Pendragon38
10-22-2012, 07:06 AM
Tech marine army with2 thunder fire cannons.
Round 2 Game 1
Philip (dadieau) vs Perry (Perry)
IGSoCom vs Pendragon Space Marines
Pendragon Legions combat unit
1000 pts list
HQ)
Master of the Forge with conversion beamer at 120 pts
Elites)
Dreadnought with 2 twin linked auto cannons at 125pts
Dreadnought with twin linked auto cannons and missile launcher at 125pts
Troops)
7 man scout squad with sniper rifles and heavy bolter at 110pts
10 man squad of space marines with flamer and missile launcher at 170pts
Fast attack)
Stormtalon with twin linked las cannon and assault cannons at 150pts
Heavy)
Thunder fire cannon at 100pts
Thunder fire cannon at 100pts
IGSoCom
HQ
170: Company Command Squad; x2 Body Guards, Plasma Pistol, Power Weapon, Lascanon, x2 Plasma Guns, Carapace Armor
160: Company Command Squad; x2 Body Guards, Plasma Pistol, Lascannon, x2 Plasmaguns, Carapace Armor
Troops
175: Veteran Squad; Plasma Pistol, Lascanon, x3 Plasma Guns, Camo Cloaks
155: Veteran Squad; Plasma Pistol, x3 Plasma Guns, Carapace Armor
340: Infantry Platoon; Platoon Command Squad, Missile Launcher, x4 Infantry Squad, Missile Launcher, Commissar
Mission The Emperor’s Will in Vanguard
We both build defensive works (ruins and walls) in our deployment zones. The objectives are in his ruins on my right with the Tac Sq. and mine is in my ruin in the middle. Perry puts a tactical squad in ruins on my right, scouts and the Master of the Forge on my left and tucked back in his corner are two Thunder Cannons and 2 Dreadnoughts just to their left. With 3 Techmarines all of his works are +1 cover save. He has a Storm Talon in reserve. I have a Carapace unit and Company Command Squad on my right, Camo guys and CCS with my Warlord in my corner and my 41 man Infantry Squad and their Command Squad on my left. Perry gets 1st turn.
T1: SMs open fire and take out ½ of the large infantry sq. and 1 guy in each of 3 different units. His tac sq. starts taking saves from the exploding objective they are sitting on. IG My return fire gives his Master of the Forge a missile in the teeth and I get Slay the Warlord and First Blood. Now it’s just a matter of hanging on to my objective.
T2: SM Storm Talon comes on. His fire causes casualties to all my squads. The Infantry Platoon Command Squad which goes to ground and only has 2 guys left. The Camo sq. has one guy left. IG: Trying to take some heat off of my units around my objective I advance the Carp. Unit and 2nd CCS toward his tac sq. which is starting to take casualties from the exploding objective and my fire. I also take down the Storm Talon.
T3: It’s all a blur now but his tac sq runs off the board and my Commissar led Infantry blob runs off the board. The Carp. unit just has the Sgt. left and the CCS with Warlord has only the Warlord left. Those Thunderfire Cannons are just what the doctor ordered against my army.
T4: His Scouts move toward his objective, my 2nd CCS brakes for the board edge.
T5: Perry gets Slay the Warlord and finishes off the Carp. Sgt. I rally my 2nd CCS.
T6: Perry finishes off the Camo unit and the IPCS and I’m out of troops, only my 2nd CCS is left and the game ends.
Out shot by marines! I was hoping so hard that the game would end on turn 5 that I forgot we needed to roll for Night Fight! Either one would have netted me the game. The final score 2-4 to Perry and the Pendragons.
~~The greatness of a commander consists in no way of his being able to foresee all the possible events, but in being capable of dealing with the many unforeseeable chance happenings with quick decisiveness. ~~ Bauer
Round 2 Game 1
Philip (dadieau) vs Perry (Perry)
IGSoCom vs Pendragon Space Marines
Pendragon Legions combat unit
1000 pts list
HQ)
Master of the Forge with conversion beamer at 120 pts
Elites)
Dreadnought with 2 twin linked auto cannons at 125pts
Dreadnought with twin linked auto cannons and missile launcher at 125pts
Troops)
7 man scout squad with sniper rifles and heavy bolter at 110pts
10 man squad of space marines with flamer and missile launcher at 170pts
Fast attack)
Stormtalon with twin linked las cannon and assault cannons at 150pts
Heavy)
Thunder fire cannon at 100pts
Thunder fire cannon at 100pts
IGSoCom
HQ
170: Company Command Squad; x2 Body Guards, Plasma Pistol, Power Weapon, Lascanon, x2 Plasma Guns, Carapace Armor
160: Company Command Squad; x2 Body Guards, Plasma Pistol, Lascannon, x2 Plasmaguns, Carapace Armor
Troops
175: Veteran Squad; Plasma Pistol, Lascanon, x3 Plasma Guns, Camo Cloaks
155: Veteran Squad; Plasma Pistol, x3 Plasma Guns, Carapace Armor
340: Infantry Platoon; Platoon Command Squad, Missile Launcher, x4 Infantry Squad, Missile Launcher, Commissar
Mission The Emperor’s Will in Vanguard
We both build defensive works (ruins and walls) in our deployment zones. The objectives are in his ruins on my right with the Tac Sq. and mine is in my ruin in the middle. Perry puts a tactical squad in ruins on my right, scouts and the Master of the Forge on my left and tucked back in his corner are two Thunder Cannons and 2 Dreadnoughts just to their left. With 3 Techmarines all of his works are +1 cover save. He has a Storm Talon in reserve. I have a Carapace unit and Company Command Squad on my right, Camo guys and CCS with my Warlord in my corner and my 41 man Infantry Squad and their Command Squad on my left. Perry gets 1st turn.
T1: SMs open fire and take out ½ of the large infantry sq. and 1 guy in each of 3 different units. His tac sq. starts taking saves from the exploding objective they are sitting on. IG My return fire gives his Master of the Forge a missile in the teeth and I get Slay the Warlord and First Blood. Now it’s just a matter of hanging on to my objective.
T2: SM Storm Talon comes on. His fire causes casualties to all my squads. The Infantry Platoon Command Squad which goes to ground and only has 2 guys left. The Camo sq. has one guy left. IG: Trying to take some heat off of my units around my objective I advance the Carp. Unit and 2nd CCS toward his tac sq. which is starting to take casualties from the exploding objective and my fire. I also take down the Storm Talon.
T3: It’s all a blur now but his tac sq runs off the board and my Commissar led Infantry blob runs off the board. The Carp. unit just has the Sgt. left and the CCS with Warlord has only the Warlord left. Those Thunderfire Cannons are just what the doctor ordered against my army.
T4: His Scouts move toward his objective, my 2nd CCS brakes for the board edge.
T5: Perry gets Slay the Warlord and finishes off the Carp. Sgt. I rally my 2nd CCS.
T6: Perry finishes off the Camo unit and the IPCS and I’m out of troops, only my 2nd CCS is left and the game ends.
Out shot by marines! I was hoping so hard that the game would end on turn 5 that I forgot we needed to roll for Night Fight! Either one would have netted me the game. The final score 2-4 to Perry and the Pendragons.
~~The greatness of a commander consists in no way of his being able to foresee all the possible events, but in being capable of dealing with the many unforeseeable chance happenings with quick decisiveness. ~~ Bauer