WarHammerman
12-01-2012, 05:35 PM
This is supposed to be a solid list, good for local tournaments. I've been workin' on this for some time now - and while I feel very confident about the crusader squads, and the guys leading them.
What I'm not 100% on is the last 500 points have been troubling me since I worked this list over. [and yes, its exactly 500 points]
Squad Alphonse
*The Emperor's Champion w/ Uphold the Honor
*Crusader Squad
- x5 Initiate w/ Bolt Pistol & Close Combat Weapon
- x3 Initiate w/ Boltgun
- x1 Initiate w/ Meltagun
- x1 Initiate w/ Missile Launcher
- x4 Neophites w/ Bolt Pistol & Close Combat Weapon
*Inside a Land Raider Crusader w/ TL-Assault Canon, Hurricane Bolter Sponsons & Blessed Hull
I went with Uphold the honor, because it was a) less expensive and b) in my experiences a 6++ is used much more often then cover saves. The other 3 vows don't really speak to me.
The mix of Pistol/CC with Bolter dudes, is so that this squad has /some/ ranged capabilities worth a damn. Its not that the bolter guys are bad at CC, the Pistol/Knife guys are just better =D
Squad Bethesda
*Marshal w/ Power Fist, Storm Shield, Adamantine Matle, Artificer Armour, Holy Orb of Antioch, Terminator Honors, Crusader Seals
*Crusader Squad
- x5 Initiate w/ Bolt Pistol & Close Combat Weapon
- x3 Initiate w/ Boltgun
- x1 Initiate w/ Meltagun
- x1 Initiate w/ Missile Launcher
- x4 Neophytes w/ Bolt Pistol & Close Combat Weapon
*Inside a Land Raider Crusader w/ TL-Assault Canon, Hurricane Bolter Sponsons, & Blessed Hull
I went with a Marshall, because I do want that bonus LD across the army - and this guy is a best when configured like this.
Squad Cadimus
* Reclusiarch w/ Crozius Arcanum, Storm Shield, Combi-Melta, Artificer Armour, Holy Orb of Antioch, Terminator Honors, Crusader Seals, Rosarius
- x3 Cenobite Servitors
*Crusader Squad
- x5 Initiate w/ Bolt Pistol & Close Combat Weapon
- x3 Initiate w/ Boltgun
- x1 Initiate w/ Meltagun
- x1 Initiate w/ Missile Launcher
- x1 Neophyte w/ Bolt Pistol & CCW
*Inside a Land Raider Crusader w/ TL-Assault Canon, Hurricane Bolter Sponsons, & Blessed Hull
And of course, you need at least ONE chaplain-type here. Went with the full trio of servitors, because of the speed boost and the Holy Relic bonus. Heck, outside the tank they may move faster.
Here is where I'm having trouble, the last 500 points. I've got a couple ideas bouncing around. I've got them listed below. The idea is that I need some more anti-tank.
-------
OPTION 1
Venerable Dreadnought
Multi-Melta, Missile Launcher, Extra Armour
+ Drop Pod
Dreadnought
Multi-Melta, Missile Launcher, Extra Armour
+ Drop Pod
Dreadnought
Multi-Melta, Missile Launcher, Extra Armour
+ Drop Pod
[Option 1.5: Downgrade the Power Fist on the Marshal to a Power Weapon (axe?) and upgrade the Venerable to Tank Hunter]
The advantage of this, is that it adds in some Deep Strike, and these dreads are very much badasses against heavily armored targets and tanks. Once the tanks are opened up, the missiles can help take out greater masses of dudes.
-------
OPTION 2
Black Templar Bike Squadron
- x3 bikes w/ Meltaguns & Krak Grenades
- x2 bikes w/ Krak Grenades
- x1 Attack Bike with Multi-Melta
Attack Bike Squadron
- x3 Attack Bike with Multi-Melta
Reclusiarch gains Adamantine Matle & Bionics
Marshal gains Bionics
This option is fast, and anti-tank. The bikes are a neat mix, and are quick. Can also take advantage of the Vow... but that also kills their Jink save. So that can kinda shoot them in the foot.
-------
OPTION 3
Black Templar Bike Squadron
- x3 bikes
- x2 bikes w/ Meltaguns
- x1 Attack Bike with Multi-Melta
Land Speeder Squadron
- x3 Land Speeder Tyhoon w/ Typhoon Missiles & Multi-Melta
This keeps some of the bikes, and also slips in some Land Speeders. More missiles, more mobility - but again, the vow killing the Jink makes me not 100% sold on this.
-------
OPTION 4
* Techmarine w/ Adamantine Mantle, Bionics, Holy Orb of Antioch, Servo-Harness, [Master Crafted] Power Axe, Storm Shield, and Combi-Melta
* x4 Gun Servitor w/ Multi-Melta
Inside a Razorback with Twin-Linked Lascannon, Extra Armor, and Power of the Machine Spirit
Reclusiarch gains Adamantine Mantle
This option is the least "Tank Hunter"-y, but does get a few more bodies on the board, and a lot more ranged attacks. If things do get in close, that tech-marine is a BEAST.
So, that's what I've got running around in my head for now. I'd love to hear what everyone thinks. If you gave more/better options then what I've listed here, I'd LOVE to hear it =D
Thank you.
What I'm not 100% on is the last 500 points have been troubling me since I worked this list over. [and yes, its exactly 500 points]
Squad Alphonse
*The Emperor's Champion w/ Uphold the Honor
*Crusader Squad
- x5 Initiate w/ Bolt Pistol & Close Combat Weapon
- x3 Initiate w/ Boltgun
- x1 Initiate w/ Meltagun
- x1 Initiate w/ Missile Launcher
- x4 Neophites w/ Bolt Pistol & Close Combat Weapon
*Inside a Land Raider Crusader w/ TL-Assault Canon, Hurricane Bolter Sponsons & Blessed Hull
I went with Uphold the honor, because it was a) less expensive and b) in my experiences a 6++ is used much more often then cover saves. The other 3 vows don't really speak to me.
The mix of Pistol/CC with Bolter dudes, is so that this squad has /some/ ranged capabilities worth a damn. Its not that the bolter guys are bad at CC, the Pistol/Knife guys are just better =D
Squad Bethesda
*Marshal w/ Power Fist, Storm Shield, Adamantine Matle, Artificer Armour, Holy Orb of Antioch, Terminator Honors, Crusader Seals
*Crusader Squad
- x5 Initiate w/ Bolt Pistol & Close Combat Weapon
- x3 Initiate w/ Boltgun
- x1 Initiate w/ Meltagun
- x1 Initiate w/ Missile Launcher
- x4 Neophytes w/ Bolt Pistol & Close Combat Weapon
*Inside a Land Raider Crusader w/ TL-Assault Canon, Hurricane Bolter Sponsons, & Blessed Hull
I went with a Marshall, because I do want that bonus LD across the army - and this guy is a best when configured like this.
Squad Cadimus
* Reclusiarch w/ Crozius Arcanum, Storm Shield, Combi-Melta, Artificer Armour, Holy Orb of Antioch, Terminator Honors, Crusader Seals, Rosarius
- x3 Cenobite Servitors
*Crusader Squad
- x5 Initiate w/ Bolt Pistol & Close Combat Weapon
- x3 Initiate w/ Boltgun
- x1 Initiate w/ Meltagun
- x1 Initiate w/ Missile Launcher
- x1 Neophyte w/ Bolt Pistol & CCW
*Inside a Land Raider Crusader w/ TL-Assault Canon, Hurricane Bolter Sponsons, & Blessed Hull
And of course, you need at least ONE chaplain-type here. Went with the full trio of servitors, because of the speed boost and the Holy Relic bonus. Heck, outside the tank they may move faster.
Here is where I'm having trouble, the last 500 points. I've got a couple ideas bouncing around. I've got them listed below. The idea is that I need some more anti-tank.
-------
OPTION 1
Venerable Dreadnought
Multi-Melta, Missile Launcher, Extra Armour
+ Drop Pod
Dreadnought
Multi-Melta, Missile Launcher, Extra Armour
+ Drop Pod
Dreadnought
Multi-Melta, Missile Launcher, Extra Armour
+ Drop Pod
[Option 1.5: Downgrade the Power Fist on the Marshal to a Power Weapon (axe?) and upgrade the Venerable to Tank Hunter]
The advantage of this, is that it adds in some Deep Strike, and these dreads are very much badasses against heavily armored targets and tanks. Once the tanks are opened up, the missiles can help take out greater masses of dudes.
-------
OPTION 2
Black Templar Bike Squadron
- x3 bikes w/ Meltaguns & Krak Grenades
- x2 bikes w/ Krak Grenades
- x1 Attack Bike with Multi-Melta
Attack Bike Squadron
- x3 Attack Bike with Multi-Melta
Reclusiarch gains Adamantine Matle & Bionics
Marshal gains Bionics
This option is fast, and anti-tank. The bikes are a neat mix, and are quick. Can also take advantage of the Vow... but that also kills their Jink save. So that can kinda shoot them in the foot.
-------
OPTION 3
Black Templar Bike Squadron
- x3 bikes
- x2 bikes w/ Meltaguns
- x1 Attack Bike with Multi-Melta
Land Speeder Squadron
- x3 Land Speeder Tyhoon w/ Typhoon Missiles & Multi-Melta
This keeps some of the bikes, and also slips in some Land Speeders. More missiles, more mobility - but again, the vow killing the Jink makes me not 100% sold on this.
-------
OPTION 4
* Techmarine w/ Adamantine Mantle, Bionics, Holy Orb of Antioch, Servo-Harness, [Master Crafted] Power Axe, Storm Shield, and Combi-Melta
* x4 Gun Servitor w/ Multi-Melta
Inside a Razorback with Twin-Linked Lascannon, Extra Armor, and Power of the Machine Spirit
Reclusiarch gains Adamantine Mantle
This option is the least "Tank Hunter"-y, but does get a few more bodies on the board, and a lot more ranged attacks. If things do get in close, that tech-marine is a BEAST.
So, that's what I've got running around in my head for now. I'd love to hear what everyone thinks. If you gave more/better options then what I've listed here, I'd LOVE to hear it =D
Thank you.