. So that 140 point Chaos Lord in my army list above would have a Daemon Prince stat-line, plus the equipment, all for 140 points (if it happened)!
I guess they are doing it that way so as not to get confusing arguments about points cost i.e. with special characters. Not really imbalanced either as it is unlikely it will happen for anyone.
Thankfully, if they turn into a Chaos Spawn and survive the battle it happened you instead get a Chaos Spawn for 0 points until it dies - once that happens, you have to pick a new Warlord. Sounds strange, so essentially the price of failure is a free HQ?
Got this one as well;
HQ
Chaos Lord w/ jump pack, mark of Khorne, aura of dark glory, axe of blind fury - 140
Troops
Chaos Marines (10) w/ plasma gun, rhino - 190
Chaos Marines (10) w/ plasma gun, meltagun, rhino - 200
Cultists (10) - 50
Cultists (10) - 50
Fast Attack
Heldrake - 170
Heldrake - 170
Bikers (3) w/ meltabombs, two plasma guns - 105
Heavy Support
Vindicator w/ dozer blade - 125
Vindicator w/ dozer blade - 125
Forgefiend - 175
Aside from a few players, most players at my LGS run what would be considered 'fun' or 'semi-competitive' army lists; to give you an idea, foot-slogging infantry are most common, usually with some vehicles (like a Land Raider, a few rhinos here and there) and very few fliers (if at all). MEQ is the name of the game where I play.
As such, I was wondering about how you feel I could expand/change this basis of an army list. It is 1100 points so far, I am working out what else to take;
Troops
Chaos Marines (10) w/ plasma gun, mark of nurgle, rhino - 220
Chaos Marines (10) w/ plasma gun, meltagun, mark of nurgle, rhino - 230
Cultists (10) - 50
Fast Attack
Heldrake w/ baleflamer - 170
Heldrake w/ baleflamer - 170
Heavy Support
Vindicator w/ siege shield - 130
Vindicator w/ siege shield - 130
If you are wondering why one of the Chaos Marine squads lacks an extra special weapon, I either don't have the model/can't find it/it is broken, though I can always ask if I can use a unique model as counts-as.
I think it is a solid core, especially when considering what I should be playing against. I have never tried Nurgle Marines before, usually my Troops section has 20 Cultists in one blob instead of one unit of 10 - I thought that the 60 points were better spent on giving my Chaos Marines the Mark of Nurgle. I guess I will see how that goes. In fact, this will be the first time I have used marked standard Chaos Marines.
For additions, I have lots of stuff, including;
*Three bikers with two plasma guns
*Forgefiend
*Predator Destructor
*Land Raider
*10 Terminators and multiple Terminator Lords, including Abaddon
*18 Thousand Sons and Ahriman
*12 Khorne Berzerkers
*Defiler
*Two Daemon Princes
*Various models to use as Chaos Lords, Sorcerers and even Dark Apostles
*Lucius
*Up to four Helbrutes with multi-meltas and power fists (three of them are actually intended for my future Salamanders project)
I also have some allied units I could use in the form of Chaos Daemons, including Fateweaver, 10 Bloodletters and 3 Screamers of Tzeentch.
What do you guys think would be worth changing or adding? The core I think is good, it is always the rest of the allocation that gets me. Should I take a cheap HQ to put somewhere, take some Bikers and a few other bells and whistles? Would a Predator or the Forgefiend be better as the third heavy support option? I can also shave off 10 points by switching the Siege Shields to Dozer Blades on the Vindicators, paying for the extra meltagun and leaving me with 400 points to spend still.
Thanks for any input.
EDIT:
How does this look?
HQ
Chaos Lord w/ jump pack, aura of dark glory, axe of blind fury, mark of khorne - 140
Troops
Chaos Marines (10) w/ plasma gun, mark of nurgle, rhino - 220
Chaos Marines (10) w/ plasma gun, meltagun, mark of nurgle, rhino - 230
Cultists (10) - 50
Fast Attack
Heldrake w/ baleflamer - 170
Heldrake w/ baleflamer - 170
Bikers (3) w/ two plasma guns - 100
Heavy Support
Vindicator w/ dozer blade - 125
Vindicator w/ dozer blade - 125
Forgefiend - 175
I don't have a Biker Lord, but I figured a Jump Pack Lord would work just the same.
This leaves me 5 points over, I could drop the dozer blade on one of the Vindicators?
Obviously I wouldn't use the Bikers/Chaos Lord as a suicide unit, I would disguise them appropriately and charge at the best opportunity - on a 4x4 table with readily available cover, that is easier than it sounds.
An alternative to the Forgefiend and Chaos Lord would be the infamous Nurgle Prince w/ the black mace, wings, power armour, as well as an additional unit of 10 Cultists.
Only just got the Forgefiend though so was wanting to give it a try, also running a Daemon Prince in an army with two Vindicators could be seen as silly.
Also, just a word on the cool rules for the league; players must use the same Warlord in each game - though the rest of the army list can change (but not advised), and roll two warlord traits at the start of the league, picking one and using it for the rest of the league. Chaos players get cool extras - if the warlord turns into a daemon prince in a game, they apparently keep their wargear - not sure how it works with jump packs and bikes, probably they just count as wings - so like Kharn has Gorechild, etc. Not sure if they keep special rules. Once it happens, it is permanent for the rest of the crusade - not sure if they stay the same entry on army list or not, they also keep the warlord trait. Same thing if they turn into a Spawn, just no equipment.
I'll find out the specifics later. Sounds neat. Imagine if Ahriman turned into a Daemon Prince and kept everything from the staff to ML4 :eek:
EDIT: The Warlord stays at their original points value :eek:. So that 140 point Chaos Lord in my army list above would have a Daemon Prince stat-line, plus the equipment, all for 140 points (if it happened)!
I guess they are doing it that way so as not to get confusing arguments about points cost i.e. with special characters. Not really imbalanced either as it is unlikely it will happen for anyone.
Thankfully, if they turn into a Chaos Spawn and survive the battle it happened you instead get a Chaos Spawn for 0 points until it dies - once that happens, you have to pick a new Warlord. Sounds strange, so essentially the price of failure is a free HQ?
Got this one as well;
HQ
Chaos Lord w/ jump pack, mark of Khorne, aura of dark glory, axe of blind fury - 140
Troops
Chaos Marines (10) w/ plasma gun, rhino - 190
Chaos Marines (10) w/ plasma gun, meltagun, rhino - 200
Cultists (10) - 50
Cultists (10) - 50
Fast Attack
Heldrake - 170
Heldrake - 170
Bikers (3) w/ meltabombs, two plasma guns - 105
Heavy Support
Vindicator w/ dozer blade - 125
Vindicator w/ dozer blade - 125
Forgefiend - 175