View Full Version : Eldar Night Spinner
Death from Above
10-29-2012, 02:31 PM
Not sure if this has been addressed or not, but has anyone noticed the Night Spinner summary from the basic rules?
F, S, Tk, T
Transport? Did the rules for these change and I just miss it? The PDF on GW's site hasn't changed.
Nabterayl
10-29-2012, 02:36 PM
There's been no update. It may be that the Night Spinner is going to change, but as of right now, there's just a conflict - a transport with no transport capacity.
Death from Above
10-29-2012, 02:45 PM
That's too bad. At the same cost with even a 6 man transport capability and it might actually be worth taking. Right now, just too much competition for heavy support picks.
Archon Charybdis
10-29-2012, 02:59 PM
Could be somebody just had a lapse and forgot the Nightspinner isn't a transport anymore. Truthfully though, I'm not sure I'd want it to get it's transport capacity back, the last thing I want my long-range barrage "artillery" to do is advance.
Defenestratus
10-29-2012, 04:02 PM
Not sure if this has been addressed or not, but has anyone noticed the Night Spinner summary from the basic rules?
F, S, Tk, T
Transport? Did the rules for these change and I just miss it? The PDF on GW's site hasn't changed.
The night spinner used to have a transport capacity of 6 before GW took its rules away from FW.
JMichael
10-29-2012, 04:44 PM
The night spinner used to have a transport capacity of 6 before GW took its rules away from FW.
They didn't really take it away. You can use either one. The Forgeworld Night Spinner costs 20pts more, has a 7" blast with no minimum range but doesn't have rending or the monofilament rule.
Interesting that in the Forgeworld FAQ their Nightspinner doesn't have the 'T' for transport!
The Eldar Firestorm also doesn't have it's 'T' either (but did add interceptor!)
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