EmperorEternalXIX
10-14-2009, 02:57 PM
I've put a lot of thought into it and have decided that fluff-wise and style-wise, the Space Wolves dex will do a lot more what I want out of my marines than the standard SM dex ever will. Here is my attempt at a list...I am curious to see what other Wolves players think.
HQ: Rune Priest...165
--Runic Armor, Saga of the Warrior Born, Chooser of the Slain, Living Lightning/Jaws of the World Wolf
Elites: Wolf Guard x8...389
--4 Terminators w/ Combi Meltas+Power Weapons (in Drop Pod)
--1 Terminator w/ Combi-Melta+Chainfist (in Drop Pod)
--1 Terminator w/ Cyclone Missile Launcher (with Long Fang squad)
--1 Power Armor Wolf Guard with 2x Wolf Claws (with Blood Claws and HQ in Rhino)*
--1 Power Armor with Frost Blade (with Wolf Scouts)
Troops: Blood Claws x8...195
--1x Flamer, 1x Power Fist, 1x Plasma Pistol
--1x Wolf Guard with 2x Wolf Claws*
Troops: Grey Hunters x10 in Rhino...210
--2x Flamers, 1x Power Weapon, 1x Wolf Banner
Troops: Grey Hunters x10 in Rhino...210
--2x Flamers, 1x Power Weapon, 1x Wolf Banner
Troops: Grey Hunters x10 in Rhino...215
--2x Melta Guns, 1x Power Weapon, 1x Wolf Banner
Elites: Wolf Scouts...140
--1x Melta Gun, 2 Power Weapons, 5x Melta Bombs
--1x Wolf Guard with Frost Blade
Elites:Lone Wolf...100
--Terminator w/ Power Fist, Storm Shield
--Fenrisian Wolves x2
Fast Attack: Fenrisian Wolves x5...48
--Cyberwolf Upgrade
Fast Attack: Fenrisian Wolves x5...48
--Cyberwolf Upgrade
Heavy Support: Long Fangs...140
--5x Missile Launchers
--1x Wolf Guard Terminator w/ Cyclone Missile Launcher*
Heavy Support: Long Fangs...140
--5x Missile Launchers
The plan: The Wolves are going to advance with the Lone Wolf, basically to make a nuisance and pre-charge any targets that are viable for him to hold them. The idea seems strange, but this is basically my popcorn unit -- I feed it to the enemy, and while they are preoccupied the real hitters get to where they need to be. I plan on making a beeline with the Lone Wolf for any walkers or MCs to get his maximum benefits. If needed, in KP games, I will switch him to defense and use the wolves to flank other elements.
Likely they will be covered by my four rhinos of scoring units advancing. Rune Priest + WG + Blood Claws is going to be bringing up the rear, with my Grey Hunters making the main push at the enemy. I press with the Grey Hunters attacking suitable targets and charging weaker enemies, while using the Rune Priest's powers from behind out of the hatch of the Blood Claw's rhino. From afar and against vehicles I will use the lightning power, inflicting annoying strength 7 hits against side armor or weaker troops. Once the midfield is crossed I will switch to Jaws, wiping dangerous models like heavy weapons or MCs. When the time is right this squad will jump out near an objective and camp it, and totally murder any basic troops who show up to claim it. Other elite units will be a bit of a problem but I'm the adventurous type and willing to take the gamble (especially since if they are on foot I can Jaws their ICs or Sergeants for a turn, possibly killing their special CC weapons).
Overhead the Long Fangs will be firing a massive 12 strength 8 krak missiles a turn at anything armored, hoping for good penetration rolls. Anything MEQ on this field is going to be just mauled by this volume of krak missile fire. By spamming the missiles I might even be able to bring down tougher 2+ save monstrous creatures.
Any AV14 vehicles on the field will be struck at by my Terminators in the drop pod on turn 1, who will then switch to an anti-infantry role as needed with their power weapons and wreak havoc in the backfield. The chainfist will make them a credible threat to any vehicles around them as well, meaning that my Long Fangs can focus exclusively on spamming krak missiles at lighter armor.
The terminators will draw a lot of heat, allowing me to outflank the Wolf Scouts and possibly come on from behind. The Scouts and their Frost Blade-toting WG are geared more for hand to hand than anything else, but they are carrying melta bombs and toting a melta gun in case an attack of opportunity presents itself against a vehicle caught offguard that hasn't moved (if you have any doubts of whether the Scouts can outflank with a WG, I suggest visiting theruleslayers.com for a detailed explanation).
Generally this is my plan, and my first attempt at a half decent all-comers list. It has some iffy points, and I think it will be weak against hordes, but I am fairly confident it will annihilate anything MEQ as long as I am careful about where I apply the brunt of the force.
Questions/thoughts/criticisms?
HQ: Rune Priest...165
--Runic Armor, Saga of the Warrior Born, Chooser of the Slain, Living Lightning/Jaws of the World Wolf
Elites: Wolf Guard x8...389
--4 Terminators w/ Combi Meltas+Power Weapons (in Drop Pod)
--1 Terminator w/ Combi-Melta+Chainfist (in Drop Pod)
--1 Terminator w/ Cyclone Missile Launcher (with Long Fang squad)
--1 Power Armor Wolf Guard with 2x Wolf Claws (with Blood Claws and HQ in Rhino)*
--1 Power Armor with Frost Blade (with Wolf Scouts)
Troops: Blood Claws x8...195
--1x Flamer, 1x Power Fist, 1x Plasma Pistol
--1x Wolf Guard with 2x Wolf Claws*
Troops: Grey Hunters x10 in Rhino...210
--2x Flamers, 1x Power Weapon, 1x Wolf Banner
Troops: Grey Hunters x10 in Rhino...210
--2x Flamers, 1x Power Weapon, 1x Wolf Banner
Troops: Grey Hunters x10 in Rhino...215
--2x Melta Guns, 1x Power Weapon, 1x Wolf Banner
Elites: Wolf Scouts...140
--1x Melta Gun, 2 Power Weapons, 5x Melta Bombs
--1x Wolf Guard with Frost Blade
Elites:Lone Wolf...100
--Terminator w/ Power Fist, Storm Shield
--Fenrisian Wolves x2
Fast Attack: Fenrisian Wolves x5...48
--Cyberwolf Upgrade
Fast Attack: Fenrisian Wolves x5...48
--Cyberwolf Upgrade
Heavy Support: Long Fangs...140
--5x Missile Launchers
--1x Wolf Guard Terminator w/ Cyclone Missile Launcher*
Heavy Support: Long Fangs...140
--5x Missile Launchers
The plan: The Wolves are going to advance with the Lone Wolf, basically to make a nuisance and pre-charge any targets that are viable for him to hold them. The idea seems strange, but this is basically my popcorn unit -- I feed it to the enemy, and while they are preoccupied the real hitters get to where they need to be. I plan on making a beeline with the Lone Wolf for any walkers or MCs to get his maximum benefits. If needed, in KP games, I will switch him to defense and use the wolves to flank other elements.
Likely they will be covered by my four rhinos of scoring units advancing. Rune Priest + WG + Blood Claws is going to be bringing up the rear, with my Grey Hunters making the main push at the enemy. I press with the Grey Hunters attacking suitable targets and charging weaker enemies, while using the Rune Priest's powers from behind out of the hatch of the Blood Claw's rhino. From afar and against vehicles I will use the lightning power, inflicting annoying strength 7 hits against side armor or weaker troops. Once the midfield is crossed I will switch to Jaws, wiping dangerous models like heavy weapons or MCs. When the time is right this squad will jump out near an objective and camp it, and totally murder any basic troops who show up to claim it. Other elite units will be a bit of a problem but I'm the adventurous type and willing to take the gamble (especially since if they are on foot I can Jaws their ICs or Sergeants for a turn, possibly killing their special CC weapons).
Overhead the Long Fangs will be firing a massive 12 strength 8 krak missiles a turn at anything armored, hoping for good penetration rolls. Anything MEQ on this field is going to be just mauled by this volume of krak missile fire. By spamming the missiles I might even be able to bring down tougher 2+ save monstrous creatures.
Any AV14 vehicles on the field will be struck at by my Terminators in the drop pod on turn 1, who will then switch to an anti-infantry role as needed with their power weapons and wreak havoc in the backfield. The chainfist will make them a credible threat to any vehicles around them as well, meaning that my Long Fangs can focus exclusively on spamming krak missiles at lighter armor.
The terminators will draw a lot of heat, allowing me to outflank the Wolf Scouts and possibly come on from behind. The Scouts and their Frost Blade-toting WG are geared more for hand to hand than anything else, but they are carrying melta bombs and toting a melta gun in case an attack of opportunity presents itself against a vehicle caught offguard that hasn't moved (if you have any doubts of whether the Scouts can outflank with a WG, I suggest visiting theruleslayers.com for a detailed explanation).
Generally this is my plan, and my first attempt at a half decent all-comers list. It has some iffy points, and I think it will be weak against hordes, but I am fairly confident it will annihilate anything MEQ as long as I am careful about where I apply the brunt of the force.
Questions/thoughts/criticisms?