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Camael
09-07-2012, 07:12 AM
So, I just started playing in February and I am having trouble pulling lists together. Does anyone have any suggestions for how I can best build a vanilla space marine army. If anyone could even just point out a general idea I should make a list around that would be great! Thanks in advance

heretic marine
09-07-2012, 07:26 AM
do you play any other armies? is there any units you really want to use? do you know of a points limit?

DrLove42
09-07-2012, 07:32 AM
Build a list in 3 stages.

First stage - What do you like most in an army? What unit is your favourite, either in game terms or just model.
Second Stage - Add to this, and make the army legal (2 troops 1 HQ)
Third Stage - Bulk out your weaknesses. Do you need more troops? Are you low on AT power? Could your shooty guys use a CC screen?

Camael
09-07-2012, 10:26 AM
I don't have any other armies. I would like to work up to 1500 pts right now. I really like chaplains as an HQ. I also like dreds and terminators of all sorts

heretic marine
09-07-2012, 05:48 PM
I don't have any other armies. I would like to work up to 1500 pts right now. I really like chaplains as an HQ. I also like dreds and terminators of all sorts

there is an HQ chaplain dreadnought :eek: (can't remember if he is named) he is pretty good, I prefer BRAY'ARTH ASHMANTLE though. both are a good HQ choice.

are you planning on sticking with C:SM?

once I get near (find :o) my book I can help more.

Camael
09-08-2012, 11:20 AM
I am planning on sticking with C: SM. I have developed a 1500 point list that I think might meet be decent. Tell me what you think

HQ:
Chaplain: Jump Pack 115

Troops:
3 Tactical Squads: Power Axe, Meltagun Multimelta, Rhino 675

Heavy:
2 Lascannon Predators 230

Fast:
Assault Squad (10): TH/SS Sarge 235

This brings me to 1255. What should I do with the remaining 245? Add another Predator, Tactical Squad, or Assault Squad? Should I take a Whirlwind, Thunderfire, Vindictor, or Devastators with missile launchers or heavy bolters to beef up my anti infantry?
Thanks in advance!

heretic marine
09-08-2012, 04:44 PM
you said you like dreds so take one or if you spend the points right take 2, and with dreds you can have anti-infantry or anti-tank or something in the middle, I don't have a 6th edition rule book so I don't know if they nerfed walkers.

Camael
09-09-2012, 06:52 AM
What if I were to add an 8 man devastator squad with 4 plasma cannons to help me deal with MEQ and then add melta bombs to my chaplain so, if the situation required, I could combat squad the assault marines and both groups could crack heavy tanks if need be? That would bring my total to 1498

Angron
09-09-2012, 09:08 AM
I had a long reply all typed out, then I realized the title was C:SM not CSM.

No coffee = fail.

Camael
09-09-2012, 03:08 PM
So i realized that I am woefully unequipped to deal with fliers. For this purpose I have adjusted the list as such
HQ:
Chaplain Jump Pack Meltabombs 120

Troops:
3 Tactical Squads Meltagun, Multimelta, Rhino 630

5 Scouts 75

Heavy:
2 Lascannon Predators 230

Fast:
10 Assault Marines Power Axe, Meltabombs 210

Storm Talon Twin Linked Lasconnon 150

Fortification:
Aegis Defense Line with Icarus Lascannon 85

This is 1500 on the nose and I feel it deals with everything that can be thrown at me. Thoughts everyone?

Camael
09-10-2012, 10:06 AM
Wait I am an idiot
HQ
Chaplain, Jump Pack, Meltabombs 120

Troops
3 Tactical Squads Meltagun, Multimelta, Rhino 630

8 Boltgun Scouts 114

Heavy:
2 Lascannon Predators 330

Fast
10 Assault Marines, Meltabombs 195

Fortification
Bastion, Icarus Lascannon 110

For a total of 1499. Suggestions please?

Hurons_Champion
09-12-2012, 01:37 AM
I recommend that you get some heavy support, and ditch the Fortification, I play C:SM and Forge world variant lists all the time, i recommend using a thunderfie cannon, it has become an excellent support choice in the new edition