chapter master 454
10-06-2009, 02:35 PM
Right, well at the GW I go to, there is a competition called (if I remember right) the battleforce face-off.
Rules for it are simple, your army must be the contents of a battleforce you have bought (IE you can't just assemble the units from your collection) plus one HQ choice and nothing more. No points limit however any upgrades given must be WYSIWYG. Thats the run down.
I have joined with the catachan battleforce, I plan on having more theme than rule optimising but still some competitor in it. So the sentinel has a heavy flamer, is a scout one, the squads will have flamers (thats all I'm given anyway!). I have 20 guardsman models, 3 heavy weapons teams and 1 command squad and I plan on taking iron hand straken.
Now the heavies have autocannons (best armour value there is going to be is 12 and thats from the eldar falcon) and I already told you what the sentinel packs. The questions are about what I can take for command squad and guardsman (forgot to get the codex...DOH!). I plan to field the guardsman as veterans and I would like to know how many special weapons can they take? what and how many can the command squad take? and how do I get heavy weapons teams in? (heard something that they are part of another squad or something and not their own unit entry).
If I could get some answers I would be very greatful, I'm hoping my catachan battlegroup 26 can take on the others!
edit: I forgot one detail, whats in the box is what you use I think regardless of force organisation. In reply to the necrons, for one I think it has to be a blisters leader and not a boxed one. Special characters however are somewhat vague, I'm not sure if there is a limitation upon which can be taken or if they can be taken at all (which would quite easily sink me). TY for the info but the main question special weapons: how many can veterans (or normal guardsman) take?
Rules for it are simple, your army must be the contents of a battleforce you have bought (IE you can't just assemble the units from your collection) plus one HQ choice and nothing more. No points limit however any upgrades given must be WYSIWYG. Thats the run down.
I have joined with the catachan battleforce, I plan on having more theme than rule optimising but still some competitor in it. So the sentinel has a heavy flamer, is a scout one, the squads will have flamers (thats all I'm given anyway!). I have 20 guardsman models, 3 heavy weapons teams and 1 command squad and I plan on taking iron hand straken.
Now the heavies have autocannons (best armour value there is going to be is 12 and thats from the eldar falcon) and I already told you what the sentinel packs. The questions are about what I can take for command squad and guardsman (forgot to get the codex...DOH!). I plan to field the guardsman as veterans and I would like to know how many special weapons can they take? what and how many can the command squad take? and how do I get heavy weapons teams in? (heard something that they are part of another squad or something and not their own unit entry).
If I could get some answers I would be very greatful, I'm hoping my catachan battlegroup 26 can take on the others!
edit: I forgot one detail, whats in the box is what you use I think regardless of force organisation. In reply to the necrons, for one I think it has to be a blisters leader and not a boxed one. Special characters however are somewhat vague, I'm not sure if there is a limitation upon which can be taken or if they can be taken at all (which would quite easily sink me). TY for the info but the main question special weapons: how many can veterans (or normal guardsman) take?