alshrive
10-10-2012, 04:55 AM
So anybody who has been paying any attention to anything i have posted recently will know that I am running a Tale of Four Gamers between myself and 5 other Bols Members in preparation from BolsCon next year (shameless plug time- check out the blog here (bolsconto4g.blogspot.com)). Anyway, i chose Chaos as my force and have been procrastinating awaiting a Codex and now we have one. So i present to you my list and some of the reason behind it. I would hugely appreciate any feedback anybody has (anybody played with or against chaos yet?!)
Typhus 230
Ok, basically i have chosen Typhus because he is awesome! I love the model and his rules fit the character of the force i wanted to achieve perfectly!
Sorcerer 135
- Mastery Level 2
- Mark of Nurgle
- Spell Familiar
- Aura of Dark Majesty
- Veterans of the Long War
I have included a second sorcerer- i know this is a lot of Points sunk into HQ but i have cut him back- he originally had a Palanquin! i am think about running him with 1 Nurgle and 1 Biomancy power to complement Typhus 2 Nurgle Powers.
7 Plague Marines 228
- 2 Plasmaguns
- Champion; Powerfist & Meltabombs
Designed as a Heavy Infantry Killer unit, with meltabombs just in case i encounter too many tanks
7 Plague Marines 193
- 2 Meltaguns
- Champion; Meltabombs
another squad of plague marines, this time with melta for added punch
7 Plague Marines 193
- 2 Meltaguns
- Champion; Meltabombs
see above
14 Cultists 85
- Autogun
- Heavy Stubber
i wanted to include some none zombie cultists to hold objectives- toyed with Mark of Nurgle but it just makes them soo expensive. 14 because it is 2 x 7- nurgles number.
28 Cultists 132
- Plague Zombies
took Typhus, really had to include some. debating splitting them in to 2 units of 14 to force opponent to split fire. If i take one more i will be exactly on the points at 1750 but would rather be 4 points under and have the Plague Zombies as a multiple of Nurgles Number
5 Warp Talons 180
- Mark of Nurgle
The one unit that rather annoyingly i can't make in to Nurgles Number without dropping wargear etc elsewhere. taken because they are cool and potentially devastating against lower I armies
Heldrake 170
- Baleflamer
Needed some anti-air which will be provided by Vector Strike. Baleflamer because i imagine it vomiting toxins over the enemy as opposed to spitting lead
Forgefiend 200
- 2 Hades Autocannon
- Additional Ectoplasma Cannon
needed a big monster and this should provide enough support for the infantry. Mass shots to mow through infantry and light vehicles, took the Additional Cannon just to provide a bit more ooopm!
Right guys there it is, my army, any and all feedback would be greatly appreciated (i wouldn't want all this effort to be a waste of time!)
ALShrive
Typhus 230
Ok, basically i have chosen Typhus because he is awesome! I love the model and his rules fit the character of the force i wanted to achieve perfectly!
Sorcerer 135
- Mastery Level 2
- Mark of Nurgle
- Spell Familiar
- Aura of Dark Majesty
- Veterans of the Long War
I have included a second sorcerer- i know this is a lot of Points sunk into HQ but i have cut him back- he originally had a Palanquin! i am think about running him with 1 Nurgle and 1 Biomancy power to complement Typhus 2 Nurgle Powers.
7 Plague Marines 228
- 2 Plasmaguns
- Champion; Powerfist & Meltabombs
Designed as a Heavy Infantry Killer unit, with meltabombs just in case i encounter too many tanks
7 Plague Marines 193
- 2 Meltaguns
- Champion; Meltabombs
another squad of plague marines, this time with melta for added punch
7 Plague Marines 193
- 2 Meltaguns
- Champion; Meltabombs
see above
14 Cultists 85
- Autogun
- Heavy Stubber
i wanted to include some none zombie cultists to hold objectives- toyed with Mark of Nurgle but it just makes them soo expensive. 14 because it is 2 x 7- nurgles number.
28 Cultists 132
- Plague Zombies
took Typhus, really had to include some. debating splitting them in to 2 units of 14 to force opponent to split fire. If i take one more i will be exactly on the points at 1750 but would rather be 4 points under and have the Plague Zombies as a multiple of Nurgles Number
5 Warp Talons 180
- Mark of Nurgle
The one unit that rather annoyingly i can't make in to Nurgles Number without dropping wargear etc elsewhere. taken because they are cool and potentially devastating against lower I armies
Heldrake 170
- Baleflamer
Needed some anti-air which will be provided by Vector Strike. Baleflamer because i imagine it vomiting toxins over the enemy as opposed to spitting lead
Forgefiend 200
- 2 Hades Autocannon
- Additional Ectoplasma Cannon
needed a big monster and this should provide enough support for the infantry. Mass shots to mow through infantry and light vehicles, took the Additional Cannon just to provide a bit more ooopm!
Right guys there it is, my army, any and all feedback would be greatly appreciated (i wouldn't want all this effort to be a waste of time!)
ALShrive