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View Full Version : Necrons WTF 1850/2000pts



Punisher
09-02-2012, 12:20 AM
HQ
265 - Nemmesor
160 - Your Characters are mine Obyron
160 - Destroyer Lord

Royal court
60 - veil tek

Elites
95 - 5xDeathmarks

Troops
170 - 10x immortals
170 - 10x immortals

Fast Attack
300 - 6x Feed me your invuln Feel no Pain Wraiths
200 - 5x Destroyers


Heavy Support
90 - A.Barge
90 - A.Barge
90 - A.Barge

Total comes to 1850pts

To ramp it up to 2000pts I was thinking of adding in a warrior squad(5 man) with a nightscythe and removing 1 immortal from the veil cryptek's squad. Which would come to 1998pts.

Alright now on to the fun part the tactics. The idea of this list is run basically run a lot of gimmicks which I see as being highly effective. To start the destroyer lord would begin in reserves with the deathmarks, the wraiths would begin in reserve, and the destroyers in reserves along with the warrior flyer(if 2000pts).

The Veil Crytek would be attached to one of the immortal squads and Obyron would be attached to the other. Nemmessor starts in the CCB.

So the idea of the veils would be to just teleport around and strike weak areas and to late game quickly move to objectives.

With the Nemmessor, and now this is where it get fun. His objective will be to assault with the chariot into a unit that has a threatening character model (whether it be good in combat or shooting) Causing Obyron to immediately teleport into the fight and now he can challenge said character(assuming there is only 1 character) to neuter the squad. The rest of the squad then has to assault the 2+ save nemmessor or his AV13 Barge. At the end of the assault said squad is still in combat with Obyron. On your turn you can then sweep the barge over the combat and charge another squad and have Obyron Neuter it of it's special weapon/CC specialist. So Nemmessor and Obyron go around making squads less threatening.

The Deathmarks and the Destroyer Lord can deepstrike if your opponent has anything arriving from reserves on your opponents turn which will allow the Destroyer Lord to break off and assault on your turn. Or they can just Deepstrike as normal and the Destroyer lord can hide/tank for the unit until he is clear for assault. The turns that he is with the unit, the deathmarks basically always wound there mark. The T6 3W Destroyer Lord can wreck in Combat once he is clear for it.

The Destroyers would deepstrike in and make hell out of meq lives as their biggest weakness in the new codex is range, so you can deepstrike them in and get at least 1 turn of full shooting which should drop 4.44 meq the turn they arrive.

The Wraiths will also deepstrike and with my new favorite weapon the beamer they can make hell out of regular very sturdy deathstars. Since there gun will ignore invulnerable armour saves, feel no pain, eternal warrior and look out sir. They can deepstrike in and take out a few models of any annoying deathstar. Plus it gives them something to do since they can't assault the first turn they deepstrike anyway.

The A.Barges will do what they do and suppress the enemy/keep you on the tabe/ add to threats while you wait for the rest of your army to arrive.

The Flyer can do whatever so long as it arrives late and delivers the warriors to an objective.

So what do you guys think? I believe it covers the basics, it may be a little light on troops I know but they have access to teleportation if things get hairy they can hide till the end. The immortals can deal with geq blobs the destroyers with meq, the wraiths for deathstars and Obyron/Nemmessor to neuter character specialists.

Should be a fun list to play just want to hear your guys opinion before I purchase some of these pieces and give it a try.