Mr Mystery
09-13-2012, 02:33 PM
So actually, that's a slightly misleading title. Rather than comparing all Codecies, I want to discuss the design theory, and how it has changed over the years.
For reference sake, I'll be using Codex Chaos Space Marines, and Codex Necrons.
Now, both are beyond their first versions since 3rd Ed (finally, in the case of Necrons!) and both are particularly good examples for my opening salvo.
So, let's compare them against their predecessors.
Chaos Space Marines. Yeah. They kind of suffered. Never mind the reduction in the number of wargear and upgrade options (that's a whole other topic) but the change to actual player armies. The loss of Cult Terminators seems to be a particular bugbear on the Internets, and I can fully understand why (though to be fair to the author, Gav has gone on record stating at the time, the plan was for a generic Chaos one, followed by God specific books. Cold comfort I know, but I feel it's important to point out!). Chaos is one of those 'lifetime' armies like Orks and indeed Necrons which tend to have fanatically loyal players, each with their own preference and take on what a Chaos army should look like. Those who went all monotheistic suffered pretty badly, as Chosen not only kicked arse in the previous book, but lost a great many perks (including numbers) in the current one. As such many lovingly converted units were retired by understandably miffed players.
This to me is an example of fairly poor Codex design. Yes many of the things did need reigning in, and the previous book was notoriously abusable, particularly with Legion specific armies (you can tell Pete Haines played Iron Warriors....) But when they made a wide variety of armies listless (I won't say illegal, as you don't get arrested, and I try to avoid hyperbole as much as possible). Rather than just rejig and restrict certain units, many went right out the window as a practical take.
And now, the very latest offering, Codex Necron.
Wow. What a difference in design! Just take a look at the Troops section. Previously, you could have up to six squads of ten Necron Warriors, and up to three squads of ten Immortals. And in the new book? All that can be shoehorned into your available troop options, if you condense the Warriors into three squads of twenty. Perhaps not to everyones taste sure, but it did mean your more classical Necron collection could still be brought to the field. So rather than invalidating many collections and armies, they genuinely only expanded the options open to a budding Overlord (and yes, the background is also a separate subject, mmmkay?) In terms of marketing, they played what I consider a masterstroke of splitting classic abilities and rules off from their previous owner, and distributing them amongst the new units. The Monolith for instance isn't quite as hard or ubiquitous as it once was, but it still has it's role, and the old triumvate of Living Cheese is still a potent choice, and for less points!
Does this bode well for the future? Are the days of 'bugger, I can't use my army in the new book' a thing of the past? Or is this just a blip, a momentary high point on the road to disappointment?
Discuss!
For reference sake, I'll be using Codex Chaos Space Marines, and Codex Necrons.
Now, both are beyond their first versions since 3rd Ed (finally, in the case of Necrons!) and both are particularly good examples for my opening salvo.
So, let's compare them against their predecessors.
Chaos Space Marines. Yeah. They kind of suffered. Never mind the reduction in the number of wargear and upgrade options (that's a whole other topic) but the change to actual player armies. The loss of Cult Terminators seems to be a particular bugbear on the Internets, and I can fully understand why (though to be fair to the author, Gav has gone on record stating at the time, the plan was for a generic Chaos one, followed by God specific books. Cold comfort I know, but I feel it's important to point out!). Chaos is one of those 'lifetime' armies like Orks and indeed Necrons which tend to have fanatically loyal players, each with their own preference and take on what a Chaos army should look like. Those who went all monotheistic suffered pretty badly, as Chosen not only kicked arse in the previous book, but lost a great many perks (including numbers) in the current one. As such many lovingly converted units were retired by understandably miffed players.
This to me is an example of fairly poor Codex design. Yes many of the things did need reigning in, and the previous book was notoriously abusable, particularly with Legion specific armies (you can tell Pete Haines played Iron Warriors....) But when they made a wide variety of armies listless (I won't say illegal, as you don't get arrested, and I try to avoid hyperbole as much as possible). Rather than just rejig and restrict certain units, many went right out the window as a practical take.
And now, the very latest offering, Codex Necron.
Wow. What a difference in design! Just take a look at the Troops section. Previously, you could have up to six squads of ten Necron Warriors, and up to three squads of ten Immortals. And in the new book? All that can be shoehorned into your available troop options, if you condense the Warriors into three squads of twenty. Perhaps not to everyones taste sure, but it did mean your more classical Necron collection could still be brought to the field. So rather than invalidating many collections and armies, they genuinely only expanded the options open to a budding Overlord (and yes, the background is also a separate subject, mmmkay?) In terms of marketing, they played what I consider a masterstroke of splitting classic abilities and rules off from their previous owner, and distributing them amongst the new units. The Monolith for instance isn't quite as hard or ubiquitous as it once was, but it still has it's role, and the old triumvate of Living Cheese is still a potent choice, and for less points!
Does this bode well for the future? Are the days of 'bugger, I can't use my army in the new book' a thing of the past? Or is this just a blip, a momentary high point on the road to disappointment?
Discuss!