Akaiyou
09-15-2012, 06:01 PM
SHOWCASING
Theme:
Footslogging orks with footsloggin necrons
Overall Theme Performance:
1 Wins, 0 Draws, 0 Losses
List Performance:
1 Wins, 0 Draws, 0 Losses
1500 Pts - Codex: Orks Roster - Footslogger
HQ:
1 Warboss, 90 pts ('Eavy Armour; Power Klaw; Warlord)
Troops:
29 Boyz, 235 pts (Big Shoota x3)
1 Boyz Nob (Bosspole; Power Klaw)
29 Boyz, 235 pts (Big Shoota x3)
1 Boyz Nob (Bosspole; Power Klaw)
29 Boyz, 235 pts (Big Shoota x3)
1 Boyz Nob (Bosspole; Power Klaw)
HQ:
1 Nemesor Zahndrekh (HQ) [Nec], 185 pts
1 Vargard Obyron [Nec], 160 pts
Troops:
20 Warriors (Troops) [Nec], 260 pts
Fortifications:
1 Aegis Defence Lines [Nec], 100 pts
1 Gun Emplacement [Nec] (Quad-gun)
Total Roster Cost: 1500
I went with warriors to help versus those vehicles that orks just can't crack on their own. Land Raiders/Flyers etc that a powerklaw just won't open as easily as a bunch of glancing shots. Save for the defense line there to deal with potential flyers and vehicles. Zandrekh + Obyron are a good combo as HQs to keep around, allowing me the tactical flexibility to have obyron port away with warriors while zahndrekh mans the quad gun and if things go south i can port obyron and company back into the defense line safely.
Theme:
Footslogging orks with footsloggin necrons
Overall Theme Performance:
1 Wins, 0 Draws, 0 Losses
List Performance:
1 Wins, 0 Draws, 0 Losses
1500 Pts - Codex: Orks Roster - Footslogger
HQ:
1 Warboss, 90 pts ('Eavy Armour; Power Klaw; Warlord)
Troops:
29 Boyz, 235 pts (Big Shoota x3)
1 Boyz Nob (Bosspole; Power Klaw)
29 Boyz, 235 pts (Big Shoota x3)
1 Boyz Nob (Bosspole; Power Klaw)
29 Boyz, 235 pts (Big Shoota x3)
1 Boyz Nob (Bosspole; Power Klaw)
HQ:
1 Nemesor Zahndrekh (HQ) [Nec], 185 pts
1 Vargard Obyron [Nec], 160 pts
Troops:
20 Warriors (Troops) [Nec], 260 pts
Fortifications:
1 Aegis Defence Lines [Nec], 100 pts
1 Gun Emplacement [Nec] (Quad-gun)
Total Roster Cost: 1500
I went with warriors to help versus those vehicles that orks just can't crack on their own. Land Raiders/Flyers etc that a powerklaw just won't open as easily as a bunch of glancing shots. Save for the defense line there to deal with potential flyers and vehicles. Zandrekh + Obyron are a good combo as HQs to keep around, allowing me the tactical flexibility to have obyron port away with warriors while zahndrekh mans the quad gun and if things go south i can port obyron and company back into the defense line safely.