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JaggedJaw
10-08-2012, 02:23 PM
Fields of War is a turn based table-top strategy game which, instead of a more structured turn style, simply uses the command point system. There are sixteen main armies in the game, which are as follows:

Humans of the Dominion

-The Humans of the Dominion are located in the center of the continent of the Ancients and, as such, have experienced many raids over the years. They are a tough people and use gunpowder and iron as much as steam and sail to keep their realm safe from invaders. Thought they are not the strongest, brightest, or biggest race they have the numbers and determination to keep their realm safe. Now, however they are experiencing raids and battles from every direction and are fighting a war simply to prevent there own demise.

Dwarfs of the Mountain Realms

-The Dwarfs are stout men with long beards and short tempers (and heights). They live in the mountains of Eskew and dig for gold, iron, silver, jewels, and mitheral. They use guns and steam to a level almost on par with the Scarecrows and Gnomes. Although they are few in number, they are tough and can deal with any problem they are faced with. Now they march to war to prevent the Ratkins and Goblins from destroying their Mountain Realms.

Gnomes of the forests

-The Gnomes are like the Dwarfs of the forests, only it takes 2 of them to equal a dwarf's height and girth. They are as numerous as Goblins, but create their own technology to help them cut down trees. They are at odds with the Dwarfs and also the Elves (they live in the same forests as them) and so are in an almost constant state of war. Now they march to prevent the Scarecrows from destroying the Foren Forests, even going so far as to get the help of the elves.

Scarecrows of the northern wastes

-Scarecrows are 10 foot tall monsters that are driven by steam and made from wood, brass, bone, iron, stone, and a whole lot of other things. They are the mindless servants of their Lord Carl, who claims to be from the future and that he wants to go back. The Scarecrow inhabit what was once the northern plains of the Dominion and have somehow transformed it into the dark, barren and rocky place it is today and their main base is a large fortress know as "The Black Forge". The armies march so that they may gather resources to build more of them and to build the "Time Portal".

Elves of the hills

-the Elves are taller then humans but are shorter than Trolls. The live in the Reidear hills near the middle of the Foren Forest and on the island of Lumenek. They use bows, elven steel, and horse to fight their wars and have rarely lost a battle. In addition, they have large amounts of magic to aid them in most everything they do. They are marching to war now to prevent the Gnomes from claiming all the glory for saving the forests and to destroy the Goblin tribes.

Goblins of everywhere

-Goblins are brownish orange creatures no bigger than dwarfs and more numerous than Ratkins. They have no solid holdings and the only stronghold they have is "MY CITY!!!" in the Northern Wastes. They are scavengers in the extreme and even their weapons and armor have all been stolen or discovered in a trash pile. What few weapons they do make are shoddy and tend to fall apart, the only highly notable exception being the rum gun. They run to war simply to loot and pillage everything they can find and make the ultimate rum gun, one big enough to shoot the whole world out of.

Soldiers of Chaos

-The Soldiers of Chaos are the servants of the dark god Chaos, ruler of the Eternal Realms. They come from everywhere and all march to the rhythms of skull drums. The most faithful followers are the Skull Gnomes, better known as the exiled for they were forced to live underground by their forest brothers, and the Shadow Elves, the outcasts from elven society. In addition the great servants of Chaos himself often go to war, know as the Minions and the Kost. They are marching to war for no other reason then their war cry portrays, "SKULLS FOR CHAOS!".

Ratkins of the Darklands

-The Ratkins are ratlike creatures who live to destroy and eat all that lies in their way. They are weak and cowardly, however they do have numbers and the highly dreaded Storm Guards and Storm Bikes. They don't live on the continent of the Ancients but instead inhabit Maeltra, a continent across the dreaded Black Ocean. They march for they need more land to support their ever growing appetite, and also to escape what they call the "other world".

Stygians of the Isles

-The Stygians are a race of Elves with blue skin and white hair. They were once the rulers of the entire continent, but by trying to stop the never ending Goblin invasions, their might had crumbled and their once great Empire had been reduced to a small Kingdom on a chain of islands, this chain of Islands is known as Stygia. But now, the Stygians had risen again, to expand their kingdom, and to get new allies. A Stygian warrior is well trained, in both the body, the mind and the soul. The army of Stygia must not fall, for their entire race depends on it.

Humans of Garmaria "The Industrious"

-Garmarea is another continent that is across the sea of Drean. The people who live there use something they call "mass production" and as such, can support vary large and highly advance armies. Their armies are armed with steel and "titanium" weapons and they move in line formations wielding halberds, rifles, and machine rifles with the ease that Trolls wield axes. They also fight with long and strange war machines like the Kump cannon and the Tran war wagon. They march now to gather more iron to fuel their needs and wants and to bring "industrialization" to the rest of the world.

Trolls of the desert

-Trolls are tall long limed savages who claim to have "fellen flat on me fac from dat fing up dere". They tend be very primitive, but use weaponry that puts to shame even the greatest Dwarf examples. They live in the Blasted Desert and as such have to pillage for every single last resource they have. They run to war wielding anything that comes to hand simply because "Us Trolz iz da best, an' wez gonna make shure dat all da squishies know dat".

Pirates of Hellspout

-Hellspout is a small island nation near the middle of the Black Ocean. There, lawlessness is the norm and pirates are the rulers. They use the unusual Larfar ship, which allows them to travel on land with the same ease that they navigate with the ships at sea. Because of this they use hit and run tactics to ensure that they can quickly gain large amounts of loot with the smallest amount of resistance. They are not so much marching to war now as they are simply taking advantage of the turmoil and using the war to help further increase their already large stock piles of loot.

Humans of Vissaria

-Vissaria is a relatively backwards country where the crossbow is only just making its debut, and gunpowder is regarded with suspicion. They live in a manorial type system, where the knights and nobles are the rulers and Beation is there only god (who, coincidentally, is considered to be the destroyer of man by followers of Chaos). The Vissaria lord priest, Vaentrum, recently received a vision from Beation telling him to lead the nation of Vissaria in a holy crusade against the thousands of infidels and non-humans who inhabit the world. Now large multitudes of Vissarian knights, serfs, vassals, and nobles march to rid the world of all those who do not follow Beation.

The tribes of Inaros

-Inaros is a large continent about three fifths the size of the Darklands and about twice as productive. The Inaros are primitive even by their own standards, wielding stone or copper based weapons. However, they make extensive use of the spirits known as Golems, and have such an extensive range of troops available that it doesn't matter how advance they are. They now march to war to protect Inaros from the foreign invaders, whom plague it almost daily.

Plain Riders

-The Plain Riders are a coalition of several nation's forces including the Centaurs, Satyrs, Cyclops, Botants (a plant like creation of the satyrs), and large number of other groups to various to mention. They live in tent cities all over the world but the highest concentration of them are in the Goblin Plains, their ancestral homeland. They ride to war to reclaim the lost lands of the numerous nations and to stop the spread of Chaos.

The Taboo

-The Taboo are the necromatic and vodoo members of the cult of Verbode Kennis, the lost scholar. They use powerful spells and rituals to raise massive armies of zombies, and other unpleasant things. Their main area, is within Luciena, where they are encouraged to practice their religions. They march to war for as many reasons as there are stars in the sky, and almost all of the reasons are vile by anyone's standards.

For more information, you can follow these links:
Main Blog http://fieldsofwar.blogspot.com/
Tides of War (an experimental expansion, for people who want more naval warfare) http://fieldsofwar.blogspot.com/2012/05/general-proclomation-seas-of-war.html
Relenfeast 2012 (a competition for gamers, and writers, with a prize involved) http://fieldsofwar.blogspot.com/2012/10/general-proclomations-relenfeast-2012.html

JaggedJaw
10-12-2012, 03:08 PM
"So," a voice behind the Troll said, "You, gonna dance boy? Make those knights your rag time toys? Take their steel, bend their will, go in for the one-two kill?"
http://fieldsofwar.blogspot.com/2012/10/legends-of-wartrolzor.html
we also have some concept sketches for you to enjoy
http://fieldsofwar.blogspot.com/2012/10/art-of-wardwarf-concept-art.html

JaggedJaw
10-19-2012, 02:39 PM
Oi, Listen up ya zoggin' ohmanz. Derz new stuf on da blog, wich inkludez dose borrin' snappiez an' us awzome Tollz, SO EN-JOY!
http://fieldsofwar.blogspot.com/2012/10/art-of-wartroll-conept-art.html
http://fieldsofwar.blogspot.com/2012/10/art-of-war-elven-concept-art.html

JaggedJaw
11-16-2012, 05:51 PM
We have a new art of war and a echoes of war:
http://fieldsofwar.blogspot.com/2012/11/art-of-war-soldiers-of-chaos.html
http://fieldsofwar.blogspot.com/2012/11/echoes-of-war-manerva.html
Sorry about the delay.

JaggedJaw
01-18-2013, 10:06 PM
Sorry for not posting for a long time. However, if a new skirmish game is compensation enough, then read on.
http://fieldsofwar.blogspot.com/2013/01/border-war.html

JaggedJaw
01-25-2013, 04:28 PM
A sketch dump for the "lovable" Gnomes.
http://fieldsofwar.blogspot.com/2013/01/art-of-wargnome-sketch-dump.html

JaggedJaw
02-01-2013, 02:47 PM
A new world map for you
http://fieldsofwar.blogspot.com/2013/02/art-of-warvissarian-world-map.html

JaggedJaw
02-08-2013, 04:51 PM
Yeker Iya (Siege Book)
http://fieldsofwar.blogspot.com/2013/02/art-of-wargnome-yeker-iya-siege-book.html

JaggedJaw
02-15-2013, 04:21 PM
Blessed by the blood of its writer, this scroll is considered among many Vissarians to be holy.
http://fieldsofwar.blogspot.com/2013/02/art-of-warvissarian-martyr-scroll.html

JaggedJaw
02-22-2013, 04:57 PM
An interesting fact about Dwarfs is that the world has yet to see one.
http://fieldsofwar.blogspot.com/2013/02/legends-of-wardark-dwarfs-overlords.html

JaggedJaw
03-29-2013, 10:39 AM
Several delayed posts:

"...I believe this to be the worst written legal document I have ever had the displeasure of hearing."
-Lord-Counceler Yelstov Degra Sr., upon the only reading of "The Mandates of Aequalitas" before the Grand Council
http://fieldsofwar.blogspot.com/2013/03/echoes-of-war-mandates-of-aequalitas.html

Histes owed his status of tyrant of Miltis to Goblin Boss Rad 'e Uz, who had subjugated Miltis and the other Stygian states in the Goblin Plains.
http://fieldsofwar.blogspot.com/2013/02/legends-of-warthe-stygian-tyrant.html

Grey Matter Games has given us a home
http://fieldsofwar.blogspot.com/2013/03/general-proclomations-grey-matter.html

JaggedJaw
04-26-2013, 02:47 PM
Three new posts:
Legends of War: On My Word
http://fieldsofwar.blogspot.com/2013/04/legends-of-war-on-my-word.html

Echoes of War: In the Beginning
http://fieldsofwar.blogspot.com/2013/04/echos-of-warin-beginning.html

Border War FAQ
http://fieldsofwar.blogspot.com/2013/04/general-proclamations-border-war-faq.html

JaggedJaw
05-03-2013, 05:17 AM
A map of Me and Gno
http://fieldsofwar.blogspot.com/2013/05/art-of-war-gno-and-me.html

JaggedJaw
06-28-2013, 09:02 AM
Sorry about the delay, but two new posts:
Welet Morrik was thoroughly impressed and angered. Since the beginning, the maneuvers against the Gnomes Dedlid had proven to be horribly disastrous, as the Gnomes seemed to have had Scouts placed just ahead of the Dwarven unit. This lead to many of the bridges and roads they planned on using being either collapsed, on fire, flooded, or a combination of the three, which kept them trapped on this half on the island. Worse still, he had to send out his Ram Riders on constant sororities just to keep the Scouts from raiding the actual army. During one of these sororities, they had come back with reporting that, despite the previous efficiency of the Gnomes, the stone bridge over the river Guels was still intact. Immediately, Morrik lead his army to cross the bridge.
http://fieldsofwar.blogspot.com/2013/06/legends-of-war-blood-on-guels.html
Comforted with this knowledge, the Goblins will march forward into the world, ready to face any threat that comes their way, while the Goblins who failed to summon Sesom will simply go for a larger fire that night; creating a never ending cycle of questions and answers connected by fire.
http://fieldsofwar.blogspot.com/2013/05/legends-of-war-goblin-corpse-fire.html

JaggedJaw
07-19-2013, 08:12 AM
For five days after the first encounter, both sides fought a series of fierce skirmishes while waiting for the other side to launch an attack. As the final battle plans were drawn up, Rattail Bend was marked as the perfect place to attack.

http://fieldsofwar.blogspot.com/2013/07/legends-of-war-battle-of-raterillan.html

JaggedJaw
07-26-2013, 07:13 AM
"Many ages ago, there was a kingdom which stretched across the world, inhabited by creatures known as One. Their realm encompassed all the creatures of the world, and not a single valley or island was out of their grasp. The One had cities which were wider than the widest ocean, and were taller than the tallest mountain. They managed to bind their kingdom together through the use of magics and sciences. All of the elements of the world bent to their will, as they could force entire continents to rise and fall as they saw fit."
-The legend of the One and the Ruler
http://fieldsofwar.blogspot.com/2013/07/echoes-of-war.html
"The worlds greatest weapon? Ha! I scoff at your accusation. Faith and faith alone triumph in battle!"
-Prince Gail Sumsed at the Battle of Gublin Valley
http://fieldsofwar.blogspot.com/2013/07/echoes-of-war_23.html
And then there are the Shoshin.
http://fieldsofwar.blogspot.com/2013/07/legends-of-war-shoshin-lonely-spirits.html

JaggedJaw
08-02-2013, 07:10 AM
An experimental set of rules and commands for Flyers.
http://fieldsofwar.blogspot.com/2013/07/rules-of-waraltitude.html

JaggedJaw
08-23-2013, 06:34 AM
And then Da Dred Perat Robsya got a wonderful idea.
http://fieldsofwar.blogspot.com/2013/08/legends-of-war-battle-of-wensa-pass.html

JaggedJaw
10-13-2013, 08:06 AM
A couple of delayed posts:
Relenfeast 2013
http://fieldsofwar.blogspot.com/2013/10/general-proclomations-relenfeast-2012.html
and a short story by Gingersanps
http://fieldsofwar.blogspot.com/2013/09/legends-of-war-legend-of-cursed-rock.html