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Tynskel
10-12-2012, 05:43 PM
Page 83 – Close Combat Weapon, Lash Whips. Change the second paragraph to read “Any enemy model that is in base contact with a Tyranid with one or more lash whips at the beginning of the Fight sub-phase counts their Initiative value as 1 until the end of the Assault phase, regardless of their actual Initiative.”

Interesting.
Basically, you gotta get your lash whips into base to base during the charge phase.
Note, if you get a lash whip into base to base with a character, and then in the fight-sub phase declare a challenge against him, pulling him out of base to base, that character is still initiative 1!

you just gotta be trickster with the lash whips!

Nabterayl
10-12-2012, 05:52 PM
I agree.

JMichael
10-12-2012, 06:08 PM
Interesting that on the last page of the Tyranid FAQ v1.1 it contradicts that. Though I believe the '1' in the answer is a typo.

Q: If a model makes a Pile In move which brings it into base contact
with a model with a lash whip, does it then fight at its normal
Initiative step or must it wait until the Initiative 1 step? (p83)
A: It fights at its normal Initiative 1 step.

Tynskel
10-12-2012, 06:11 PM
see, gotta be trickster with the Lash Whips!


::so many rules...::

Learn2Eel
10-12-2012, 06:12 PM
Whip Coils behave the same way as well, per the Necron FAQ.
Quite a few people in my LGS don't know that.

Tynskel
10-12-2012, 06:13 PM
Remember! Even I need to follow this!

http://www.lounge.belloflostsouls.net/showthread.php?21435-Tynskel-s-Guide-to-Interpreting-Rules&p=194151&viewfull=1#post194151