Tepogue
11-16-2012, 12:45 PM
Ok, I've grown kinda tired of munching all the local armies with Chaos Demons now, it was fun, overpowered and my winnings let me fill out my demon army to the point I don't expect to have to do anyting with it for awhile. So now I've turned my attentions to Necrons. I had one of the original 2nd Ed Necrons armies, 1 Lord, 60 warriors, 9 lawnchair destroyers, and scarabs on individual bases. But I traded that off long ago. So in a move that might be more nostalagia than practical I thought I'd turn my sights on a new Necron or possibile Necron/Ork force.
But, Necrons seem to have all become flyboys and not the heavy infantry force I want.
Assuming money is not an object, is the following scarab farm even competitive or at least an entertaining army
Destroyer Lord, Weave, Mind Shackle, Res Orb
leading
10 scarabs bases
Heavy Support
3x3 Spyders
Troops
10 Warriors
10 Warriors
10 Immortals - Tesla
10 Immortals - Tesla
This is 1390 points, if my math is right. The destroyer Lord passes on his Preferred Enemy to all scarabs. So reroll 1's to hit and to wound. This seems to get the most bang for the buck, Assuming perfect assault, 10 scarabs rolling 5 attacks each for 50 dice will probably roll
8 - 1's which when rerolled probably result in 4 additional hits. So 25 hits becomes 29 hits. which on average should generate 2-3
more wounds inflicted on the enemy. Though looking at those numbers, the effect is kinda small. I probably should consider adding 1-2 more swarms just so the spiders have more units to feed additional scarabs into. Plus they would be additional units to either place another Destroyer Lord into.
The warriors/immortals are mainly to shoot over the scarab swarm for the first 2 turns while the swarm grows and advances. Turn 3 should see the scarab swarms engaging the enemy while the warriors/immortals can move to take objectives or shoot units left out of the melee.
I'm thinking of placing the D Lord in the front of the unit, with a 2+ save he should be able to absorb a lot of the S6 shots that would instant death the swarms. I can pass off any ap1-2 shots onto a swarm as needed on a 2+.
Or is this idea wrong for 6th ed and I should go back to my my idea of a heavy Immortal force with 2 big units of Orks playing the role of bullet chatchers ?
But, Necrons seem to have all become flyboys and not the heavy infantry force I want.
Assuming money is not an object, is the following scarab farm even competitive or at least an entertaining army
Destroyer Lord, Weave, Mind Shackle, Res Orb
leading
10 scarabs bases
Heavy Support
3x3 Spyders
Troops
10 Warriors
10 Warriors
10 Immortals - Tesla
10 Immortals - Tesla
This is 1390 points, if my math is right. The destroyer Lord passes on his Preferred Enemy to all scarabs. So reroll 1's to hit and to wound. This seems to get the most bang for the buck, Assuming perfect assault, 10 scarabs rolling 5 attacks each for 50 dice will probably roll
8 - 1's which when rerolled probably result in 4 additional hits. So 25 hits becomes 29 hits. which on average should generate 2-3
more wounds inflicted on the enemy. Though looking at those numbers, the effect is kinda small. I probably should consider adding 1-2 more swarms just so the spiders have more units to feed additional scarabs into. Plus they would be additional units to either place another Destroyer Lord into.
The warriors/immortals are mainly to shoot over the scarab swarm for the first 2 turns while the swarm grows and advances. Turn 3 should see the scarab swarms engaging the enemy while the warriors/immortals can move to take objectives or shoot units left out of the melee.
I'm thinking of placing the D Lord in the front of the unit, with a 2+ save he should be able to absorb a lot of the S6 shots that would instant death the swarms. I can pass off any ap1-2 shots onto a swarm as needed on a 2+.
Or is this idea wrong for 6th ed and I should go back to my my idea of a heavy Immortal force with 2 big units of Orks playing the role of bullet chatchers ?