DWest
10-16-2012, 10:59 PM
So I have been rocking this list since the new CSM came out, and it's done very well for me, but I want to get opinions and feedback, because a) my local meta is strange- think lots of Grey Knights and lots of . . . Tau; and b) my dice luck is also strange: most recent game was vs Tau I deep-striked the Warp Talons squad and then took a pie shot from a Hammerhead and managed to make only 1 of 5 armor saves, which leads me to wonder if I've rolled unusually well, or is the list as solid as I think?
The army is painted up as Alpha Legion, with a substantial leavening of Dark Angels models where appropriate; not solely to make the Dark Vengeance box pull double-duty, but also because impersonating a Chapter who already is seen as being dark, mysterious, and dangerous seems a very "Alpha Legion" thing to do. And yes I had way too much fun with the Alpha Legion's "we are all Alpharius" schtick.
HQ: Lord Alpharius . . . 160 points
Chaos Lord w/ Mark of Slannesh, 2x Lightning Claw, Melta Bombs, Sigil of Corruption, Gift of Mutation, Jump Pack.
-Alpharius joins the Warp Talons and either deep-strikes or bounces around as needed.
HQ: Dark Apostle Alpharius, The Voice of Truth . . . 120 points
Dark Apostle w/ Mark of Tzeentch.
-Alpharius hangs out with the Cultists to make sure they stay where I put them.
Troop: Chaos Marines . . . 205 points
10 models; 2 Plasma Guns, Icon of Vengeance, Champion w/ Power Weapon.
-This squad is walking, but they make a solid mid-field harasser so far.
Troop: Noise Marines . . . 295 points
12 models; 7 Sonic Blasters, Blastmaster, Icon of Excess.
-Either to hold a back-field objective or stand across from an enemy objective. This squad *does* *not* *die*, unless Crowe jumps on it, and even then it took him 4 turns.
Troop: Cultists . . . 120 points
20 models; Mark of Tzeentch. 2 Flamers.
-Mark makes these guys surprisingly durable, and I only need 1 still alive to take an objective. Flamers are there to dissuade casual assaults or to remove enemies from objectives that rightfully belong to the Alpha Legion.
Fast Attack: Heldrake . . . 170 points
Baleflamer.
-This thing is overpowered. I'm tempted to replace all the terrain on the opponent's side of the field with thatched-roof cottages and see if they get the joke.
Fast Attack: Warp Talons . . . 170 points
5 models; Champion w/ Gift of Mutation.
-This is the unit I'm most concerned about, although they did turn 2 squads of Purifiers into hamburger first game out.
Heavy Support: Defiler . . . 200 points
replace Reaper AC w/ Power Fist, Dirge Caster.
-My Defiler has been extraordinarially lucky, and I love being able to serve pie clear across the table.
Heavy Support: Forgefiend . . . 175 points
2x Hades Autocannon.
-So far this guy has not earned his keep. I'm hoping that will change.
Heavy Support: Vindicator . . . 135 points
Daemonic Possession.
-More pie! Pie for the pie god!
The army is painted up as Alpha Legion, with a substantial leavening of Dark Angels models where appropriate; not solely to make the Dark Vengeance box pull double-duty, but also because impersonating a Chapter who already is seen as being dark, mysterious, and dangerous seems a very "Alpha Legion" thing to do. And yes I had way too much fun with the Alpha Legion's "we are all Alpharius" schtick.
HQ: Lord Alpharius . . . 160 points
Chaos Lord w/ Mark of Slannesh, 2x Lightning Claw, Melta Bombs, Sigil of Corruption, Gift of Mutation, Jump Pack.
-Alpharius joins the Warp Talons and either deep-strikes or bounces around as needed.
HQ: Dark Apostle Alpharius, The Voice of Truth . . . 120 points
Dark Apostle w/ Mark of Tzeentch.
-Alpharius hangs out with the Cultists to make sure they stay where I put them.
Troop: Chaos Marines . . . 205 points
10 models; 2 Plasma Guns, Icon of Vengeance, Champion w/ Power Weapon.
-This squad is walking, but they make a solid mid-field harasser so far.
Troop: Noise Marines . . . 295 points
12 models; 7 Sonic Blasters, Blastmaster, Icon of Excess.
-Either to hold a back-field objective or stand across from an enemy objective. This squad *does* *not* *die*, unless Crowe jumps on it, and even then it took him 4 turns.
Troop: Cultists . . . 120 points
20 models; Mark of Tzeentch. 2 Flamers.
-Mark makes these guys surprisingly durable, and I only need 1 still alive to take an objective. Flamers are there to dissuade casual assaults or to remove enemies from objectives that rightfully belong to the Alpha Legion.
Fast Attack: Heldrake . . . 170 points
Baleflamer.
-This thing is overpowered. I'm tempted to replace all the terrain on the opponent's side of the field with thatched-roof cottages and see if they get the joke.
Fast Attack: Warp Talons . . . 170 points
5 models; Champion w/ Gift of Mutation.
-This is the unit I'm most concerned about, although they did turn 2 squads of Purifiers into hamburger first game out.
Heavy Support: Defiler . . . 200 points
replace Reaper AC w/ Power Fist, Dirge Caster.
-My Defiler has been extraordinarially lucky, and I love being able to serve pie clear across the table.
Heavy Support: Forgefiend . . . 175 points
2x Hades Autocannon.
-So far this guy has not earned his keep. I'm hoping that will change.
Heavy Support: Vindicator . . . 135 points
Daemonic Possession.
-More pie! Pie for the pie god!