ElectricPaladin
10-01-2012, 01:46 AM
Today I lost a game with the following list:
HQ
• Librarian w/Terminator Armor, Storm Bolter
Elites
• 5 Terminators w/1 Assault Cannon, 1 Chainfist
•10 Sternguard, Power Fist Sergeant, 3 Combi-Meltas in a Drop Pod
• Techmarine w/Harness, Power Weapon
Troops
• 10 Tactical Marines, Power Weapon, Meltabombs and Teleport Homer Sergeant, Plasma Gun & Plasma Cannon in a Drop Pod
• 5 Scouts w/Camo Cloaks, 4 Sniper Rifles
• 5 Scouts w/Camo Cloaks, Missile Launcher
Fast Attack
• 2 Landspeeder Typhoons
Heavy Support
• Full Dakka Predator
My opponent was playing IG with tons of tanks. The mission and deployment both favored him (kill points on a football field) and he was able to take me apart. At the end of the game, I had the following take-home lessons (personal insights are in normal text, my opponent's feedback is in italics):
1) I need more anti-tank.
2) The scouts really didn't add much.
3) Autocannons aren't reliable enough anti-tank.
4) The teleport homer is misplaced on a sergeant in a drop pod.
5) My force is too mixed, I need to either go all-out mech or all out footslogging.
6) For a Marines army, I have too little power armor. Add at least one more tactical squad.
After some thought, here's the next list I want to try:
HQ
• Librarian w/Terminator Armor, Storm Bolter
Elites
• 5 Terminators, 1 Assault Cannon, 1 Chain Fist
• 10 Sternguard Veterans, Power Fist Sergeant, 3 Combi-Meltas in a Drop Pod
• Dreadnought w/Missile Launcher & Twin-Linked Lascannon
Troops
• 10 Tactical Marines, Power Weapon, Meltabombs and Teleport Homer Sergeant, Plasma Gun and Plasma Cannon in a Rhino
• 10 Tactical Marines, Power Weapon, Meltabombs Sergeant, Meltagun and Missile Launcher in a Rhino
Fast Attack
• 2 Landspeeder Typhoons
EDIT: Btw, alternately, I could swap out the dreadnought for a TLLC/HB predator. That would also give me the points to put teleport homers on both my tactical sergeants. For all that I love walkers, that has some appeal...
As you can see, I've tried to keep in the list some of the toys that make the game fun for me - landspeeders and other machinery, like tanks and walkers, and at least one drop pod - while increasing the amount of vehicles, anti-tank, and power armored boots on the board. I've also made some minor fixes, like putting the teleport homer where it will do some good.
What do you think? Will this new list be better than the old list? Where can I get a pair of rhinos and a dreadnought missile launcher (the only things I need to make the new list) on the cheap?
HQ
• Librarian w/Terminator Armor, Storm Bolter
Elites
• 5 Terminators w/1 Assault Cannon, 1 Chainfist
•10 Sternguard, Power Fist Sergeant, 3 Combi-Meltas in a Drop Pod
• Techmarine w/Harness, Power Weapon
Troops
• 10 Tactical Marines, Power Weapon, Meltabombs and Teleport Homer Sergeant, Plasma Gun & Plasma Cannon in a Drop Pod
• 5 Scouts w/Camo Cloaks, 4 Sniper Rifles
• 5 Scouts w/Camo Cloaks, Missile Launcher
Fast Attack
• 2 Landspeeder Typhoons
Heavy Support
• Full Dakka Predator
My opponent was playing IG with tons of tanks. The mission and deployment both favored him (kill points on a football field) and he was able to take me apart. At the end of the game, I had the following take-home lessons (personal insights are in normal text, my opponent's feedback is in italics):
1) I need more anti-tank.
2) The scouts really didn't add much.
3) Autocannons aren't reliable enough anti-tank.
4) The teleport homer is misplaced on a sergeant in a drop pod.
5) My force is too mixed, I need to either go all-out mech or all out footslogging.
6) For a Marines army, I have too little power armor. Add at least one more tactical squad.
After some thought, here's the next list I want to try:
HQ
• Librarian w/Terminator Armor, Storm Bolter
Elites
• 5 Terminators, 1 Assault Cannon, 1 Chain Fist
• 10 Sternguard Veterans, Power Fist Sergeant, 3 Combi-Meltas in a Drop Pod
• Dreadnought w/Missile Launcher & Twin-Linked Lascannon
Troops
• 10 Tactical Marines, Power Weapon, Meltabombs and Teleport Homer Sergeant, Plasma Gun and Plasma Cannon in a Rhino
• 10 Tactical Marines, Power Weapon, Meltabombs Sergeant, Meltagun and Missile Launcher in a Rhino
Fast Attack
• 2 Landspeeder Typhoons
EDIT: Btw, alternately, I could swap out the dreadnought for a TLLC/HB predator. That would also give me the points to put teleport homers on both my tactical sergeants. For all that I love walkers, that has some appeal...
As you can see, I've tried to keep in the list some of the toys that make the game fun for me - landspeeders and other machinery, like tanks and walkers, and at least one drop pod - while increasing the amount of vehicles, anti-tank, and power armored boots on the board. I've also made some minor fixes, like putting the teleport homer where it will do some good.
What do you think? Will this new list be better than the old list? Where can I get a pair of rhinos and a dreadnought missile launcher (the only things I need to make the new list) on the cheap?