entendre_entendre
10-10-2012, 08:23 PM
Alrighty, I have 2 1500pt lists bouncing around in my brain and I want a bit of feedback on them from you guys C&C welcome. The first is what I dub the 'Kharn Cannonball Special', a close range damager focused on transport borne squads of marines and the uber cheese Black Mace DP. The second is my take on a 'shooty' list based on my Iron Warrrior army. The numbers in brackets are squad sizes. Without further ado the lists:
The Kharn Cannonball Special:
HQ
Kharn the Betrayer - 160 (Warlord)
Daemon Prince - 265
Mark of Nurgle, Power Armour, Wings, Black Mace
Troops
Chaos Marines - 192
(9) 7x BP + CCW, Mark of Khorne, Icon of Wrath, 1x Meltagun + BP + extra CCW, Champion: power weapon
Chaos Marines - 243
(10) x9 CCW, x2 Meltaguns, Veterans of the Long War, Champion: power weapon, meltabombs; Rhino
Chaos Marines - 258
(10) x9 CCW, x2 Plasmaguns, VotLW, Champion: Power fist; Rhino
Cultists - 71
(12) x8 autoguns, heavy stubber
Heavy Support
Land Raider - 235
Dirge Caster
Obliterator - 76
Mark of Nurgle
/1500
Basic strategy: Kharn + Khorne Marines in Land Raider go forth and cause ruckus in enemy lines and probably die, other 2 CSM squads drive up and take mid objectives/deal with threats, Cultists hold rear objective(s) after coming in from reserve. DP wrecks people's day as needed. Not much long range firepower though. :(
'Iron Warriors' list:
HQ
Chaos Lord - 157
Terminator Armour, Combi-Melta, Murder Sword, Gift of Mutation
Elites
Terminators - 241
(5) Reaper autocannon + chainfist, twin lightning claws, Champ: combi-melta, powerfist
Troops
Chaos Marines - 243
(10) x9 CCW, x2 Meltaguns, Veterans of the Long War, Champion: power weapon, meltabombs; Rhino
Chaos Marines - 258
(10) x9 CCW, x2 Plasmaguns, VotLW, Champion: Power fist; Rhino
Cultists - 63
(10) x8 autoguns, stubber
Cultists - 63
(10) x8 autoguns, flamer
Heavy Support
Havocs - 178
(6) x2 lascannon, x2 missile launchers w/ flakk missiles
Vindicator -145
Siege shield, Daemonic Possession
Oblits - 152
(2) Mark of Nurgle
/1500
Same general idea except Lord & Friends DS into the enemy back lines and cause havoc (also for Linebreaker) while the heavy support pop tanks and be a problem for heavy infantry. CSM and cultist squads act as above. Lots of shooting in this list, but can fall prey to tank popping armies (DE, IG, Tau, etc.) fairly easily.
So what do you guys/gals/other/spawn think? Remember, this is 1500pts (the usual amount played at the store), so there will probably be 2 fliers tops unless someone brings the FW Elysian air cav army. One person actually has this too, but it's not too bad in reality, just kind of annoying and it's geared for 1750 IIRC, I'm actually more annoyed by Storm Talons/Ravens and 'Cron Scythes TBH.
The Kharn Cannonball Special:
HQ
Kharn the Betrayer - 160 (Warlord)
Daemon Prince - 265
Mark of Nurgle, Power Armour, Wings, Black Mace
Troops
Chaos Marines - 192
(9) 7x BP + CCW, Mark of Khorne, Icon of Wrath, 1x Meltagun + BP + extra CCW, Champion: power weapon
Chaos Marines - 243
(10) x9 CCW, x2 Meltaguns, Veterans of the Long War, Champion: power weapon, meltabombs; Rhino
Chaos Marines - 258
(10) x9 CCW, x2 Plasmaguns, VotLW, Champion: Power fist; Rhino
Cultists - 71
(12) x8 autoguns, heavy stubber
Heavy Support
Land Raider - 235
Dirge Caster
Obliterator - 76
Mark of Nurgle
/1500
Basic strategy: Kharn + Khorne Marines in Land Raider go forth and cause ruckus in enemy lines and probably die, other 2 CSM squads drive up and take mid objectives/deal with threats, Cultists hold rear objective(s) after coming in from reserve. DP wrecks people's day as needed. Not much long range firepower though. :(
'Iron Warriors' list:
HQ
Chaos Lord - 157
Terminator Armour, Combi-Melta, Murder Sword, Gift of Mutation
Elites
Terminators - 241
(5) Reaper autocannon + chainfist, twin lightning claws, Champ: combi-melta, powerfist
Troops
Chaos Marines - 243
(10) x9 CCW, x2 Meltaguns, Veterans of the Long War, Champion: power weapon, meltabombs; Rhino
Chaos Marines - 258
(10) x9 CCW, x2 Plasmaguns, VotLW, Champion: Power fist; Rhino
Cultists - 63
(10) x8 autoguns, stubber
Cultists - 63
(10) x8 autoguns, flamer
Heavy Support
Havocs - 178
(6) x2 lascannon, x2 missile launchers w/ flakk missiles
Vindicator -145
Siege shield, Daemonic Possession
Oblits - 152
(2) Mark of Nurgle
/1500
Same general idea except Lord & Friends DS into the enemy back lines and cause havoc (also for Linebreaker) while the heavy support pop tanks and be a problem for heavy infantry. CSM and cultist squads act as above. Lots of shooting in this list, but can fall prey to tank popping armies (DE, IG, Tau, etc.) fairly easily.
So what do you guys/gals/other/spawn think? Remember, this is 1500pts (the usual amount played at the store), so there will probably be 2 fliers tops unless someone brings the FW Elysian air cav army. One person actually has this too, but it's not too bad in reality, just kind of annoying and it's geared for 1750 IIRC, I'm actually more annoyed by Storm Talons/Ravens and 'Cron Scythes TBH.