Calathean
11-24-2012, 09:56 AM
I have been doing a little research with the rules recently as I have always had my eye on making a Nagarythe themed army. I love Alith Anar and I tend to find that Shadow and Death magic at low levels can just be fun rather than over powered. So when I found that if characters are deployed in units of scouts they take on the scouts special rules I knew now was my chance to try out my Shadow Warrior army, so here it is courtesy of Quartermaster =)
Lords - 492 Points
Alith Anar
High Elf Prince
(Bow of the Seafarer, Armour of Caledor, Great Weapon) - Going to use the Wood Elf Highborn with Great Weapon model for this
Heroes - 479 Points
Mage
(Level 2 Shadows, Seerstaff of Saphery) Choosing Okkam's Mindrazor and Enfeebling Foe (Making my S higher and their S Lower - Less Wounds more damage)
Mage
(Level 2 Death, Loremaster's Cloak) He gives the entire unit a 2+ Ward Save against spells
Noble
(Sacred Incense, Great Weapon, Dragon Armour, Longbow) Another -1 to Hit with Shooting
Core - 514 Points
22 Archers
(Musician, S-bearer)
22 Archers
(Musician, S-Bearer)
Special - 514 Points
14 White Lions of Chrace
(Command, Banner of Sorcery) Something to make them think about, 14 S6 Attacks is still quite scary, or if they go for Shadow Warriors then they will storm across the field and pound flanks and rear.
14 Shadow Warriors
(This unit will be where all my characters go and will deploy as scouts with all the characters in this unit. Being scouts they offer an additional -1 to hit from shooting.)
So basically at Long Range the shadow warriors are -4 to hit from shooting which brilliant with -3 at CR, they then have a 2+ Ward Save against all wounds caused by spells apart from bomb spells like Dwellers. They are also hiding 2 portable bolt throwers in terms of the Prince and Alith Anar, backed up by Shadow and Death magic.
Hope you like the idea guys, bearing in mind the theme for my army, any suggestions?
Lords - 492 Points
Alith Anar
High Elf Prince
(Bow of the Seafarer, Armour of Caledor, Great Weapon) - Going to use the Wood Elf Highborn with Great Weapon model for this
Heroes - 479 Points
Mage
(Level 2 Shadows, Seerstaff of Saphery) Choosing Okkam's Mindrazor and Enfeebling Foe (Making my S higher and their S Lower - Less Wounds more damage)
Mage
(Level 2 Death, Loremaster's Cloak) He gives the entire unit a 2+ Ward Save against spells
Noble
(Sacred Incense, Great Weapon, Dragon Armour, Longbow) Another -1 to Hit with Shooting
Core - 514 Points
22 Archers
(Musician, S-bearer)
22 Archers
(Musician, S-Bearer)
Special - 514 Points
14 White Lions of Chrace
(Command, Banner of Sorcery) Something to make them think about, 14 S6 Attacks is still quite scary, or if they go for Shadow Warriors then they will storm across the field and pound flanks and rear.
14 Shadow Warriors
(This unit will be where all my characters go and will deploy as scouts with all the characters in this unit. Being scouts they offer an additional -1 to hit from shooting.)
So basically at Long Range the shadow warriors are -4 to hit from shooting which brilliant with -3 at CR, they then have a 2+ Ward Save against all wounds caused by spells apart from bomb spells like Dwellers. They are also hiding 2 portable bolt throwers in terms of the Prince and Alith Anar, backed up by Shadow and Death magic.
Hope you like the idea guys, bearing in mind the theme for my army, any suggestions?