Judgeman
10-30-2012, 05:37 PM
Hi everyone
I was routing about in my bitz box earlier today when I found a conversion that I had never finished. A few minutes and one plastic techmarine head later I had a HQ that I had never used before, the Master of the Forge.
The unit seems to be a "shooty" HQ and the fact that he can bolster defences and makes Dreds a Heavy Support choice makes me think that I could use this guy to fill a the hole for a second HQ choice in games, so what do you think of him in general? Is he worth his measily entry points or should he be armed to the teeth?
If anyone's interested the model was made from Helbrecht, a servo harness and the afore mentioned techmarine head from the stormraven :p
I was routing about in my bitz box earlier today when I found a conversion that I had never finished. A few minutes and one plastic techmarine head later I had a HQ that I had never used before, the Master of the Forge.
The unit seems to be a "shooty" HQ and the fact that he can bolster defences and makes Dreds a Heavy Support choice makes me think that I could use this guy to fill a the hole for a second HQ choice in games, so what do you think of him in general? Is he worth his measily entry points or should he be armed to the teeth?
If anyone's interested the model was made from Helbrecht, a servo harness and the afore mentioned techmarine head from the stormraven :p