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View Full Version : Designer's Notes: Mack Martin on Testing a Wargame Pt. 4



bolsadmin
10-11-2012, 03:10 PM
Today lets continue our conversation on testing miniatures games. I wrote a little about testing here , here, and here and how it relates to miniatures games. Lets bring it all full circle.So by now I’ve hopefully shown you how challenging it can be to properly test a miniatures game. What’s more, the games are pretty complex, and we don’t have our own testing teams, not like the video game industry. The short answer to that… is money. A video game sells for $60, it might sell...

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