SacredChao
09-03-2012, 02:26 AM
So here's a tournament list for 2000 Points for Chaos Space Marines with Imperial Guard allies.
Chaos Marine
HQ:
2x Daemon Prince, Tzeentch, Wings, Doomboltx2 (One is the Warlord, Both swap the doombolts for BRB Powers)
Troops:
2x Chaos Marine 10 man Squads, 2 Meltaguns, Champion w/ Power Axe + Meltabombs, Mark of Tzeentch, Rhino w/ Havoc Launcher + Dozer Blade.
Heavy Support:
Defiler w/ 4 Close Combat Arms
Havoc Squad, 7 man, 4x Autocannon
Aegis Defense Line w/ Quadcannon
3x Obliterators
Imperial Guard:
HQ: Company Command, Lascannon, Master of Ordnance
Troop: Platoon Command w/ Autocannon,
2x Infantry Platoon w/ Autocannon
Fast: Vendetta w/ Heavy Bolters
The Guard platoon is meant to hold objectives in my deployment zone while delivering long range support with autocannons. The Company Command will order itself to "Bring it Down" to improve the accuracy (hopefully) of the Master of Ordnance and take out heavier targets in conjunction with their Lascannon. The Havocs will Ruin some poor unit's day each turn with 12 autocannon shots (4 twin linked, all BS4) per turn. Obliterators will love terminators, as does the Vendetta. And the Chaos Marines will be forward objective grabbers/assault/shooting. The Daemon Princes will take Telepathy most likely versus power armor codexes, Pyromancy versus others (for the anti-cover).
Chaos Marine
HQ:
2x Daemon Prince, Tzeentch, Wings, Doomboltx2 (One is the Warlord, Both swap the doombolts for BRB Powers)
Troops:
2x Chaos Marine 10 man Squads, 2 Meltaguns, Champion w/ Power Axe + Meltabombs, Mark of Tzeentch, Rhino w/ Havoc Launcher + Dozer Blade.
Heavy Support:
Defiler w/ 4 Close Combat Arms
Havoc Squad, 7 man, 4x Autocannon
Aegis Defense Line w/ Quadcannon
3x Obliterators
Imperial Guard:
HQ: Company Command, Lascannon, Master of Ordnance
Troop: Platoon Command w/ Autocannon,
2x Infantry Platoon w/ Autocannon
Fast: Vendetta w/ Heavy Bolters
The Guard platoon is meant to hold objectives in my deployment zone while delivering long range support with autocannons. The Company Command will order itself to "Bring it Down" to improve the accuracy (hopefully) of the Master of Ordnance and take out heavier targets in conjunction with their Lascannon. The Havocs will Ruin some poor unit's day each turn with 12 autocannon shots (4 twin linked, all BS4) per turn. Obliterators will love terminators, as does the Vendetta. And the Chaos Marines will be forward objective grabbers/assault/shooting. The Daemon Princes will take Telepathy most likely versus power armor codexes, Pyromancy versus others (for the anti-cover).