delkins42
09-27-2012, 07:32 PM
My 1500 point list
HQ
Bikerboss
>cybork, klaw, squig
Troops
BikeNobzx5
>1x klaw, pole, waaagh banner
>doc+orderly
>5xcybork
Slugga Boyz
>nob, klaw, pole, 4+, big shoota
>Trukk, red, ram
Slugga Boyz
>nob, klaw, pole, 4+, big shoota
>Trukk, red, ram
Heavy
Wagon
>Rolla, red, grots, 4x big shootas
Allies
HQ
Shas'o
>TL missile pod, 2+, target lock, slow and purposeful, blacksun
>2x shield drones
Troops
Firewarriorsx12 w/ rifles
Heavy
Broadsides x3
>Team leader, 3xmultitrackers, +bs
>2x shield drones
For 1850 games, I add an Aegis+quadgun, 9 Lootas, and a loaded dakkajet
Due to the FAQ I changed the nob bikers to have only 1 klaw and look out sir between the Nob leading the group and two others in base contact. The boss usually runs around with them as one could expect. The Shas'o is generally attached to the broadsides for the blacksun filter and to confer slow and purposeful if I need to move. With extra points [1850] I add a wall and a quadgun for the shas'o to shoot .
The strategy is centered around forcing my opponent to come to me to kill the broadsides (which are targeting their >24" weapons) and then slamming them with mobile orks. While a Tau+Ork army seems to use Orks to prevent forces from reaching their gunlines, I added Tau to my Orks to force my opponent to come to me or accept losing a tank [occasionally 2] every turn. The battlewagon is really just there for a cheap rolla and 4x bigshoota platform. The most important part is I get to use my sweet ork-tau (posted in the modeling forum)
I've done well so far against balanced IG, mech ork, and daemons but am looking for any input about people's experience (or meta knowledge) with a few units:
Keeping Using 5 nob-bikers (for the waaagh banner + FNP) or switch to a 12xbiker squad+nob+klaw?
Take a second dakkajet instead of the 9 lootas?
12 shoota boys in the trukks instead of the slugga boys?
Get rid of the wagon for something else?
Get rid of one of the trukks and put more boys in the wagon?
What do you think?
HQ
Bikerboss
>cybork, klaw, squig
Troops
BikeNobzx5
>1x klaw, pole, waaagh banner
>doc+orderly
>5xcybork
Slugga Boyz
>nob, klaw, pole, 4+, big shoota
>Trukk, red, ram
Slugga Boyz
>nob, klaw, pole, 4+, big shoota
>Trukk, red, ram
Heavy
Wagon
>Rolla, red, grots, 4x big shootas
Allies
HQ
Shas'o
>TL missile pod, 2+, target lock, slow and purposeful, blacksun
>2x shield drones
Troops
Firewarriorsx12 w/ rifles
Heavy
Broadsides x3
>Team leader, 3xmultitrackers, +bs
>2x shield drones
For 1850 games, I add an Aegis+quadgun, 9 Lootas, and a loaded dakkajet
Due to the FAQ I changed the nob bikers to have only 1 klaw and look out sir between the Nob leading the group and two others in base contact. The boss usually runs around with them as one could expect. The Shas'o is generally attached to the broadsides for the blacksun filter and to confer slow and purposeful if I need to move. With extra points [1850] I add a wall and a quadgun for the shas'o to shoot .
The strategy is centered around forcing my opponent to come to me to kill the broadsides (which are targeting their >24" weapons) and then slamming them with mobile orks. While a Tau+Ork army seems to use Orks to prevent forces from reaching their gunlines, I added Tau to my Orks to force my opponent to come to me or accept losing a tank [occasionally 2] every turn. The battlewagon is really just there for a cheap rolla and 4x bigshoota platform. The most important part is I get to use my sweet ork-tau (posted in the modeling forum)
I've done well so far against balanced IG, mech ork, and daemons but am looking for any input about people's experience (or meta knowledge) with a few units:
Keeping Using 5 nob-bikers (for the waaagh banner + FNP) or switch to a 12xbiker squad+nob+klaw?
Take a second dakkajet instead of the 9 lootas?
12 shoota boys in the trukks instead of the slugga boys?
Get rid of the wagon for something else?
Get rid of one of the trukks and put more boys in the wagon?
What do you think?