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Charistoph
11-05-2012, 12:20 AM
I have made an update for the old Black Templar codex here (https://docs.google.com/open?id=0B2ac7lGeaf08Q1hkLVZKOG1hb3c).

A few notes:
This update is intended to bring the Black Templar codex up to the same stats and costs as can be found in Codex: Space Marines, Codex: Blood Angels, and Codex: Space Wolves.
This is ONLY intended to be an update, not a fandex to add some new bling to the army (so no Ironclads, Thunderfires, etc).
If you feel I missed something that IS in the codex, please let me know.
It is constructed as a 6th Edition codex, but with 5th Edition pricing. Maybe when the next loyalist Space Marine codex is released, I can see about updating to match that codex.


So let me know what you think.

Edit 1: Accidentally copied an old copy over the full version, so had to do a little reconstruction.
Fixes:
Added Repair and Only in Death Does Duty End to Special Rules for the Rhinos rules and Grimaldus.
Adjusted Terminator Command Squad initial size down by one.
Lowered cost on Initiate power weapons/fists. 1A makes for less value.
"Up to one neophyte" changed in Crusader squad.
Adjusted weapon options for Crusader squad.
Sword Brethren Squad have graduated and gained experience, and no longer are statted like Neophytes.
HF upgrade for Razorbacks now free.
Razorbacks don't have to buy Rhino upgrades anymore.
Removed Rhino options from Drop Pod. They weren't fitting well, any way.
Added Multi-melta option to Land Raider and Land Raider Redeemer. The Crusader wanted to keep his.
Updated PDF Link.