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entendre_entendre
11-02-2012, 03:01 AM
So we've been in 6th for quite some time now with all its fancy changes to power weapons. Which have you found to be most effective? Is it the old standby, the power sword, or perhaps the shiny power axe? Let's run through the stats shall we?

Power Sword: S: User AP 3
Power Axe: S +1 AP 2 Unwieldly
Power Maul: S +2 AP 4 Concussive
Power Lance: On the charge: S+1 AP3, otherwise: S: user AP4

Is the power weapon worth it? Would it be better to go with a single Lightning Claw for the same cost instead? How does the loss of the extra attack stack up to re-roll wounds? Or is it better to go full claws for double points?

I've found that the Maul is somewhat underrated overall. My Aspiring Champion wounding enemy sergeants on 2+ is pretty sweet as my poor champions also seem to whiff their wound rolls >.< Not bad for can-opening either. A good choice for guard too to go for S5 hits in melee. The sword is good on marines, but not so much on guard. I'm not sold on the axe, it seems like the poor man's powerfist.

So Loungers, how do you find power weapons in 6th? How do you equip your squad leaders?

Deadlift
11-02-2012, 03:28 AM
Warscythe, you get a S7 AP1 close combat weapon with Armorbane on an overlord.

Obviously this is a bit of a cop out as only Necrons can take em :) So besides the Warscythe I would have to say I like the Maul for everyone else.

Nightspawn
11-02-2012, 04:19 AM
Where is the love for the old power fist or thunder hammer? Not even on the list?

And are we talking just about marines or can any army chime in on this thread?

Deadlift
11-02-2012, 04:23 AM
Where is the love for the old power fist or thunder hammer? Not even on the list?

And are we talking just about marines or can any army chime in on this thread?

Oh yeah your right, TH are my number 1 choice on a terminator any day of the week.

Nosmo75
11-02-2012, 06:06 AM
I love the Power Maul... It's so bad... =P

jgebi
11-02-2012, 06:51 AM
Warscythe FTW

eldargal
11-02-2012, 07:00 AM
Well if we are including race specific power weapons, then the Huskblade AP2 Instant Death ftw. Closely followed by the Agoniser, 4+ Poisoned AP3 isn't bad at all.

Tynskel
11-02-2012, 07:25 AM
Bonesword + Lashwhip.

I think the weapon speaks for itself (probably does, actually).

ElectricPaladin
11-02-2012, 07:31 AM
It's between power sword and power axe, with power fist in close second.

The thing is, I don't think it's as simple as "best." If you've got an all-power weapon unit, you want some swords and you want some axes. If you have some power weapon squad leaders, the same applies, so you can aim them at different targets. Swords are generally better, because going last automatically is a huge disadvantage unless you are terminator-tough, but sometimes you need that axe to crack that 2+ save ******* or stand a chance of busting that tank.

isotope99
11-02-2012, 07:34 AM
I wouldn't bother with a regular power weapon if I had a choice, straight to the power fist/dual claws/race specific for characters and leave sergeants with regular weapons to get challenge punk'd so you can spend the points elsewhere. For people with automatic power weapons, I would stick with the sword for marine/necron killing.

jamesdean13
11-02-2012, 06:50 PM
For the price of a PW not a specialist weapon LC/TH/PF.
I'm really liking Power Mauls, +2 str all the way even if it's only ap4. I always roll 1-3 to wound with a PW...

xxedge72x
11-11-2012, 07:25 AM
Power Lance if you're unit is mobile and has the hit and run special rule.

Tynskel
11-11-2012, 08:30 AM
The choice introduces a new element to the game.
Most models that may carry a power weapon also can issue challenges. So, this, sometimes, must factor in.

For Blood Angels, I am a particular fan of Axes and Lances. Furious Charge for Str6 weapons is great! Absolutely great for Challenges and for slicing the squad to smithereens.

If I can get an invulnerable save for a sgt., then Axes look really good. Take an example: Blood Angels Vanguard Veteran Sgt. load out: Storm Shield and Glaive Encarmine (Two-Handed Master Crafted Power Axe). With a priest (or Red Thirst), you will have Str 6 AP2 on the charge, and will be very difficult to kill, even in a challenge.

Granted, you could go with a powerfist, but, that is 10 points more, and it isn't Master Crafted. The re-roll is the key here, giving you the ability to make those swings count.

A simple Vanguard Veteran load out could be:
265 Vanguard Veterans
–5 Marines, Sgt. w/Storm Shield and Glaive Encarmine (axe), 3 Bolt Pistols and Power Lances, 1 Storm Shield and Lightning Claw.

If you want super sgt. Take HQ Sanguinor and Death Co./DC Furioso as troops. The 'random' sgt. must be the Vanguard Vet. +1 W,WS,I,A. If you want the initiative upgrade: take a lightning claw instead.
Your mini-captain will pwn just about any character at that point. (4 Attacks on the charge, WS5 + a re-roll, and str 6 AP2)

The Madman
11-11-2012, 09:24 AM
Power maul - I fight way more 4+ save armies then i do power armoured armies so the need is for an extra AP is pointless when I can stun eldar for the next round. and if I do fight a powered armoured force i use Lightning claws.

with the power axe i see the benefit when arming my chaos terminators as they are cheaper then fists and provide almost the same benefit (vs non-vehicles) but I rarely face a squad of terminators at the moment so they are usually left out.

Mr Mystery
11-11-2012, 02:39 PM
On the individual? Power Maul. The S bonus means they can bash up most tanks, and concussive is a nice perk against enemy characters.

But, when equipping squads? Massed krak grenades replace it's S Bonus when attack armour, so I'd plump for an even mix swords and axes for maximum threat potential. If going against 2+ put your swords to the fore, allowing the axes to break him open during their step. Swords themselves are just nicely balanced (pun not intended)

White Tiger88
11-11-2012, 03:26 PM
Power Scythe hands down, Mind you its Deathguard Heresy Era only so far.... Str 5 Ap 2 attacks at Int are fun!

spaceman91
11-14-2012, 03:08 AM
Relic blade. I know its still ap3 but its just fun being str 6. 50/50 on a tank is just too funny not to take ( if you have the points spare ).

Psychosplodge
11-14-2012, 04:56 AM
Power Glaive, because they look awesome...

The Sovereign
11-20-2012, 10:47 PM
Incubi demiklaive! If for nothing else, just because I'm still stoked incubi got FAQ'd! :D

For marines, I tend to like power swords due to points frugality and my reluctance to swing at I1...

inquisitorsog
11-20-2012, 10:56 PM
http://upload.wikimedia.org/wikipedia/en/8/89/Evil_dead_photo_11.jpg

Any questions?

Lord Krungharr
11-23-2012, 10:44 PM
For regular power weapons, I voted for the Lightning claw. Of course it nets 1 less attack, but the reroll on wounds is more reliably valuable. And especially on Khorne models!

Not sure what that Huskblade is but I wish Chaos could get those....

Krayd
11-27-2012, 03:55 PM
Well if we are including race specific power weapons, then the Huskblade AP2 Instant Death ftw. Closely followed by the Agoniser, 4+ Poisoned AP3 isn't bad at all.

I would like the agonizer a bit more if it actually counted as 4+ poison, rather than just 'wounds on a 4+'.