DrLove42
09-04-2012, 09:18 AM
Just cos I've written one for all the other books in the series, figured i'd do this too
Path of the Outcast (spoiler free part)
As a final part of the Eldar trilogy this book finishes off the story that Warrior and Seer started. But seeing as they all run simultaneous, this doesn't really add much to the other all storyline, instead adding specific information on why some things happened.
Aradaryan is a better lead character than Korandaril was, so is a definant improvement to Warrior, but hes stick a bit of a ego tripping ***, making Thirianna still my favourite character of the all 3 books
Aradryan, falling out of favour of the Path system chooses to leave the Craftworld and explore the universe as a outcast. We see him serving as a Ranger, fighting on the same Ork occupied Exodite world as the other 2 books.
As an Eldar player we learn a lot about the background of the Eldar race. Theres a lot of information about the Outcasts (obviously) but Exodites are looked at in more detail than previous books. Fan of the Harlequins will be happy as they get some good attention, as do the Dark Eldar, but obviously not as much as they did in their own Path book (Renegade). Theres even some stuff about the Eye of Terror and a look at the fall in there...as well as another city hub built in the webway. A neutral ground between all Eldars
Overall, the book is a very enjoyable affair and offers a lot more action than its predecessors' and Eldar fans won't be disappointed by the extra information it brings about their background
Not as good as Seer in my eyes, but thats just my preference in main characters. Aradryan definently learns more by the story ends and advances more as a character than his friends.
7/10 in arbritary rating units :P
Now highlight below for spoilers!
- The Solitaire is awesome. He wipes the floor with a Greater Demon of Slanesh during their expedition to the Crone Worlds in the Eye of Terror
-Speaking of which - They make an expedition to one of the Crone Worlds in the eye of Terror to collect Eldar Sprit Stones. Spirit stones aren't just stones. They're fossilised spirits of the Eldar that died during the fall.
- The crone world shows the power of the Eldar race. The whole planet is one palace. Forget the emperors palace covering a continent. One Eldar's palace covered an ENTIRE PLANET. It shows the arrogance and power of the race.
- Aradryan eventually gives up the Outcast path, and rises to a Corsair prince. It is his actions that bring the Doom of the Imperium down on the craftworld
- Yet the Eldar remain as emo as ever. The final pages show how that the Path system and peoples plans and actions have actually caused everything. Without Thirianna warning Aradryan about the attack, it would have never happened....
Path of the Outcast (spoiler free part)
As a final part of the Eldar trilogy this book finishes off the story that Warrior and Seer started. But seeing as they all run simultaneous, this doesn't really add much to the other all storyline, instead adding specific information on why some things happened.
Aradaryan is a better lead character than Korandaril was, so is a definant improvement to Warrior, but hes stick a bit of a ego tripping ***, making Thirianna still my favourite character of the all 3 books
Aradryan, falling out of favour of the Path system chooses to leave the Craftworld and explore the universe as a outcast. We see him serving as a Ranger, fighting on the same Ork occupied Exodite world as the other 2 books.
As an Eldar player we learn a lot about the background of the Eldar race. Theres a lot of information about the Outcasts (obviously) but Exodites are looked at in more detail than previous books. Fan of the Harlequins will be happy as they get some good attention, as do the Dark Eldar, but obviously not as much as they did in their own Path book (Renegade). Theres even some stuff about the Eye of Terror and a look at the fall in there...as well as another city hub built in the webway. A neutral ground between all Eldars
Overall, the book is a very enjoyable affair and offers a lot more action than its predecessors' and Eldar fans won't be disappointed by the extra information it brings about their background
Not as good as Seer in my eyes, but thats just my preference in main characters. Aradryan definently learns more by the story ends and advances more as a character than his friends.
7/10 in arbritary rating units :P
Now highlight below for spoilers!
- The Solitaire is awesome. He wipes the floor with a Greater Demon of Slanesh during their expedition to the Crone Worlds in the Eye of Terror
-Speaking of which - They make an expedition to one of the Crone Worlds in the eye of Terror to collect Eldar Sprit Stones. Spirit stones aren't just stones. They're fossilised spirits of the Eldar that died during the fall.
- The crone world shows the power of the Eldar race. The whole planet is one palace. Forget the emperors palace covering a continent. One Eldar's palace covered an ENTIRE PLANET. It shows the arrogance and power of the race.
- Aradryan eventually gives up the Outcast path, and rises to a Corsair prince. It is his actions that bring the Doom of the Imperium down on the craftworld
- Yet the Eldar remain as emo as ever. The final pages show how that the Path system and peoples plans and actions have actually caused everything. Without Thirianna warning Aradryan about the attack, it would have never happened....